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RedMew/map_gen/shape/spiral_tri.lua

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return function(x, y, world)
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local distance = math.sqrt(x * x + y * y)
if distance > 128 then
local angle = (180 + math.deg(math.atan2(x, y))) * 3
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local offset = distance * 0.75
if angle ~= 0 then
offset = offset + angle / 3.75
end
--if angle ~= 0 then offset = offset + angle /1.33333333 end
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if offset % 96 < 48 then
local offset2 = distance * 0.125
if angle ~= 0 then
offset2 = offset2 - angle / 3.75
end
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return offset2 % 96 >= 80
end
end
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return true
end