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RedMew/report.lua

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Lua
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local Module = {}
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local Gui = require("utils.gui")
local Utils = require("utils.utils");
local report_frame_name = Gui.uid_name()
local report_close_button_name = Gui.uid_name()
local report_tab_button_name = Gui.uid_name()
local report_body_name = Gui.uid_name()
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global.reports = {}
global.player_report_data = {}
local function draw_report(parent, report_id)
local report = global.reports[report_id]
if report_id == 0 or not report then
parent.add {type = "label", caption="No reports yet."}
return
end
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local reported_player_name = game.players[report.reported_player_index].name
local reporting_player_name = game.players[report.reporting_player_index].name
local time = Utils.format_time(report.tick)
local time_ago = Utils.format_time(game.tick - report.tick)
local message = report.message
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Gui.clear(parent)
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parent.add {type="label", caption="Offender: " .. reported_player_name}
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local msg_label_pane = parent.add {type="scroll-pane", vertical_scroll_policy = "auto-and-reserve-space", horizontal_scroll_policy="never"}
msg_label_pane.style.maximal_height = 400
local msg_label = msg_label_pane.add {type="label", caption="Message: " .. message}
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msg_label.style.single_line = false
msg_label.style.maximal_width = 680
parent.add {type="label", caption=string.format("Time: %s (%s ago)", time, time_ago)}
parent.add {type="label", caption="Reported by: " .. reporting_player_name}
end
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Module.show_reports = function(player)
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local reports = global.reports or {}
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local center = player.gui.center
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if center[report_frame_name] then
Gui.clear(center)
end
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local report_frame = center.add {
type = 'frame',
name = report_frame_name,
direction = 'vertical',
caption = 'User reports'
}
report_frame.style.maximal_width = 700
player.opened = report_frame
if #reports > 1 then
local scroll_pane = report_frame.add{type = "scroll-pane", horizontal_scroll_policy = "auto-and-reserve-space", vertical_scroll_policy="never"}
local tab_flow = scroll_pane.add{type="flow"}
for k,report in pairs(reports) do
local button_cell = tab_flow.add{type="flow", caption="reportuid" .. k}
button_cell.add {
type="button",
name=report_tab_button_name,
caption = game.players[report.reported_player_index].name
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}
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end
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end
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local report_body = report_frame.add {type = "scroll-pane", name = report_body_name, horizontal_scroll_policy = "never", vertical_scroll_policy="never"}
report_frame.add {type = 'button', name = report_close_button_name, caption = 'Close'}
draw_report(report_body, #reports)
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end
local function report(reporting_player, reported_player, message)
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table.insert(global.reports, {reporting_player_index = reporting_player.index, reported_player_index = reported_player.index, message = message, tick = game.tick})
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local notified = false
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for _,p in pairs(game.players) do
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if p.admin and p.connected then
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Module.show_reports(p)
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if p.afk_time < 3600 then notified = true end
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end
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end
if not notified then
for _,p in pairs(game.players) do
if p.admin then
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Module.show_reports(p)
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end
end
end
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end
Gui.on_custom_close(
report_frame_name,
function(event)
Gui.remove_data_recursivly(event.element)
event.element.destroy()
end
)
Gui.on_click(
report_close_button_name,
function(event)
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Gui.remove_data_recursivly(event.element.parent)
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event.element.parent.destroy()
end
)
Gui.on_click(
report_tab_button_name,
function(event)
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local center = event.player.gui.center
local report_frame = center[report_frame_name]
local report_uid_str = string.sub(event.element.parent.caption, 10)
local report_uid = tonumber(report_uid_str)
draw_report(report_frame[report_body_name], report_uid)
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end
)
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local reporting_popup_name = Gui.uid_name()
local reporting_cancel_button_name = Gui.uid_name()
local reporting_submit_button_name = Gui.uid_name()
local reporting_input_name = Gui.uid_name()
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Module.spawn_reporting_popup = function(player, reported_player)
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local center = player.gui.center
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if center[reporting_popup_name] then
Gui.clear(center)
end
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local reporting_popup = center.add {
type = 'frame',
name = reporting_popup_name,
direction = 'vertical',
caption = 'Report player ' .. reported_player.name
}
Gui.set_data(reporting_popup, {reported_player_index = reported_player.index})
reporting_popup.style.maximal_width = 500
player.opened = reporting_popup
reporting_popup.add {
type = 'label',
caption = 'Report message:'
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}
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local input = reporting_popup.add {type = 'text-box', name=reporting_input_name}
input.style.width = 400
input.style.height = 85
local button_flow = reporting_popup.add {type = "flow"}
submit_button = button_flow.add {type = "button", name = reporting_submit_button_name, caption="Submit"}
button_flow.add {type = "button", name = reporting_cancel_button_name, caption="Cancel"}
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end
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Gui.on_custom_close(
reporting_popup_name,
function(event)
Gui.remove_data_recursivly(event.element)
event.element.destroy()
end
)
Gui.on_click(
reporting_cancel_button_name,
function(event)
local frame = event.element.parent.parent
Gui.remove_data_recursivly(frame)
frame.destroy()
end
)
Gui.on_click(
reporting_submit_button_name,
function(event)
local frame = event.element.parent.parent
local msg = frame[reporting_input_name].text
local data = Gui.get_data(frame)
local reported_player_index = data["reported_player_index"]
Gui.remove_data_recursivly(frame)
frame.destroy()
report(event.player, game.players[reported_player_index], msg)
event.player.print("Sucessfully reported " .. game.players[reported_player_index].name)
end
)
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return Module