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RedMew/map_gen/maps/crash_site/outpost_data/small_centrifuge.lua

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4.7 KiB
Lua
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local ob = require 'map_gen.maps.crash_site.outpost_builder'
2018-08-04 00:26:44 +02:00
local level2 =
ob.make_1_way {
force = 'neutral',
[1] = {tile = 'stone-path'},
[2] = {tile = 'stone-path'},
[3] = {tile = 'stone-path'},
[4] = {tile = 'stone-path'},
[5] = {tile = 'stone-path'},
[6] = {tile = 'stone-path'},
[7] = {tile = 'stone-path'},
[8] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[9] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[10] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[11] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[12] = {tile = 'stone-path'},
[13] = {tile = 'stone-path'},
[14] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[15] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[16] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[17] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[18] = {tile = 'stone-path'},
[19] = {tile = 'stone-path'},
[20] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[21] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[22] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[23] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[24] = {tile = 'stone-path'},
[25] = {tile = 'stone-path'},
[26] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[27] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[28] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[29] = {entity = {name = 'iron-chest', callback = 'loot'}, tile = 'concrete'},
[30] = {tile = 'stone-path'},
[31] = {tile = 'stone-path'},
[32] = {tile = 'stone-path'},
[33] = {tile = 'stone-path'},
[34] = {tile = 'stone-path'},
[35] = {tile = 'stone-path'},
[36] = {tile = 'stone-path'}
}
local level3 =
ob.make_1_way {
force = 'neutral',
max_count = 4,
[1] = {tile = 'stone-path'},
[2] = {tile = 'stone-path'},
[3] = {tile = 'stone-path'},
[4] = {tile = 'stone-path'},
[5] = {tile = 'stone-path'},
[6] = {tile = 'stone-path'},
[7] = {tile = 'stone-path'},
[8] = {tile = 'concrete'},
[9] = {tile = 'concrete'},
[10] = {tile = 'concrete'},
[11] = {tile = 'concrete'},
[12] = {tile = 'stone-path'},
[13] = {tile = 'stone-path'},
[14] = {tile = 'concrete'},
[15] = {entity = {name = 'centrifuge', callback = 'factory'}, tile = 'concrete'},
[16] = {tile = 'concrete'},
[17] = {tile = 'concrete'},
[18] = {tile = 'stone-path'},
[19] = {tile = 'stone-path'},
[20] = {tile = 'concrete'},
[21] = {tile = 'concrete'},
[22] = {tile = 'concrete'},
[23] = {tile = 'concrete'},
[24] = {tile = 'stone-path'},
[25] = {tile = 'stone-path'},
[26] = {tile = 'concrete'},
[27] = {tile = 'concrete'},
[28] = {tile = 'concrete'},
[29] = {tile = 'concrete'},
[30] = {tile = 'stone-path'},
[31] = {tile = 'stone-path'},
[32] = {tile = 'stone-path'},
[33] = {tile = 'stone-path'},
[34] = {tile = 'stone-path'},
[35] = {tile = 'stone-path'},
[36] = {tile = 'stone-path'}
}
local level4 =
ob.make_1_way {
force = 'neutral',
max_count = 1,
[1] = {tile = 'stone-path'},
[2] = {tile = 'stone-path'},
[3] = {tile = 'stone-path'},
[4] = {tile = 'stone-path'},
[5] = {tile = 'stone-path'},
[6] = {tile = 'stone-path'},
[7] = {tile = 'stone-path'},
[8] = {tile = 'concrete'},
[9] = {tile = 'concrete'},
[10] = {tile = 'concrete'},
[11] = {tile = 'concrete'},
[12] = {tile = 'stone-path'},
[13] = {tile = 'stone-path'},
[14] = {tile = 'concrete'},
[15] = {entity = {name = 'market', callback = 'market'}},
[16] = {tile = 'concrete'},
[17] = {tile = 'concrete'},
[18] = {tile = 'stone-path'},
[19] = {tile = 'stone-path'},
[20] = {tile = 'concrete'},
[21] = {tile = 'concrete'},
[22] = {tile = 'concrete'},
[23] = {tile = 'concrete'},
[24] = {tile = 'stone-path'},
[25] = {tile = 'stone-path'},
[26] = {tile = 'concrete'},
[27] = {tile = 'concrete'},
[28] = {tile = 'concrete'},
[29] = {tile = 'concrete'},
[30] = {tile = 'stone-path'},
[31] = {tile = 'stone-path'},
[32] = {tile = 'stone-path'},
[33] = {tile = 'stone-path'},
[34] = {tile = 'stone-path'},
[35] = {tile = 'stone-path'},
[36] = {tile = 'stone-path'}
}
return {
level2,
level3,
level4
}