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RedMew/features/gui/poll.lua

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local Gui = require 'utils.gui'
local Global = require 'utils.global'
local Event = require 'utils.event'
local Rank = require 'features.rank_system'
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local Game = require 'utils.game'
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local math = require 'utils.math'
local Server = require 'features.server'
local Command = require 'utils.command'
local Color = require 'resources.color_presets'
local Ranks = require 'resources.ranks'
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local Settings = require 'utils.redmew_settings'
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local insert = table.insert
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local default_poll_duration = 300 * 60 -- in ticks
local duration_max = 3600 -- in seconds
local duration_step = 15 -- in seconds
local duration_slider_max = duration_max / duration_step
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local tick_duration_step = duration_step * 60
local inv_tick_duration_step = 1 / tick_duration_step
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local normal_color = Color.white
local focus_color = Color.dark_orange
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local notify_name = 'notify_poll'
Settings.register(notify_name, Settings.types.boolean, true)
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local polls = {}
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local polls_counter = {0}
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local no_notify_players = {}
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local player_poll_index = {}
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local player_create_poll_data = {}
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Global.register(
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{
polls = polls,
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polls_counter = polls_counter,
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no_notify_players = no_notify_players,
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player_poll_index = player_poll_index,
player_create_poll_data = player_create_poll_data
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},
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function(tbl)
polls = tbl.polls
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polls_counter = tbl.polls_counter
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no_notify_players = tbl.no_notify_players
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player_poll_index = tbl.player_poll_index
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player_create_poll_data = tbl.player_create_poll_data
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end
)
local main_button_name = Gui.uid_name()
local main_frame_name = Gui.uid_name()
local create_poll_button_name = Gui.uid_name()
local notify_checkbox_name = Gui.uid_name()
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local poll_view_back_name = Gui.uid_name()
local poll_view_forward_name = Gui.uid_name()
local poll_view_vote_name = Gui.uid_name()
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local poll_view_edit_name = Gui.uid_name()
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local create_poll_frame_name = Gui.uid_name()
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local create_poll_duration_name = Gui.uid_name()
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local create_poll_label_name = Gui.uid_name()
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local create_poll_question_name = Gui.uid_name()
local create_poll_answer_name = Gui.uid_name()
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local create_poll_add_answer_name = Gui.uid_name()
local create_poll_delete_answer_name = Gui.uid_name()
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local create_poll_close_name = Gui.uid_name()
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local create_poll_clear_name = Gui.uid_name()
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local create_poll_edit_name = Gui.uid_name()
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local create_poll_confirm_name = Gui.uid_name()
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local create_poll_delete_name = Gui.uid_name()
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local function poll_id()
local count = polls_counter[1] + 1
polls_counter[1] = count
return count
end
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local function apply_direction_button_style(button)
local button_style = button.style
button_style.width = 24
button_style.height = 24
button_style.top_padding = 0
button_style.bottom_padding = 0
button_style.left_padding = 0
button_style.right_padding = 0
button_style.font = 'default-listbox'
end
local function apply_button_style(button)
local button_style = button.style
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button_style.font = 'default-semibold'
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button_style.height = 26
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button_style.minimal_width = 26
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button_style.top_padding = 0
button_style.bottom_padding = 0
button_style.left_padding = 2
button_style.right_padding = 2
end
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local function do_remaining_time(poll, remaining_time_label)
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local end_tick = poll.end_tick
if end_tick == -1 then
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remaining_time_label.caption = 'Endless Poll.'
return true
end
local ticks = end_tick - game.tick
if ticks < 0 then
remaining_time_label.caption = 'Poll Finished.'
return false
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else
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local time = math.ceil(ticks / 60)
remaining_time_label.caption = 'Remaining Time: ' .. time
return true
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end
end
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local function send_poll_result_to_discord(poll)
local result = {'Poll #', poll.id}
local created_by_player = poll.created_by
if created_by_player and created_by_player.valid then
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insert(result, ' Created by ')
insert(result, created_by_player.name)
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end
local edited_by_players = poll.edited_by
if next(edited_by_players) then
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insert(result, ' Edited by ')
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for pi, _ in pairs(edited_by_players) do
local p = game.players[pi]
if p and p.valid then
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insert(result, p.name)
insert(result, ', ')
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end
end
table.remove(result)
end
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insert(result, '\\n**Question: ')
insert(result, poll.question)
insert(result, '**\\n')
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local answers = poll.answers
local answers_count = #answers
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for i, a in pairs(answers) do
insert(result, '[')
insert(result, a.voted_count)
insert(result, '] - ')
insert(result, a.text)
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if i ~= answers_count then
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insert(result, '\\n')
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end
end
local message = table.concat(result)
Server.to_discord_embed(message)
end
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local function redraw_poll_viewer_content(data)
local poll_viewer_content = data.poll_viewer_content
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local remaining_time_label = data.remaining_time_label
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local poll_index = data.poll_index
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local player = poll_viewer_content.gui.player
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data.vote_buttons = nil
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Gui.remove_data_recursively(poll_viewer_content)
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poll_viewer_content.clear()
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local poll = polls[poll_index]
if not poll then
return
end
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local answers = poll.answers
local voters = poll.voters
local tooltips = {}
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for _, a in pairs(answers) do
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tooltips[a] = {}
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end
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for player_index, answer in pairs(voters) do
local p = game.get_player(player_index)
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insert(tooltips[answer], p.name)
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end
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for a, t in pairs(tooltips) do
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if #t == 0 then
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tooltips[a] = ''
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else
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tooltips[a] = table.concat(t, ', ')
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end
end
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local created_by_player = poll.created_by
local created_by_text
if created_by_player and created_by_player.valid then
created_by_text = ' Created by ' .. created_by_player.name
else
created_by_text = ''
end
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local top_flow = poll_viewer_content.add {type = 'flow', direction = 'vertical'}
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top_flow.add {type = 'label', caption = table.concat {'Poll #', poll.id, created_by_text}}
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local edited_by_players = poll.edited_by
if next(edited_by_players) then
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local edit_names = {'Edited by '}
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for pi, _ in pairs(edited_by_players) do
local p = game.get_player(pi)
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if p and p.valid then
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insert(edit_names, p.name)
insert(edit_names, ', ')
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end
end
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table.remove(edit_names)
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local edit_text = table.concat(edit_names)
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local top_flow_label = top_flow.add {type = 'label', caption = edit_text, tooltip = edit_text}
top_flow_label.style.single_line = false
top_flow_label.style.horizontally_stretchable = false
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end
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local poll_enabled = do_remaining_time(poll, remaining_time_label)
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local question_flow = poll_viewer_content.add {type = 'table', column_count = 2}
if Rank.equal_or_greater_than(player.name, Ranks.regular) then
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local edit_button =
question_flow.add {
type = 'sprite-button',
name = poll_view_edit_name,
sprite = 'utility/rename_icon_normal',
tooltip = 'Edit Poll.'
}
local edit_button_style = edit_button.style
edit_button_style.width = 26
edit_button_style.height = 26
end
local question_label = question_flow.add {type = 'label', caption = poll.question}
local question_label_style = question_label.style
question_label_style.height = 32
question_label_style.font_color = focus_color
question_label_style.font = 'default-listbox'
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local grid = poll_viewer_content.add {type = 'table', column_count = 2}
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local answer = voters[player.index]
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local vote_buttons = {}
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for i, a in pairs(answers) do
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local vote_button_flow = grid.add {type = 'flow'}
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local vote_button =
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vote_button_flow.add {
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type = 'button',
name = poll_view_vote_name,
caption = a.voted_count,
enabled = poll_enabled
}
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local tooltip = tooltips[a]
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if tooltip ~= '' then
vote_button.tooltip = tooltip
end
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local vote_button_style = vote_button.style
vote_button_style.height = 24
vote_button_style.width = 26
vote_button_style.font = 'default-small'
vote_button_style.top_padding = 0
vote_button_style.bottom_padding = 0
vote_button_style.left_padding = 0
vote_button_style.right_padding = 0
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if answer == a then
vote_button_style.font_color = focus_color
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vote_button_style.disabled_font_color = focus_color
else
vote_button_style.font_color = normal_color
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vote_button_style.disabled_font_color = normal_color
end
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Gui.set_data(vote_button, {answer = a, data = data})
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vote_buttons[i] = vote_button
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local label = grid.add {type = 'label', caption = a.text}
label.style.height = 24
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end
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data.vote_buttons = vote_buttons
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end
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local function update_poll_viewer(data)
local back_button = data.back_button
local forward_button = data.forward_button
local poll_index_label = data.poll_index_label
local poll_index = data.poll_index
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if #polls == 0 then
poll_index = 0
else
poll_index = math.clamp(poll_index, 1, #polls)
end
data.poll_index = poll_index
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if poll_index == 0 then
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poll_index_label.caption = 'No Polls'
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else
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poll_index_label.caption = table.concat {'Poll ', poll_index, ' / ', #polls}
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end
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back_button.enabled = poll_index > 1
forward_button.enabled = poll_index < #polls
redraw_poll_viewer_content(data)
end
local function draw_main_frame(left, player)
local frame = left.add {type = 'frame', name = main_frame_name, caption = 'Polls', direction = 'vertical'}
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frame.style.maximal_width = 320
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local poll_viewer_top_flow = frame.add {type = 'table', column_count = 5}
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poll_viewer_top_flow.style.horizontal_spacing = 0
local back_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_back_name, caption = ''}
apply_direction_button_style(back_button)
local forward_button = poll_viewer_top_flow.add {type = 'button', name = poll_view_forward_name, caption = ''}
apply_direction_button_style(forward_button)
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local poll_index_label = poll_viewer_top_flow.add {type = 'label'}
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poll_index_label.style.left_padding = 8
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local spacer = poll_viewer_top_flow.add {type = 'flow'}
spacer.style.horizontally_stretchable = true
local remaining_time_label = poll_viewer_top_flow.add {type = 'label'}
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local poll_viewer_content = frame.add {type = 'scroll-pane'}
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poll_viewer_content.style.maximal_height = 250
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poll_viewer_content.style.width = 300
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local poll_index = player_poll_index[player.index] or #polls
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local data = {
back_button = back_button,
forward_button = forward_button,
poll_index_label = poll_index_label,
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poll_viewer_content = poll_viewer_content,
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remaining_time_label = remaining_time_label,
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poll_index = poll_index,
notify_checkbox = nil
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}
Gui.set_data(frame, data)
Gui.set_data(back_button, data)
Gui.set_data(forward_button, data)
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update_poll_viewer(data)
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local state = Settings.get(player.index, notify_name)
local notify_checkbox =
frame.add {
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type = 'checkbox',
name = notify_checkbox_name,
caption = 'Notify me about polls.',
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state = state,
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tooltip = 'Receive a message when new polls are created and popup the poll.'
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}
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data.notify_checkbox = notify_checkbox
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local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
local left_flow = bottom_flow.add {type = 'flow'}
left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add {type = 'button', name = main_button_name, caption = 'Close'}
apply_button_style(close_button)
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local right_flow = bottom_flow.add {type = 'flow'}
right_flow.style.horizontal_align = 'right'
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if Rank.equal_or_greater_than(player.name, Ranks.regular) then
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local create_poll_button =
right_flow.add {type = 'button', name = create_poll_button_name, caption = 'Create Poll'}
apply_button_style(create_poll_button)
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else
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local create_poll_button =
right_flow.add {
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type = 'button',
caption = 'Create Poll',
enabled = false,
tooltip = 'Sorry, you need to be a regular to create polls.'
}
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apply_button_style(create_poll_button)
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end
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end
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local function remove_create_poll_frame(create_poll_frame, player_index)
local data = Gui.get_data(create_poll_frame)
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data.edit_mode = nil
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player_create_poll_data[player_index] = data
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Gui.remove_data_recursively(create_poll_frame)
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create_poll_frame.destroy()
end
local function remove_main_frame(main_frame, left, player)
local player_index = player.index
local data = Gui.get_data(main_frame)
player_poll_index[player_index] = data.poll_index
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Gui.remove_data_recursively(main_frame)
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main_frame.destroy()
local create_poll_frame = left[create_poll_frame_name]
if create_poll_frame and create_poll_frame.valid then
remove_create_poll_frame(create_poll_frame, player_index)
end
end
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local function toggle(event)
local left = event.player.gui.left
local main_frame = left[main_frame_name]
if main_frame then
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remove_main_frame(main_frame, left, event.player)
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else
draw_main_frame(left, event.player)
end
end
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local function update_duration(slider)
local slider_data = Gui.get_data(slider)
local label = slider_data.duration_label
local value = slider.slider_value
value = math.floor(value)
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slider_data.data.duration = value * tick_duration_step
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if value == 0 then
label.caption = 'Endless Poll.'
else
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label.caption = value * duration_step .. ' seconds.'
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end
end
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local function redraw_create_poll_content(data)
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local grid = data.grid
local answers = data.answers
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Gui.remove_data_recursively(grid)
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grid.clear()
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grid.add {type = 'flow'}
grid.add {
type = 'label',
caption = 'Duration:',
tooltip = 'Pro tip: Use mouse wheel or arrow keys for more fine control.'
}
local duration_flow = grid.add {type = 'flow', direction = 'horizontal'}
local duration_slider =
duration_flow.add {
type = 'slider',
name = create_poll_duration_name,
minimum_value = 0,
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maximum_value = duration_slider_max,
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value = math.floor(data.duration * inv_tick_duration_step)
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}
duration_slider.style.width = 100
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data.duration_slider = duration_slider
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local duration_label = duration_flow.add {type = 'label'}
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Gui.set_data(duration_slider, {duration_label = duration_label, data = data})
update_duration(duration_slider)
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grid.add {type = 'flow'}
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local question_label =
grid.add({type = 'flow'}).add {type = 'label', name = create_poll_label_name, caption = 'Question:'}
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local question_textfield =
grid.add({type = 'flow'}).add {type = 'textfield', name = create_poll_question_name, text = data.question}
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question_textfield.style.width = 175
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Gui.set_data(question_label, question_textfield)
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Gui.set_data(question_textfield, data)
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local edit_mode = data.edit_mode
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for count, answer in pairs(answers) do
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local delete_flow = grid.add {type = 'flow'}
local delete_button
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if edit_mode or count ~= 1 then
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delete_button =
delete_flow.add {
type = 'sprite-button',
name = create_poll_delete_answer_name,
sprite = 'utility/remove',
tooltip = 'Delete answer field.'
}
delete_button.style.height = 26
delete_button.style.width = 26
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else
delete_flow.style.height = 26
delete_flow.style.width = 26
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end
local label_flow = grid.add {type = 'flow'}
local label =
label_flow.add {
type = 'label',
name = create_poll_label_name,
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caption = table.concat {'Answer #', count, ':'}
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}
local textfield_flow = grid.add {type = 'flow'}
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local textfield = textfield_flow.add {type = 'textfield', name = create_poll_answer_name, text = answer.text}
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textfield.style.width = 175
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Gui.set_data(textfield, {answers = answers, count = count})
if delete_button then
Gui.set_data(delete_button, {data = data, count = count})
end
Gui.set_data(label, textfield)
end
end
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local function draw_create_poll_frame(parent, player, previous_data)
previous_data = previous_data or player_create_poll_data[player.index]
local edit_mode
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local question
local answers
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local duration
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local title_text
local confirm_text
local confirm_name
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if previous_data then
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edit_mode = previous_data.edit_mode
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question = previous_data.question
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answers = {}
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for i, a in pairs(previous_data.answers) do
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answers[i] = {text = a.text, source = a}
end
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duration = previous_data.duration
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else
question = ''
answers = {{text = ''}, {text = ''}, {text = ''}}
duration = default_poll_duration
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end
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if edit_mode then
title_text = 'Edit Poll #' .. previous_data.id
confirm_text = 'Edit Poll'
confirm_name = create_poll_edit_name
else
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title_text = 'New Poll'
confirm_text = 'Create Poll'
confirm_name = create_poll_confirm_name
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end
local frame =
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parent.add {type = 'frame', name = create_poll_frame_name, caption = title_text, direction = 'vertical'}
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frame.style.maximal_width = 320
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local scroll_pane = frame.add {type = 'scroll-pane', vertical_scroll_policy = 'always'}
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scroll_pane.style.maximal_height = 250
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scroll_pane.style.maximal_width = 300
local grid = scroll_pane.add {type = 'table', column_count = 3}
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local data = {
frame = frame,
grid = grid,
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question = question,
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answers = answers,
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duration = duration,
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previous_data = previous_data,
edit_mode = edit_mode
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}
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Gui.set_data(frame, data)
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redraw_create_poll_content(data)
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local add_answer_button =
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scroll_pane.add {
type = 'button',
name = create_poll_add_answer_name,
caption = 'Add Answer'
}
apply_button_style(add_answer_button)
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Gui.set_data(add_answer_button, data)
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local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local left_flow = bottom_flow.add {type = 'flow'}
left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add {type = 'button', name = create_poll_close_name, caption = 'Close'}
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apply_button_style(close_button)
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Gui.set_data(close_button, frame)
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local clear_button = left_flow.add {type = 'button', name = create_poll_clear_name, caption = 'Clear'}
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apply_button_style(clear_button)
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Gui.set_data(clear_button, data)
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local right_flow = bottom_flow.add {type = 'flow'}
right_flow.style.horizontal_align = 'right'
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if edit_mode then
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local delete_button = right_flow.add {type = 'button', name = create_poll_delete_name, caption = 'Delete'}
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apply_button_style(delete_button)
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Gui.set_data(delete_button, data)
end
local confirm_button = right_flow.add {type = 'button', name = confirm_name, caption = confirm_text}
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apply_button_style(confirm_button)
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Gui.set_data(confirm_button, data)
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end
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local function show_new_poll(poll_data)
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local message =
table.concat {poll_data.created_by.name, ' has created a new Poll #', poll_data.id, ': ', poll_data.question}
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for _, p in pairs(game.connected_players) do
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local left = p.gui.left
local frame = left[main_frame_name]
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if no_notify_players[p.index] then
if frame and frame.valid then
local data = Gui.get_data(frame)
update_poll_viewer(data)
end
else
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p.print(message)
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if frame and frame.valid then
local data = Gui.get_data(frame)
data.poll_index = #polls
update_poll_viewer(data)
else
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player_poll_index[p.index] = nil
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draw_main_frame(left, p)
end
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end
end
end
local function create_poll(event)
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local player = event.player
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local data = Gui.get_data(event.element)
local frame = data.frame
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local question = data.question
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if not question:find('%S') then
event.player.print('Sorry, the poll needs a question.')
return
end
local answers = {}
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for _, a in pairs(data.answers) do
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local text = a.text
if text:find('%S') then
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local index = #answers + 1
answers[index] = {text = text, index = index, voted_count = 0}
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end
end
if #answers < 1 then
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player.print('Sorry, the poll needs at least one answer.')
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return
end
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player_create_poll_data[player.index] = nil
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local tick = game.tick
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local duration = data.duration
local end_tick
if duration == 0 then
end_tick = -1
else
end_tick = tick + duration
end
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local poll_data = {
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id = poll_id(),
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question = question,
answers = answers,
voters = {},
start_tick = tick,
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end_tick = end_tick,
duration = duration,
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created_by = event.player,
edited_by = {}
}
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insert(polls, poll_data)
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show_new_poll(poll_data)
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send_poll_result_to_discord(poll_data)
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Gui.remove_data_recursively(frame)
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frame.destroy()
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end
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local function update_vote(voters, answer, direction)
local count = answer.voted_count + direction
answer.voted_count = count
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local tooltip = {}
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for pi, a in pairs(voters) do
if a == answer then
local player = game.get_player(pi)
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insert(tooltip, player.name)
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end
end
return tostring(count), table.concat(tooltip, ', ')
end
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local function vote(event)
local player_index = event.player_index
local voted_button = event.element
local button_data = Gui.get_data(voted_button)
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local answer = button_data.answer
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local poll_index = button_data.data.poll_index
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local poll = polls[poll_index]
local voters = poll.voters
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local previous_vote_answer = voters[player_index]
if previous_vote_answer == answer then
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return
end
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local vote_index = answer.index
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voters[player_index] = answer
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local previous_vote_button_count
local previous_vote_button_tooltip
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local previous_vote_index
if previous_vote_answer then
previous_vote_button_count, previous_vote_button_tooltip = update_vote(voters, previous_vote_answer, -1)
previous_vote_index = previous_vote_answer.index
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end
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local vote_button_count, vote_button_tooltip = update_vote(voters, answer, 1)
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for _, p in pairs(game.connected_players) do
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local frame = p.gui.left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
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if data.poll_index == poll_index then
local vote_buttons = data.vote_buttons
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if previous_vote_answer then
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local vote_button = vote_buttons[previous_vote_index]
vote_button.caption = previous_vote_button_count
vote_button.tooltip = previous_vote_button_tooltip
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if p.index == player_index then
local vote_button_style = vote_button.style
vote_button_style.font_color = normal_color
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vote_button_style.disabled_font_color = normal_color
end
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end
local vote_button = vote_buttons[vote_index]
vote_button.caption = vote_button_count
vote_button.tooltip = vote_button_tooltip
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if p.index == player_index then
local vote_button_style = vote_button.style
vote_button_style.font_color = focus_color
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vote_button_style.disabled_font_color = focus_color
end
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end
end
end
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end
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local function player_joined(event)
local player = game.get_player(event.player_index)
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if not player or not player.valid then
return
end
local gui = player.gui
if gui.top[main_button_name] ~= nil then
local frame = gui.left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
update_poll_viewer(data)
end
else
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gui.top.add(
{
type = 'sprite-button',
name = main_button_name,
sprite = 'item/programmable-speaker',
tooltip = {'poll.tooltip'}
}
)
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end
end
local function tick()
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for _, p in pairs(game.connected_players) do
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local frame = p.gui.left[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
local poll = polls[data.poll_index]
if poll then
local poll_enabled = do_remaining_time(poll, data.remaining_time_label)
if not poll_enabled then
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for _, v in pairs(data.vote_buttons) do
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v.enabled = poll_enabled
end
end
end
end
end
end
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.on_nth_tick(60, tick)
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Gui.on_click(main_button_name, toggle)
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Gui.on_click(
create_poll_button_name,
function(event)
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local player = event.player
local left = player.gui.left
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local frame = left[create_poll_frame_name]
if frame and frame.valid then
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remove_create_poll_frame(frame, player.index)
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else
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draw_create_poll_frame(left, player)
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end
end
)
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Gui.on_click(
poll_view_edit_name,
function(event)
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local player = event.player
local left = player.gui.left
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local frame = left[create_poll_frame_name]
if frame and frame.valid then
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Gui.remove_data_recursively(frame)
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frame.destroy()
end
local main_frame = left[main_frame_name]
local frame_data = Gui.get_data(main_frame)
local poll = polls[frame_data.poll_index]
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poll.edit_mode = true
draw_create_poll_frame(left, player, poll)
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end
)
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Gui.on_value_changed(
create_poll_duration_name,
function(event)
update_duration(event.element)
end
)
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Gui.on_click(
create_poll_delete_answer_name,
function(event)
local button_data = Gui.get_data(event.element)
local data = button_data.data
table.remove(data.answers, button_data.count)
redraw_create_poll_content(data)
end
)
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Gui.on_click(
create_poll_label_name,
function(event)
local textfield = Gui.get_data(event.element)
textfield.focus()
end
)
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Gui.on_text_changed(
create_poll_question_name,
function(event)
local textfield = event.element
local data = Gui.get_data(textfield)
data.question = textfield.text
end
)
Gui.on_text_changed(
create_poll_answer_name,
function(event)
local textfield = event.element
local data = Gui.get_data(textfield)
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data.answers[data.count].text = textfield.text
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end
)
Gui.on_click(
create_poll_add_answer_name,
function(event)
local data = Gui.get_data(event.element)
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insert(data.answers, {text = ''})
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redraw_create_poll_content(data)
end
)
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Gui.on_click(
create_poll_close_name,
function(event)
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local frame = Gui.get_data(event.element)
remove_create_poll_frame(frame, event.player_index)
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end
)
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Gui.on_click(
create_poll_clear_name,
function(event)
local data = Gui.get_data(event.element)
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local slider = data.duration_slider
slider.slider_value = math.floor(default_poll_duration * inv_tick_duration_step)
update_duration(slider)
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data.question = ''
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local answers = data.answers
for i = 1, #answers do
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answers[i].text = ''
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end
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redraw_create_poll_content(data)
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end
)
Gui.on_click(create_poll_confirm_name, create_poll)
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Gui.on_click(
create_poll_delete_name,
function(event)
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local player = event.player
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local data = Gui.get_data(event.element)
local frame = data.frame
local poll = data.previous_data
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Gui.remove_data_recursively(frame)
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frame.destroy()
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player_create_poll_data[player.index] = nil
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local removed_index
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for i, p in pairs(polls) do
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if p == poll then
table.remove(polls, i)
removed_index = i
break
end
end
if not removed_index then
return
end
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local message = table.concat {player.name, ' has deleted Poll #', poll.id, ': ', poll.question}
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for _, p in pairs(game.connected_players) do
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if not no_notify_players[p.index] then
p.print(message)
end
local main_frame = p.gui.left[main_frame_name]
if main_frame and main_frame.valid then
local main_frame_data = Gui.get_data(main_frame)
local poll_index = main_frame_data.poll_index
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if removed_index < poll_index then
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main_frame_data.poll_index = poll_index - 1
end
update_poll_viewer(main_frame_data)
end
end
end
)
Gui.on_click(
create_poll_edit_name,
function(event)
local player = event.player
local data = Gui.get_data(event.element)
local frame = data.frame
local poll = data.previous_data
local new_question = data.question
if not new_question:find('%S') then
player.print('Sorry, the poll needs a question.')
return
end
local new_answer_set = {}
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local new_answers = {}
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for _, a in pairs(data.answers) do
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if a.text:find('%S') then
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local source = a.source
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local index = #new_answers + 1
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if source then
new_answer_set[source] = a
source.text = a.text
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source.index = index
new_answers[index] = source
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else
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new_answers[index] = {text = a.text, index = index, voted_count = 0}
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end
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end
end
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if not next(new_answers) then
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player.print('Sorry, the poll needs at least one answer.')
return
end
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Gui.remove_data_recursively(frame)
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frame.destroy()
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local player_index = player.index
player_create_poll_data[player_index] = nil
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local old_answers = poll.answers
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local voters = poll.voters
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for _, a in pairs(old_answers) do
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if not new_answer_set[a] then
for pi, a2 in pairs(voters) do
if a == a2 then
voters[pi] = nil
end
end
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end
end
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poll.question = new_question
poll.answers = new_answers
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poll.edited_by[player_index] = true
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local start_tick = game.tick
local duration = data.duration
local end_tick
if duration == 0 then
end_tick = -1
else
end_tick = start_tick + duration
end
poll.start_tick = start_tick
poll.end_tick = end_tick
poll.duration = duration
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local poll_index
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for i, p in pairs(polls) do
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if poll == p then
poll_index = i
break
end
end
if not poll_index then
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insert(polls, poll)
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poll_index = #polls
end
local message = table.concat {player.name, ' has edited Poll #', poll.id, ': ', poll.question}
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for _, p in pairs(game.connected_players) do
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local main_frame = p.gui.left[main_frame_name]
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if no_notify_players[p.index] then
if main_frame and main_frame.valid then
local main_frame_data = Gui.get_data(main_frame)
update_poll_viewer(main_frame_data)
end
else
p.print(message)
if main_frame and main_frame.valid then
local main_frame_data = Gui.get_data(main_frame)
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main_frame_data.poll_index = poll_index
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update_poll_viewer(main_frame_data)
else
draw_main_frame(p.gui.left, p)
end
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end
end
end
)
Gui.on_checked_state_changed(
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notify_checkbox_name,
function(event)
local player_index = event.player_index
local checkbox = event.element
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local state = checkbox.state
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local no_notify
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if state then
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no_notify = nil
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else
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no_notify = true
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end
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no_notify_players[player_index] = no_notify
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Settings.set(player_index, notify_name, state)
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end
)
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local function do_direction(event, sign)
local count
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if event.shift then
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count = #polls
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else
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local button = event.button
if button == defines.mouse_button_type.right then
count = 5
else
count = 1
end
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end
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count = count * sign
local data = Gui.get_data(event.element)
data.poll_index = data.poll_index + count
update_poll_viewer(data)
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end
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Gui.on_click(
poll_view_back_name,
function(event)
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do_direction(event, -1)
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end
)
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Gui.on_click(
poll_view_forward_name,
function(event)
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do_direction(event, 1)
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end
)
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Gui.on_click(poll_view_vote_name, vote)
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(
Settings.events.on_setting_set,
function(event)
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if event.setting_name ~= notify_name then
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return
end
local player_index = event.player_index
local player = game.get_player(player_index)
if not player or not player.valid then
return
end
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local state = event.new_value
local no_notify
if state then
no_notify = nil
else
no_notify = true
end
no_notify_players[player_index] = no_notify
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local frame = player.gui.left[main_frame_name]
if not frame then
return
end
local data = Gui.get_data(frame)
local checkbox = data.notify_checkbox
checkbox.state = state
end
)
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local Class = {}
function Class.validate(data)
if type(data) ~= 'table' then
return false, 'argument must be of type table'
end
local question = data.question
if type(question) ~= 'string' or question == '' then
return false, 'field question must be a non empty string.'
end
local answers = data.answers
if type(answers) ~= 'table' then
return false, 'answers field must be an array.'
end
if #answers == 0 then
return false, 'answer array must contain at least one entry.'
end
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for _, a in pairs(answers) do
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if type(a) ~= 'string' or a == '' then
return false, 'answers must be a non empty string.'
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end
end
local duration = data.duration
local duration_type = type(duration)
if duration_type == 'number' then
if duration < 0 then
return false, 'duration cannot be negative, set duration to 0 for endless poll.'
end
elseif duration_type ~= 'nil' then
return false, 'duration must be of type number or nil'
end
return true
end
function Class.poll(data)
local suc, error = Class.validate(data)
if not suc then
return false, error
end
local answers = {}
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for index, a in pairs(data.answers) do
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if a ~= '' then
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insert(answers, {text = a, index = index, voted_count = 0})
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end
end
local duration = data.duration
if duration then
duration = duration * 60
else
duration = default_poll_duration
end
local start_tick = game.tick
local end_tick
if duration == 0 then
end_tick = -1
else
end_tick = start_tick + duration
end
local id = poll_id()
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local poll_data = {
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id = id,
question = data.question,
answers = answers,
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voters = {},
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start_tick = start_tick,
end_tick = end_tick,
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duration = duration,
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created_by = game.player or {name = '<server>', valid = true},
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edited_by = {}
}
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insert(polls, poll_data)
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show_new_poll(poll_data)
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send_poll_result_to_discord(poll_data)
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return true, id
end
function Class.poll_result(id)
if type(id) ~= 'number' then
return 'poll-id must be a number'
end
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for _, poll_data in pairs(polls) do
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if poll_data.id == id then
local result = {'Question: ', poll_data.question, ' Answers: '}
local answers = poll_data.answers
local answers_count = #answers
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for i, a in pairs(answers) do
insert(result, '( [')
insert(result, a.voted_count)
insert(result, '] - ')
insert(result, a.text)
insert(result, ' )')
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if i ~= answers_count then
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insert(result, ', ')
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end
end
return table.concat(result)
end
end
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return table.concat {'poll #', id, ' not found'}
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end
local function poll_command(args)
local param = args.poll
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param = 'return ' .. param
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local func, error = loadstring(param)
if not func then
Game.player_print(error)
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return
end
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local suc, result = Class.poll(func())
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if not suc then
Game.player_print(result)
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else
Game.player_print(table.concat {'Poll #', result, ' successfully created.'})
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end
end
local function poll_result_command(args)
local id = tonumber(args.poll)
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local result = Class.poll_result(id)
Game.player_print(result)
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end
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function Class.send_poll_result_to_discord(id)
if type(id) ~= 'number' then
Server.to_discord_embed('poll-id must be a number')
return
end
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for _, poll_data in pairs(polls) do
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if poll_data.id == id then
send_poll_result_to_discord(poll_data)
return
end
end
local message = table.concat {'poll #', id, ' not found'}
Server.to_discord_embed(message)
end
Command.add(
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'poll',
{
description = {'command_description.poll'},
arguments = {'poll'},
required_rank = Ranks.regular,
allowed_by_server = true,
custom_help_text = {'command_custom_help.poll'},
log_command = true,
capture_excess_arguments = true
},
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poll_command
)
Command.add(
'poll-result',
{
description = {'command_description.poll_result'},
arguments = {'poll'},
allowed_by_server = true
},
poll_result_command
)
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return Class