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RedMew/map_gen/Diggy/Feature/AlienSpawner.lua

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--[[-- info
Provides the ability to spawn aliens.
]]
-- dependencies
local Event = require 'utils.event'
local Global = require 'utils.global'
local Token = require 'utils.global_token'
local Task = require 'utils.task'
local AlienEvolutionProgress = require 'map_gen.Diggy.AlienEvolutionProgress'
local Debug = require 'map_gen.Diggy.Debug'
local Template = require 'map_gen.Diggy.Template'
local random = math.random
local floor = math.floor
local ceil = math.ceil
local insert = table.insert
local raise_event = script.raise_event
-- this
local AlienSpawner = {}
local alien_size_chart = {}
Global.register_init({
alien_size_chart = alien_size_chart,
}, function(tbl)
for name, prototype in pairs(game.entity_prototypes) do
if prototype.type == 'unit' and prototype.subgroup.name == 'enemies' then
tbl.alien_size_chart[name] = {
name = name,
collision_box = prototype.collision_box
}
end
end
end, function(tbl)
alien_size_chart = tbl.alien_size_chart
end)
---Triggers mining at the collision_box of the alien, to free it
local do_alien_mining = Token.register(function(params)
local surface = params.surface
local create_entity = surface.create_entity
local find_non_colliding_position = surface.find_non_colliding_position
local find_entities_filtered = surface.find_entities_filtered
for _, area in ipairs(params.positions_to_mine) do
local rocks = find_entities_filtered({area = area, name = {'sand-rock-big', 'rock-huge'}})
if (0 == #rocks) then
break
end
for _, rock in pairs(rocks) do
raise_event(defines.events.on_entity_died, {entity = rock})
rock.destroy()
end
end
for _, prototype in ipairs(params.locations_to_spawn) do
-- amount is not used for aliens prototypes, it just carries along in the params
local amount = prototype.amount
while amount > 0 do
prototype.position = find_non_colliding_position(prototype.name, prototype.position, 2, 0.4) or prototype.position
create_entity(prototype)
amount = amount - 1
end
end
end)
---Spawns aliens given the parameters.
---@param aliens table index is the name, value is the amount of biters to spawn
---@param force LuaForce of the biters
---@param surface LuaSurface to spawn on
---@param x number
---@param y number
local function spawn_aliens(aliens, force, surface, x, y)
local position = {x = x, y = y}
local count_tiles_filtered = surface.count_tiles_filtered
local areas_to_mine = {}
local locations_to_spawn = {}
for name, amount in pairs(aliens) do
local size_data = alien_size_chart[name]
if not size_data then
Debug.print_position(position, 'Unable to find prototype data for ' .. name)
break
end
local locations_to_scan = {
{x = 0, y = -1.5}, -- up
{x = 1.5, y = 0}, -- right
{x = 0, y = 1.5}, -- bottom
{x = -1.5, y = 0}, -- left
}
local collision_box = size_data.collision_box
local left_top_x = collision_box.left_top.x * 1.6
local left_top_y = collision_box.left_top.y * 1.6
local right_bottom_x = collision_box.right_bottom.x * 1.6
local right_bottom_y = collision_box.right_bottom.y * 1.6
for _, direction in ipairs(locations_to_scan) do
local x_center = direction.x + x
local y_center = direction.y + y
-- *_center indicates the offset center relative to the location where it should spawn
-- the area is composed of the bounding_box of the alien with a bigger size so it has space to move
local offset_area = {
left_top = {
x = floor(x_center + left_top_x),
y = floor(y_center + left_top_y),
},
right_bottom = {
x = ceil(x_center + right_bottom_x),
y = ceil(y_center + right_bottom_y),
},
}
-- can't spawn properly if void is present
if count_tiles_filtered({area = offset_area, name = 'out-of-map'}) == 0 then
insert(areas_to_mine, offset_area)
insert(locations_to_spawn, {name = name, position = {x = x_center, y = y_center}, force = force, amount = amount})
break
end
end
end
-- can't do mining in the same tick as it would invalidate the rock just mined and there
-- is no way to distinguish them as multiple can occupy the same position
if #locations_to_spawn > 0 then
Task.set_timeout_in_ticks(1, do_alien_mining, {
surface = surface,
positions_to_mine = areas_to_mine,
locations_to_spawn = locations_to_spawn,
})
end
end
--[[--
Registers all event handlers.
]]
function AlienSpawner.register(config)
local alien_minimum_distance_square = config.alien_minimum_distance ^ 2
local alien_probability = config.alien_probability
local hail_hydra = config.hail_hydra
if hail_hydra then
Event.add(defines.events.on_entity_died, function (event)
local entity = event.entity
local name = entity.name
local force
local position
local surface
local create_entity
local find_non_colliding_position
for alien, hydras in pairs(hail_hydra) do
if name == alien then
for hydra_spawn, amount in pairs(hydras) do
local extra_chance = amount % 1
if extra_chance > 0 then
if random() <= extra_chance then
amount = ceil(amount)
else
amount = floor(amount)
end
end
while amount > 0 do
force = force or entity.force
position = position or entity.position
surface = surface or entity.surface
create_entity = create_entity or surface.create_entity
find_non_colliding_position = find_non_colliding_position or surface.find_non_colliding_position
position = find_non_colliding_position(hydra_spawn, position, 2, 0.4) or position
create_entity({name = hydra_spawn, force = force, position = position})
amount = amount - 1
end
end
break
end
end
end)
end
Event.add(Template.events.on_void_removed, function (event)
local force = game.forces.enemy
local evolution_factor = force.evolution_factor
force.evolution_factor = evolution_factor + 0.0000012
local position = event.position
local x = position.x
local y = position.y
if (x * x + y * y < alien_minimum_distance_square or alien_probability < random()) then
return
end
local aliens = AlienEvolutionProgress.getBitersByEvolution(random(1, 2), evolution_factor)
for name, amount in pairs(AlienEvolutionProgress.getSpittersByEvolution(random(1, 2), evolution_factor)) do
aliens[name] = amount
end
spawn_aliens(aliens, force, event.surface, x, y)
end)
end
function AlienSpawner.get_extra_map_info(config)
return [[Alien Spawner, aliens might spawn when mining!
Spawn chance: ]] .. (config.alien_probability * 100) .. [[%
Minimum spawn distance: ]] .. config.alien_minimum_distance .. ' tiles'
end
function AlienSpawner.on_init()
2018-11-21 15:42:39 +02:00
-- base factorio = pollution_factor = 0.000015
game.map_settings.enemy_evolution.pollution_factor = 0.000004
end
return AlienSpawner