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RedMew/user_groups.lua

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Lua
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local Event = require 'utils.event'
local Utils = require 'utils.utils'
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local Server = require 'server'
--local Donators = require 'resources.donators'
global.regulars = {}
global.donators = {}
global.donator_welcome_messages = {}
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local Game = require 'utils.game'
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local Module = {}
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local function update_file()
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local data = {'{\n'}
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for player_name, _ in pairs(global.regulars) do
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table.insert(data, '["')
table.insert(data, player_name)
table.insert(data, '"] = true,\n')
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end
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table.insert(data, '}')
game.write_file('regulars.lua', table.concat(data), false, 0)
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end
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Module.is_regular =
function(player_name)
return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible
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end
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Module.add_regular =
function(player_name)
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local actor = Utils.get_actor()
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--[[ if Module.is_regular(player_name) then
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player_print(player_name .. ' is already a regular.')
else
if game.players[player_name] then
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player_name = game.players[player_name].name
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game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
global.regulars[player_name] = true
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update_file()
else
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player_print(player_name .. ' does not exist.')
end
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end ]]
global.regulars[player_name] = true
game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
Server.regular_promote(player_name, actor)
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end
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Module.remove_regular =
function(player_name)
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local actor = Utils.get_actor()
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--[[ if game.players[player_name] then
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player_name = game.players[player_name].name
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if Module.is_regular(player_name) then
game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
end
global.regulars[player_name] = nil
global.regulars[player_name:lower()] = nil --backwards compatible
update_file()
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end ]]
global.regulars[player_name] = nil
game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
Server.regular_deomote(player_name, actor)
end
function Module.server_add_regular(player_name)
global.regulars[player_name] = true
end
function Module.server_remove_regular(player_name)
global.regulars[player_name] = nil
end
function Module.sync_regulars(names)
local r = {}
for _, name in ipairs(names) do
r[name] = true
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end
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global.regulars = r
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end
Module.print_regulars = function()
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local result = {}
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for k, _ in pairs(global.regulars) do
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table.insert(result, k)
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end
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result = table.concat(result, ', ')
game.print(result)
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end
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function Module.get_rank(player)
if player.admin then
return 'Admin'
elseif Module.is_regular(player.name) then
return 'Regular'
else
return 'Guest'
end
end
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function Module.is_donator(player_name)
return global.donators[player_name]
end
function Module.player_has_donator_perk(player_name, perk_flag)
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local d = global.donators[player_name]
if not d then
return false
end
return bit32.band(d, perk_flag) == perk_flag
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end
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function Module.get_donator_welcome_message(player_name)
return global.donator_welcome_messages[player_name]
end
function Module.sync_donators(donators, messages)
global.donators = donators
global.donator_welcome_messages = messages
end
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Event.add(
defines.events.on_player_joined_game,
function(event)
local correctCaseName = Game.get_player_by_index(event.player_index).name
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if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
global.regulars[correctCaseName:lower()] = nil
global.regulars[correctCaseName] = true
update_file()
end
end
)
return Module