2018-11-18 18:12:00 +02:00
|
|
|
## Installing and Using the RedMew Scenario
|
|
|
|
Some scenarios have more detailed information, please check [the index](Index.md) before continuing with the generic
|
|
|
|
RedMew installation. To install the RedMew scenario directly into something playable, [download the
|
|
|
|
archive](https://github.com/Valansch/RedMew/archive/develop.zip) and take the next step based on your Operating System.
|
|
|
|
|
|
|
|
- **Windows**: extract the the zip file into `%appdata%\Factorio\Scenarios\RedMew`
|
|
|
|
- **MacOS**: extract the the zip file into `~/Library/Application Support/factorio/Scenarios/RedMew`
|
|
|
|
- **Linux**: extract the the zip file into `~/.factorio/scenarios/RedMew`
|
|
|
|
|
|
|
|
Make sure it's called RedMew and there's a `control.lua` in the root of that directory. If you are using the RedMew
|
|
|
|
scenario for a public-facing multi-player server, be sure to provide attribution back to github and keep links to the
|
|
|
|
Discord, Patreon and website intact.
|
|
|
|
|
|
|
|
> _Note_: these locations are based on the default configuration [defined by
|
|
|
|
factorio](https://wiki.factorio.com/Application_directory). If your installation is not default, you have to find your
|
|
|
|
scenarios directory in another way.
|
|
|
|
|
|
|
|
## Generating maps
|
|
|
|
There are 3 ways to generate maps using our scenario: Vanilla, FactorioMapConverter and Custom Maps.
|
|
|
|
|
|
|
|
### Vanilla
|
|
|
|
Start the scenario from the scenario menu and you are ready to go. Additionally you can turn features on or off via
|
|
|
|
[`control.lua`](../control.lua) if desired.
|
|
|
|
|
|
|
|
### Custom Maps
|
|
|
|
There are many pre-made map modules that can be combined to create a unique map.
|
|
|
|
|
|
|
|
Map module previews can be found in [map_gen/data/.map_previews](../map_gen/data/.map_previews). You can select and
|
|
|
|
activate a module by removing the `--` in front of the require in [`map_layout.lua`](../map_layout.lua).
|
|
|
|
|
|
|
|
You can mix as many modules as you want, as long as they logically fit together.
|
|
|
|
|
|
|
|
### FactorioMapConverter (Windows only)
|
|
|
|
|
|
|
|
You can generate your own maps from images. First convert the image file into a lua file (For example `image_data.lua`).
|
|
|
|
Then use our scenario to load the `image_data.lua` file and generate the map from it.
|
|
|
|
|
|
|
|
To create your own map preview:
|
|
|
|
1. Download the Map Converter [here](https://github.com/grilledham/FactorioMapConverter/releases) to generate the
|
|
|
|
`image_data.lua`.
|
|
|
|
2. Place your `image_data.lua` file in the `map_gen/data/presets/` directory.
|
|
|
|
3. Create new lua file (for example `my_image.lua`) inside the folder `map_gen/presets/`. This file is used to configure
|
|
|
|
your map (scale, translate etc.). To do this, you can copy `map_gen/presets/template.lua` and replace line 8 to point
|
|
|
|
to your `image_data.lua`
|
|
|
|
4. Load your new preset by adding a new line to `map_layout.lua`. This should look similar to this:
|
|
|
|
```lua
|
|
|
|
MAP_GEN = require "map_gen.presets.my_image.lua"
|
|
|
|
```
|
|
|
|
5. Load the scenario from the scenario menu.
|