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-- This module contains features for donators and the permissions system for donators: who is a donator, what flags they have, adding/modifying donator data, etc.
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local Event = require ' utils.event '
local Server = require ' features.server '
local Game = require ' utils.game '
local Token = require ' utils.token '
local table = require ' utils.table '
local Global = require ' utils.global '
local Task = require ' utils.task '
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local concat = table.concat
local insert = table.insert
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local random = math.random
local set_data = Server.set_data
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local donator_data_set = ' donators '
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local donators = { } -- global register
Global.register (
{
donators = donators
} ,
function ( tbl )
donators = tbl.donators
end
)
local Public = { }
--- Prints the donator message with the color returned from the server
local print_after_timeout =
Token.register (
function ( data )
local player = data.player
if not player.valid then
return
end
game.print ( data.message , player.chat_color )
end
)
--- When a player joins, set a 1s timer to retrieve their color before printing their welcome message
local function player_joined ( event )
local player = Game.get_player_by_index ( event.player_index )
if not player or not player.valid then
return
end
local d = donators [ player.name ]
if not d then
return nil
end
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local messages = d.welcome_messages
if not messages then
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return
end
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local message
if type ( messages ) == ' string ' then
message = messages
elseif type ( messages ) == ' table ' then
message = messages [ random ( # messages ) ]
end
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message = concat ( { ' *** ' , message , ' *** ' } )
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Task.set_timeout_in_ticks ( 60 , print_after_timeout , { player = player , message = message } )
end
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--- Returns the table of donators
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-- @return <table>
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function Public . get_donators_table ( )
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return donators
end
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--- Checks if a player is a donator
-- @param player_name <string>
-- @return <boolean>
function Public . is_donator ( player_name )
return donators [ player_name ] ~= nil
end
--- Checks if a player has a specific donator perk
-- @param player_name <string>
-- @param perf_flag <number>
-- @return <boolean>
function Public . player_has_donator_perk ( player_name , perk_flag )
local d = donators [ player_name ]
if not d then
return false
end
local flags = d.perk_flags
if not flags then
return false
end
return bit32.band ( flags , perk_flag ) == perk_flag
end
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--- Sets the data for a donator, all existing data for the entry is removed
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-- @param player_name <string>
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-- @param data <table>
function Public . set_donator_data ( player_name , data )
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donators [ player_name ] = data
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set_data ( donator_data_set , player_name , data )
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end
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--- Changes the data for a donator with any data that is sent, only overwritten data is affected
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-- @param player_name <string>
-- @param data <table>
function Public . change_donator_data ( player_name , data )
for k , v in pairs ( data ) do
donators [ player_name ] [ k ] = v
end
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set_data ( donator_data_set , player_name , donators [ player_name ] )
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end
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--- Writes the data called back from the server into the donators table, overwriting any matching entries
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local sync_donators_callback =
Token.register (
function ( data )
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for k , v in pairs ( data.entries ) do
donators [ k ] = v
end
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end
)
--- Signals the server to retrieve the donators data set
function Public . sync_donators ( )
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Server.try_get_all_data ( donator_data_set , sync_donators_callback )
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end
--- Prints a list of donators
function Public . print_donators ( )
local result = { }
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for k , _ in pairs ( donators ) do
insert ( result , k )
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end
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result = concat ( result , ' , ' )
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Game.player_print ( result )
end
Event.add (
Server.events . on_server_started ,
function ( )
Public.sync_donators ( )
end
)
Server.on_data_set_changed (
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donator_data_set ,
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function ( data )
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donators [ data.key ] = data.value
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end
)
Event.add ( defines.events . on_player_joined_game , player_joined )
return Public