1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/map_gen/presets/template.lua

21 lines
816 B
Lua
Raw Normal View History

2018-01-15 19:23:36 +02:00
map_gen_decoratives = false -- Generate our own decoratives
map_gen_rows_per_tick = 4 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
-- Recommend to use map_gen, but map_gen_not_threaded may be useful for testing / debugging.
--require "map_gen.shared.generate_not_threaded"
require "map_gen.shared.generate"
2017-12-24 18:07:07 +02:00
local pic = require "map_gen.data.presets.template"
2017-12-24 18:07:07 +02:00
local pic = decompress(pic)
local map = picture_builder(pic)
-- this changes the size of the map
--map = scale(map, 2, 2)
-- this moves the map, effectively changing the spawn point.
--map = translate(map, 0, -200)
-- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void.
--map = change_tile(map, false, "deepwater")
return map