2019-05-20 07:01:44 +02:00
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local b = require 'map_gen.shared.builders'
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2019-05-20 13:41:30 +02:00
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require 'map_gen.shared.car_body'
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2019-05-20 15:54:44 +02:00
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local RS = require 'map_gen.shared.redmew_surface'
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2019-05-20 07:01:44 +02:00
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local MGSP = require 'resources.map_gen_settings'
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2019-05-20 07:14:14 +02:00
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local ScenarioInfo = require 'features.gui.info'
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2019-05-20 07:01:44 +02:00
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2019-05-20 13:41:30 +02:00
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local loot = require 'map_gen.shared.loot_items'
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2019-05-20 07:12:50 +02:00
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ScenarioInfo.set_map_name('Rocky Road')
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2019-05-20 13:41:30 +02:00
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ScenarioInfo.set_map_description(
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'We want a vanilla map, they said.\nYou might get the vanilla terrain,\nBut not the vanilla character! Enjoy driving yourself crazy with this one :D'
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2019-05-20 07:12:50 +02:00
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)
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2019-05-20 13:41:30 +02:00
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ScenarioInfo.add_map_extra_info('Players stuck in cars, day/night cycle modified to make solar a pain.')
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2019-05-20 07:01:44 +02:00
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RS.set_map_gen_settings(
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{
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2019-05-20 13:41:30 +02:00
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MGSP.cliff_high
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2019-05-20 07:01:44 +02:00
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}
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)
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2019-05-20 13:41:30 +02:00
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local map = b.full_shape
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map = b.apply_entity(map, loot)
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2019-05-20 07:01:44 +02:00
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return map
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