2019-02-01 03:15:41 +02:00
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local ob = require 'map_gen.maps.crash_site.outpost_builder'
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2018-07-27 01:36:25 +02:00
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local level2 =
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ob.make_1_way {
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force = 'neutral',
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[1] = {tile = 'stone-path'},
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[2] = {tile = 'stone-path'},
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[3] = {tile = 'stone-path'},
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[4] = {tile = 'stone-path'},
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[5] = {tile = 'stone-path'},
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[6] = {tile = 'stone-path'},
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[7] = {tile = 'stone-path'},
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[8] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[9] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[10] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[11] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[12] = {tile = 'stone-path'},
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[13] = {tile = 'stone-path'},
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[14] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[15] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[16] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[17] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[18] = {tile = 'stone-path'},
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[19] = {tile = 'stone-path'},
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[20] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[21] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[22] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[23] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[24] = {tile = 'stone-path'},
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[25] = {tile = 'stone-path'},
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[26] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[27] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[28] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[29] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
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[30] = {tile = 'stone-path'},
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[31] = {tile = 'stone-path'},
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[32] = {tile = 'stone-path'},
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[33] = {tile = 'stone-path'},
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[34] = {tile = 'stone-path'},
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[35] = {tile = 'stone-path'},
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[36] = {tile = 'stone-path'}
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}
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local level3 =
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ob.make_1_way {
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force = 'neutral',
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max_count = 4,
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[1] = {tile = 'stone-path'},
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[2] = {tile = 'stone-path'},
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[3] = {tile = 'stone-path'},
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[4] = {tile = 'stone-path'},
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[5] = {tile = 'stone-path'},
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[6] = {tile = 'stone-path'},
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[7] = {tile = 'stone-path'},
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[8] = {tile = 'concrete'},
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[9] = {tile = 'concrete'},
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[10] = {tile = 'concrete'},
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[11] = {tile = 'concrete'},
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[12] = {tile = 'stone-path'},
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[13] = {tile = 'stone-path'},
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[14] = {tile = 'concrete'},
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[15] = {entity = {name = 'electric-furnace', callback = 'factory'}, tile = 'concrete'},
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[16] = {tile = 'concrete'},
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[17] = {tile = 'concrete'},
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[18] = {tile = 'stone-path'},
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[19] = {tile = 'stone-path'},
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[20] = {tile = 'concrete'},
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[21] = {tile = 'concrete'},
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[22] = {tile = 'concrete'},
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[23] = {tile = 'concrete'},
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[24] = {tile = 'stone-path'},
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[25] = {tile = 'stone-path'},
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[26] = {tile = 'concrete'},
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[27] = {tile = 'concrete'},
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[28] = {tile = 'concrete'},
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[29] = {tile = 'concrete'},
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[30] = {tile = 'stone-path'},
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[31] = {tile = 'stone-path'},
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[32] = {tile = 'stone-path'},
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[33] = {tile = 'stone-path'},
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[34] = {tile = 'stone-path'},
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[35] = {tile = 'stone-path'},
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[36] = {tile = 'stone-path'}
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}
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local level4 =
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ob.make_1_way {
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force = 'neutral',
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max_count = 1,
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[1] = {tile = 'stone-path'},
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[2] = {tile = 'stone-path'},
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[3] = {tile = 'stone-path'},
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[4] = {tile = 'stone-path'},
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[5] = {tile = 'stone-path'},
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[6] = {tile = 'stone-path'},
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[7] = {tile = 'stone-path'},
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[8] = {tile = 'concrete'},
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[9] = {tile = 'concrete'},
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[10] = {tile = 'concrete'},
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[11] = {tile = 'concrete'},
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[12] = {tile = 'stone-path'},
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[13] = {tile = 'stone-path'},
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[14] = {tile = 'concrete'},
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[15] = {entity = {name = 'market', callback = 'market'}},
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[16] = {tile = 'concrete'},
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[17] = {tile = 'concrete'},
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[18] = {tile = 'stone-path'},
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[19] = {tile = 'stone-path'},
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[20] = {tile = 'concrete'},
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[21] = {tile = 'concrete'},
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[22] = {tile = 'concrete'},
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[23] = {tile = 'concrete'},
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[24] = {tile = 'stone-path'},
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[25] = {tile = 'stone-path'},
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[26] = {tile = 'concrete'},
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[27] = {tile = 'concrete'},
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[28] = {tile = 'concrete'},
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[29] = {tile = 'concrete'},
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[30] = {tile = 'stone-path'},
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[31] = {tile = 'stone-path'},
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[32] = {tile = 'stone-path'},
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[33] = {tile = 'stone-path'},
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[34] = {tile = 'stone-path'},
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[35] = {tile = 'stone-path'},
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[36] = {tile = 'stone-path'}
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}
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return {
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level2,
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level3,
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level4
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}
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