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RedMew/map_gen/maps/turkey.lua

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local b = require "map_gen.shared.builders"
local pic = require "map_gen.data.presets.turkey"
local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local Event = require 'utils.event'
local turkey_message_random = require 'resources.turkey_messages'
RS.set_map_gen_settings(
{
MGSP.cliff_none
}
)
Event.add(
defines.events.on_tick,
function(event)
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if event.tick % 36000 == 0 then
local message = turkey_message_random[math.random(#turkey_message_random)]
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game.print('[color=yellow][font=compi]' .. message .. '[/font][/color]')
end
end
)
pic = b.decompress(pic)
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local shape = b.picture(pic)
shape = b.scale(shape, 4, 4)
shape = b.translate(shape, -300, 500)
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return shape