2018-01-29 19:43:10 +02:00
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-- Size of the logo.
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local scale_factor = 6
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-- Distance between islands.
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local island_distance_x = 256
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local island_distance_y = 128
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map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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--require "map_gen.shared.generate_not_threaded"
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require "map_gen.shared.generate"
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2018-05-08 22:23:07 +02:00
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local b = require "map_gen.shared.builders"
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2018-01-29 19:43:10 +02:00
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local pic = require "map_gen.data.presets.factorio_logo2"
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2018-05-08 22:23:07 +02:00
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local pic = b.decompress(pic)
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2018-01-29 19:43:10 +02:00
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2018-05-08 22:23:07 +02:00
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local shape = b.picture(pic)
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shape = b.scale(shape, scale_factor, scale_factor)
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2018-01-29 19:43:10 +02:00
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local pattern_width = scale_factor * pic.width + island_distance_x
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local pattern_height = scale_factor * pic.height + island_distance_y
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2018-05-08 22:23:07 +02:00
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shape = b.single_pattern(shape, pattern_width, pattern_height)
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2018-01-29 19:43:10 +02:00
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2018-05-08 22:23:07 +02:00
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shape = b.change_tile(shape, false, "water")
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2018-01-29 19:43:10 +02:00
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2018-05-08 22:23:07 +02:00
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shape = b.fish(shape, 0.008)
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2018-01-29 19:43:10 +02:00
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return shape
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