2018-01-21 17:31:20 +02:00
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map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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2018-01-24 21:52:40 +02:00
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require "map_gen.shared.generate_not_threaded"
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--require "map_gen.shared.generate"
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2017-08-13 04:57:08 +02:00
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2018-01-24 21:52:40 +02:00
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local pic = require "map_gen.data.presets.creation_of_adam"
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local pic = decompress(pic)
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2017-08-13 04:57:08 +02:00
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local scale_factor = 3
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2018-01-20 01:49:54 +02:00
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local shape = picture_builder(pic)
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2017-08-13 04:57:08 +02:00
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shape = scale(shape, scale_factor, scale_factor)
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local pattern =
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{
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{ shape , flip_x(shape) },
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{ flip_y(shape), flip_xy(shape) }
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}
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local map = grid_pattern_builder(pattern, 2, 2, pic.width * scale_factor, pic.height * scale_factor)
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map = translate(map, 128 * scale_factor, 26 * scale_factor)
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2017-12-28 20:11:25 +02:00
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map = change_map_gen_collision_tile(map, "water-tile", "grass-1")
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2017-08-13 04:57:08 +02:00
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return map
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