2020-09-02 13:26:19 +02:00
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local Global = require 'utils.global'
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local b = require 'map_gen.shared.builders'
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local Perlin = require 'map_gen.shared.perlin_noise'
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local table = require 'utils.table'
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local math = require 'utils.math'
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local seed_provider = require 'map_gen.maps.danger_ores.modules.seed_provider'
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2020-09-02 14:21:00 +02:00
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local RS = require 'map_gen.shared.redmew_surface'
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2020-09-02 13:26:19 +02:00
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2020-09-13 15:51:46 +02:00
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local deafult_main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores'
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2020-09-02 13:26:19 +02:00
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local binary_search = table.binary_search
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local perlin_noise = Perlin.noise
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local floor = math.floor
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local random = math.random
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local bnot = bit32.bnot
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local function spawn_builder(config)
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local spawn_circle = config.spawn_shape or b.circle(64)
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local water = b.circle(16)
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water = b.change_tile(water, true, 'water')
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water = b.any {b.rectangle(32, 4), b.rectangle(4, 32), water}
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local start = b.if_else(water, spawn_circle)
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return b.change_map_gen_collision_tile(start, 'water-tile', 'grass-1')
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end
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local function tile_builder_factory(config)
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local tile_builder_scale = config.tile_builder_scale or 1 / 64
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local seed = seed_provider()
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return function(tiles)
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local half = #tiles / 2
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return function(x, y)
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x, y = x * tile_builder_scale, y * tile_builder_scale
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local v = perlin_noise(x, y, seed)
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v = (v + 1) * half + 1
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v = floor(v)
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return tiles[v]
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end
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end
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end
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local function no_op()
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end
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local function empty_builder()
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return b.empty_shape
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end
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2020-09-11 18:34:11 +02:00
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return function(config)
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2020-09-02 13:26:19 +02:00
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local start_ore_shape
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local resource_patches
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local dense_patches
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local function ore_builder(ore_name, amount, ratios, weighted)
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local start_ore = b.resource(b.full_shape, ore_name, amount)
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local total = weighted.total
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return function(x, y, world)
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if start_ore_shape(x, y) then
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return start_ore(x, y, world)
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end
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local resource_patches_entity = resource_patches(x, y, world)
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if resource_patches_entity ~= false then
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return resource_patches_entity
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end
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local i = random() * total
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local index = binary_search(weighted, i)
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if index < 0 then
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index = bnot(index)
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end
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local resource = ratios[index].resource
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local entity = resource(x, y, world)
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dense_patches(x, y, entity)
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entity.enable_tree_removal = false
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return entity
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end
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end
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local map
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Global.register_init(
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{},
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function(tbl)
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2020-09-02 14:21:00 +02:00
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tbl.seed = RS.get_surface().map_gen_settings.seed
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2020-09-02 13:26:19 +02:00
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tbl.random = game.create_random_generator(tbl.seed)
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end,
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function(tbl)
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local spawn_shape = spawn_builder(config)
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local water_shape = (config.water or empty_builder)(config)
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local tile_builder = tile_builder_factory(config)
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local trees_shape = (config.trees or no_op)(config)
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2020-09-11 18:34:11 +02:00
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local enemy_shape = (config.enemy or no_op)(config)
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2020-09-02 13:26:19 +02:00
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local fish_spawn_rate = config.fish_spawn_rate
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2020-09-13 15:51:46 +02:00
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local main_ores_builder = (config.main_ores_builder or deafult_main_ores_builder)(config)
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2020-09-02 13:26:19 +02:00
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start_ore_shape = config.start_ore_shape or b.circle(68)
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resource_patches = (config.resource_patches or no_op)(config) or b.empty_shape
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dense_patches = (config.dense_patches or no_op)(config) or no_op
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2020-09-13 15:51:46 +02:00
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local random_gen = tbl.random
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random_gen.re_seed(tbl.seed)
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map = main_ores_builder(tile_builder, ore_builder, spawn_shape, water_shape, random_gen)
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2020-09-02 13:26:19 +02:00
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if enemy_shape then
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map = b.apply_entity(map, enemy_shape)
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end
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if trees_shape then
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map = b.apply_entity(map, trees_shape)
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end
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if fish_spawn_rate then
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map = b.fish(map, fish_spawn_rate)
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end
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end
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)
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return function(x, y, world)
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return map(x, y, world)
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end
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end
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