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RedMew/tasklist.lua

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Lua
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-- Create last lists for your Factory Workers
-- based on MewMew's Poll
----------------------------------------------------------------------------------------------------------------------------------------
local function create_tasklist_gui(event)
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local player = game.players[event.player_index]
if player.gui.top.tasklist == nil then
local button = player.gui.top.add { name = "tasklist", type = "sprite-button", sprite = "item/discharge-defense-remote" }
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button.style.font = "default-bold"
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
end
local function tasklist_show(player)
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player.gui.left.direction = "horizontal"
local frame = player.gui.left.add { type = "frame", name = "tasklist-panel", direction = "vertical" }
frame.add { type = "table", name = "tasklist_panel_table", colspan = 1 }
local tasklist_panel_table = frame.tasklist_panel_table
tasklist_panel_table.add { type = "label", caption = "Task List:", single_line = false, name = "tasklist_title"}
local tasklist_label = tasklist_panel_table["tasklist_title"]
tasklist_label.style.maximal_width = 208
tasklist_label.style.minimal_width = 208
tasklist_label.style.maximal_height = 165
tasklist_label.style.font = "default"
local counter = 0
for y = 1, 5 do
if not (global.tasklist_items[y] == "") then
counter = counter + 1
local z = tostring(y)
tasklist_panel_table.add { type = "label", caption = counter .. ". " .. global.tasklist_items[y], single_line = false, name = "tasklist_item_label_" .. z}
local tasklist_label = tasklist_panel_table["tasklist_item_label_" .. z]
tasklist_label.style.maximal_width = 208
tasklist_label.style.minimal_width = 208
tasklist_label.style.maximal_height = 165
tasklist_label.style.font = "default"
end
end
if global.tasklist_author ~= nil then
tasklist_panel_table.add { type = "label", caption = "-- updated by: " .. global.tasklist_author, single_line = false, name = "tasklist_author"}
local tasklist_label = tasklist_panel_table["tasklist_author"]
tasklist_label.style.maximal_width = 208
tasklist_label.style.minimal_width = 208
tasklist_label.style.maximal_height = 165
tasklist_label.style.font = "default"
end
frame.add { type = "table", name = "tasklist_panel_button_table", colspan = 3 }
local tasklist_panel_button_table = frame.tasklist_panel_button_table
global.tasklist_panel_creation_time[player.index] = game.tick
if is_regular( player.name ) or is_mod( player.name ) or player.admin then
tasklist_panel_button_table.add { type = "button", caption = "New Tasks", name = "new_tasklist_assembler_button" }
tasklist_panel_button_table.new_tasklist_assembler_button.style.font = "default-bold"
tasklist_panel_button_table.new_tasklist_assembler_button.style.minimal_height = 38
end
tasklist_panel_button_table.add { type = "button", caption = "Hide", name = "tasklist_hide_button" }
tasklist_panel_button_table.tasklist_hide_button.style.minimal_width = 70
tasklist_panel_button_table.tasklist_hide_button.style.font = "default-bold"
tasklist_panel_button_table.tasklist_hide_button.style.minimal_height = 38
-- Possible for later preferences tasklist_panel_button_table.add { type = "checkbox", caption = "Show Tasklist", state = global.autoshow_tasklist_for_player[player.name], name = "auto_show_tasklist_checkbox" }
end
local function tasklist(player)
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local frame = player.gui.left["tasklist-assembler"]
frame = frame.table_tasklist_assembler
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global.tasklist_items = {"","","","",""}
global.tasklist_items[1] = frame.textfield_task_1.text
global.tasklist_items[2] = frame.textfield_task_2.text
global.tasklist_items[3] = frame.textfield_task_3.text
global.tasklist_items[4] = frame.textfield_task_4.text
global.tasklist_items[5] = frame.textfield_task_5.text
if (global.tasklist_items[5] .. global.tasklist_items[4] .. global.tasklist_items[3] .. global.tasklist_items[2] .. global.tasklist_items[1] == "") then
return
end
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global.tasklist_author = player.name
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local msg = player.name
msg = msg .. " has created an updated tasklist!"
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local frame = player.gui.left["tasklist-assembler"]
frame.destroy()
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for _,player in pairs(game.players) do
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local frame = player.gui.left["tasklist-panel"]
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if (frame) then
frame.destroy()
end
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if (global.autoshow_tasklist_for_player[player.name] == true) then
tasklist_show(player)
end
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end
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game.print(msg)
end
local function tasklist_assembler(player)
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local frame = player.gui.left.add { type = "frame", name = "tasklist-assembler", caption = "" }
local frame_table = frame.add { type = "table", name = "table_tasklist_assembler", colspan = 2 }
frame_table.add { type = "label", caption = "Task #1:" }
frame_table.add { type = "textfield", name = "textfield_task_1", text = global.tasklist_items[1], }
frame_table["textfield_task_1"].style.minimal_width = 450
frame_table["textfield_task_1"].style.maximal_width = 450
frame_table.add { type = "label", caption = "Task #2:" }
frame_table.add { type = "textfield", name = "textfield_task_2", text = global.tasklist_items[2] }
frame_table["textfield_task_2"].style.minimal_width = 450
frame_table["textfield_task_2"].style.maximal_width = 450
frame_table.add { type = "label", caption = "Task #3:" }
frame_table.add { type = "textfield", name = "textfield_task_3", text = global.tasklist_items[3] }
frame_table["textfield_task_3"].style.minimal_width = 450
frame_table["textfield_task_3"].style.maximal_width = 450
frame_table.add { type = "label", caption = "Task #4:" }
frame_table.add { type = "textfield", name = "textfield_task_4", text = global.tasklist_items[4] }
frame_table["textfield_task_4"].style.minimal_width = 450
frame_table["textfield_task_4"].style.maximal_width = 450
frame_table.add { type = "label", caption = "Task #5:" }
frame_table.add { type = "textfield", name = "textfield_task_5", text = global.tasklist_items[5] }
frame_table["textfield_task_5"].style.minimal_width = 450
frame_table["textfield_task_5"].style.maximal_width = 450
frame_table.add { type = "label", caption = "" }
frame_table.add { type = "button", name = "create_new_tasklist_button", caption = "Publish" }
end
function tasklist_sync_for_new_joining_player(event)
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if not global.tasklist_items then global.tasklist_items = {"","","","",""} end
if not global.autoshow_tasklist_for_player then global.autoshow_tasklist_for_player = {} end
if not global.tasklist_duration_in_seconds then global.tasklist_duration_in_seconds = 99 end
if not global.tasklist_panel_creation_time then global.tasklist_panel_creation_time = {} end
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local player = game.players[event.player_index]
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global.autoshow_tasklist_for_player[player.name] = true
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local frame = player.gui.left["tasklist-panel"]
if (frame == nil) then
tasklist_show(player)
end
end
local function on_gui_click(event)
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if not (event and event.element and event.element.valid) then return end
local player = game.players[event.element.player_index]
local name = event.element.name
if (name == "tasklist") then
local frame = player.gui.left["tasklist-panel"]
if (frame) then
frame.destroy()
else
tasklist_show(player)
end
local frame = player.gui.left["tasklist-assembler"]
if (frame) then
frame.destroy()
end
end
if (name == "new_tasklist_assembler_button") then
local frame = player.gui.left["tasklist-assembler"]
if (frame) then
frame.destroy()
else
tasklist_assembler(player)
end
end
if (name == "create_new_tasklist_button") then
tasklist(player)
end
if (name == "tasklist_hide_button") then
local frame = player.gui.left["tasklist-panel"]
if (frame) then
frame.destroy()
end
local frame = player.gui.left["tasklist-assembler"]
if (frame) then
frame.destroy()
end
end
if (name == "auto_show_tasklist_checkbox") then
global.autoshow_tasklist_for_player[player.name] = event.element.state
end
end
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, create_tasklist_gui)
Event.register(defines.events.on_player_joined_game, tasklist_sync_for_new_joining_player)