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RedMew/map_gen/presets/connected_dots.lua

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map_gen_decoratives = false -- Generate our own decoratives
map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
--require "map_gen.shared.generate_not_threaded"
require "map_gen.shared.generate"
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local function no_resources(x, y, world_x, world_y, tile, entity, surface)
for _, e in ipairs(surface.find_entities_filtered({type = "resource", area = {{world_x, world_y}, {world_x + 1, world_y + 1}}})) do
e.destroy()
end
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return tile, entity
end
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local function less_resources(x, y, world_x, world_y, tile, entity, surface)
for _, e in ipairs(surface.find_entities_filtered({type = "resource", area = {{world_x, world_y}, {world_x + 1, world_y + 1}}})) do
if e.name == "crude-oil" then
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-- e.amount = .995 * e.amount
else
e.amount = 0.33 * e.amount
end
end
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return tile, entity
end
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local function no_enemies(x, y, world_x, world_y, tile, entity, surface)
for _, e in ipairs(surface.find_entities_filtered({force = "enemy", position = {world_x, world_y}})) do
e.destroy()
end
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return tile, entity
end
local small_dot = circle_builder(96)
local mediumn_dot = circle_builder(128)
local big_dot = circle_builder(160)
local arms = path_builder(48)
arms = change_tile(arms, true, "water")
local arms2 = rotate(arms, degrees(45))
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local shape = compound_or{translate(arms2, 480, 0), translate(arms2, -480, 0), mediumn_dot, arms}
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shape = apply_effect(shape, no_resources)
--shape = apply_effect(shape, less_resources)
shape = apply_effect(shape, no_enemies)
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local shape2 = compound_and{big_dot, invert(small_dot)}
shape2 = choose(big_dot, shape2, compound_or{arms, rotate(arms, degrees(45))})
--shape2 = apply_effect(shape2, less_resources)
local start = apply_effect(mediumn_dot, no_resources)
local iron = circle_builder(16)
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iron = translate(iron, 0, -96)
--iron = rotate(iron, degrees(0))
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iron = resource_module_builder(iron, "iron-ore", function(x, y) return 700 end)
local copper = circle_builder(12)
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copper = translate(copper, 0, -96)
copper = rotate(copper, degrees(72))
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copper = resource_module_builder(copper, "copper-ore", function(x, y) return 600 end)
local stone = circle_builder(8)
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stone = translate(stone, 0, -96)
stone = rotate(stone, degrees(144))
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stone = resource_module_builder(stone, "stone", function(x, y) return 1500 end)
local coal = circle_builder(10)
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coal = translate(coal, 0, -96)
coal = rotate(coal, degrees(216))
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coal = resource_module_builder(coal, "coal", function(x, y) return 850 end)
local oil = circle_builder(5)
oil = throttle_xy(oil, 1, 3, 1, 3)
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oil = translate(oil, 0, -96)
oil = rotate(oil, degrees(288))
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oil = resource_module_builder(oil, "crude-oil", function(x, y) return 60000 end)
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start = builder_with_resource(mediumn_dot, compound_or{iron, copper, stone, coal, oil})
start = apply_effect(start, no_resources)
local pattern =
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{
{shape, shape2},
{shape2, shape}
}
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local map = grid_pattern_builder(pattern, 2, 2, 480, 480)
map = choose(mediumn_dot, start, map)
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map = change_map_gen_collision_tile(map, "water-tile", "grass-1")
return map