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RedMew/map_gen/terrain/tris_chunk_grid.lua

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local b = require 'map_gen.shared.builders'
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local size = 8 * 32
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local concrete = b.tile('concrete')
local hazard = b.change_tile(b.rectangle(size - 4, size - 4), true, 'hazard-concrete-left')
local stone = b.change_tile(b.rectangle(size - 6, size - 6), true, 'stone-path')
local empty = b.rectangle(size - 8, size - 8)
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local shape = b.any {stone, hazard, concrete}
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shape = b.subtract(shape, empty)
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shape = b.single_pattern(shape, size, size)
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return shape