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RedMew/map_gen/maps/quadrants/force_sync.lua

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Lua
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local Event = require 'utils.event'
local Global = require 'utils.global'
local Game = require 'utils.game'
local RS = require 'map_gen.shared.redmew_surface'
local chart_tags = {}
Global.register(
{
chart_tags = chart_tags
},
function(tbl)
chart_tags = tbl.chart_tags
end
)
local function console_chat(event)
if not event.player_index or event.player_index == nil then
return
end
local player = Game.get_player_by_index(event.player_index)
local player_force = player.force
for _, force in pairs(game.forces) do
if (string.find(force.name, 'quadrant')) ~= nil or force.name == 'player' then
if force.name ~= player_force.name then
if player.tag ~= '' then
force.print(player.name .. ' ' .. player.tag .. ': ' .. event.message, player.chat_color)
else
force.print(player.name .. ': ' .. event.message, player.chat_color)
end
end
end
end
end
local function create_tag(creating_force, data, remove)
local surface = RS.get_surface()
local tags
for _, force in pairs(game.forces) do
if (string.find(force.name, 'quadrant')) ~= nil then
if force.name ~= creating_force.name then
local old_tag =
force.find_chart_tags(
surface,
{{data.position.x - 0.5, data.position.y - 0.5}, {data.position.x + 0.5, data.position.y + 0.5}}
)[1]
if old_tag and old_tag.valid then
if remove then
old_tag.destroy()
else
if data.icon ~= nil then
old_tag.icon = data.icon
end
if data.last_user ~= nil then
old_tag.last_user = data.last_user
end
if data.text ~= nil then
old_tag.text = data.text
end
end
elseif not remove then
force.add_chart_tag(surface, data)
end
end
end
end
end
local function chart_tag_event(event, remove)
local tag = event.tag
local force = event.force
local modify = false
if remove ~= nil and not remove then
modify = true
end
remove = remove ~= nil and remove or false
if string.find(force.name, 'quadrant') == nil then
return
end
if chart_tags.position ~= nil and not modify and not remove then
if chart_tags.position.x == tag.position.x and chart_tags.position.y == tag.position.y then
return
end
elseif modify and chart_tags.text == tag.text and chart_tags.icon == tag.icon then
return
end
chart_tags = {icon = tag.icon, position = tag.position, text = tag.text, last_user = tag.last_user}
if remove then
chart_tags['remove'] = remove
end
create_tag(force, chart_tags, remove)
end
local function chart_tag_modified(event)
chart_tag_event(event, false)
end
local function chart_tag_remove(event)
chart_tag_event(event, true)
end
Event.add(defines.events.on_chart_tag_added, chart_tag_event)
Event.add(defines.events.on_chart_tag_modified, chart_tag_modified)
Event.add(defines.events.on_chart_tag_removed, chart_tag_remove)
local function research_finished(event)
if event.by_script then
return
end
local technology = event.research
local player_force = technology.force
for _, force in pairs(game.forces) do
if (string.find(force.name, 'quadrant')) ~= nil then
force.print(
'[img=item/automation-science-pack] New research complete: [technology=' .. technology.name .. ']'
)
end
end
end
Event.add(defines.events.on_console_chat, console_chat)
Event.add(defines.events.on_research_finished, research_finished)