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RedMew/map_gen/maps/crash_site/weapon_balance.lua

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--local Global = require 'utils.global'
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local Event = require 'utils.event'
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local player_ammo_starting_modifiers = {
['artillery-shell'] = -0.75,
['biological'] = -0.5,
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['bullet'] = -0.25,
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['cannon-shell'] = -0.75,
['capsule'] = -0.5,
['electric'] = -0.5,
['flamethrower'] = -0.75,
['grenade'] = -0.5,
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['landmine'] = -0.33,
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['laser'] = -0.75,
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['melee'] = 1,
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['rocket'] = -0.5,
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['shotgun-shell'] = -0.20
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}
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local player_ammo_research_modifiers = {
['artillery-shell'] = -0.75,
['biological'] = -0.5,
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['bullet'] = -0.20,
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['cannon-shell'] = -0.75,
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['capsule'] = -0.5,
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['electric'] = -0.6,
['flamethrower'] = -0.75,
['grenade'] = -0.5,
['landmine'] = -0.5,
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['laser'] = -0.75,
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['melee'] = -0.5,
['rocket'] = -0.5,
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['shotgun-shell'] = -0.20
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}
local player_turrets_research_modifiers = {
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['gun-turret'] = -0.5,
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--['laser-turret'] = -0.75,
['flamethrower-turret'] = -0.75
}
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local enemy_ammo_starting_modifiers = {
['artillery-shell'] = 0,
['biological'] = 0,
['bullet'] = 0,
['cannon-shell'] = 0,
['capsule'] = 0,
['electric'] = 0,
['flamethrower'] = 0,
['grenade'] = 0,
['landmine'] = 0,
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['laser'] = 0,
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['melee'] = 0,
['rocket'] = 0,
['shotgun-shell'] = 0
}
local enemy_ammo_evolution_modifiers = {
['artillery-shell'] = 1,
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['biological'] = 1,
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['bullet'] = 1,
--['cannon-shell'] = 1,
--['capsule'] = 1,
--['electric'] = 1,
['flamethrower'] = 2,
--['grenade'] = 1,
--['landmine'] = 1,
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['laser'] = 2,
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['melee'] = 2
--['rocket'] = 1,
--['shotgun-shell'] = 1
}
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local function init_weapon_damage()
local forces = game.forces
local p_force = forces.player
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local e_force = forces.enemy
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for k, v in pairs(player_ammo_starting_modifiers) do
p_force.set_ammo_damage_modifier(k, v)
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end
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for k, v in pairs(enemy_ammo_starting_modifiers) do
e_force.set_ammo_damage_modifier(k, v)
end
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end
local function enemy_weapon_damage()
local f = game.forces.enemy
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local ef = f.evolution_factor
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for k, v in pairs(enemy_ammo_evolution_modifiers) do
local base = enemy_ammo_starting_modifiers[k]
local new = base + v * ef
f.set_ammo_damage_modifier(k, new)
end
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end
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local function research_finished(event)
local r = event.research
local p_force = r.force
for _, e in ipairs(r.effects) do
local t = e.type
if t == 'ammo-damage' then
local category = e.ammo_category
local factor = player_ammo_research_modifiers[category]
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if factor then
local current_m = p_force.get_ammo_damage_modifier(category)
local m = e.modifier
p_force.set_ammo_damage_modifier(category, current_m + factor * m)
end
elseif t == 'turret-attack' then
local category = e.turret_id
local factor = player_turrets_research_modifiers[category]
if factor then
local current_m = p_force.get_turret_attack_modifier(category)
local m = e.modifier
p_force.set_turret_attack_modifier(category, current_m + factor * m)
end
end
end
end
Event.on_init(init_weapon_damage)
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Event.on_nth_tick(18000, enemy_weapon_damage)
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Event.add(defines.events.on_research_finished, research_finished)