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RedMew/map_gen/shared/restrict_landfill_tile.lua

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local Event = require 'utils.event'
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local Game = require 'utils.game'
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global.allowed_landfill_tiles = {}
Event.add(
defines.events.on_player_built_tile,
function(event)
local item_name = event.item.name
if item_name ~= 'landfill' then
return
end
local allowed = global.allowed_landfill_tiles
local new_tiles = {}
for _, tile in ipairs(event.tiles) do
local name = tile.old_tile.name
if not allowed[name] then
tile.name = name
table.insert(new_tiles, tile)
end
end
local count = #new_tiles
if count == 0 then
return
end
local surface = game.surfaces[event.surface_index]
surface.set_tiles(new_tiles)
local player = Game.get_player_by_index(event.player_index)
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player.insert {name = item_name, count = count}
end
)
return function(allowed_set)
global.allowed_landfill_tiles = allowed_set
end