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RedMew/map_gen/maps/rocky_road.lua

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local b = require 'map_gen.shared.builders'
require 'map_gen.shared.car_body'
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local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
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local ScenarioInfo = require 'features.gui.info'
local loot = require 'map_gen.shared.loot_items'
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ScenarioInfo.set_map_name('Rocky Road')
ScenarioInfo.set_map_description(
'We want a vanilla map, they said.\nYou might get the vanilla terrain,\nBut not the vanilla character! Enjoy driving yourself crazy with this one :D'
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)
ScenarioInfo.add_map_extra_info('Players stuck in cars, day/night cycle modified to make solar a pain.')
RS.set_map_gen_settings(
{
MGSP.cliff_high
}
)
local map = b.full_shape
map = b.apply_entity(map, loot)
return map