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RedMew/map_gen/misc/tris_chunk_grid.lua

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local b = require "map_gen.shared.builders"
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local size = 8 * 32
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local concrete = b.tile("concrete")
local hazard = b.change_tile(b.rectangle(size - 4, size - 4), true, "hazard-concrete-left")
local stone = b.change_tile(b.rectangle(size- 6, size -6), true, "stone-path")
local empty = b.rectangle(size-8, size-8)
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local shape = b.any{stone, hazard, concrete}
shape = b.subtract(shape, empty)
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shape = b.single_pattern(shape, size, size)
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return shape