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RedMew/map_gen/presets/creation_of_adam.lua

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local b = require "map_gen.shared.builders"
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local pic = require "map_gen.data.presets.creation_of_adam"
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local pic = b.decompress(pic)
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local scale_factor = 3
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local shape = b.picture(pic)
shape = b.scale(shape, scale_factor, scale_factor)
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local pattern =
{
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{ shape , b.flip_x(shape) },
{ b.flip_y(shape), b.flip_xy(shape) }
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}
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local map = b.grid_pattern(pattern, 2, 2, pic.width * scale_factor, pic.height * scale_factor)
map = b.translate(map, 128 * scale_factor, 26 * scale_factor)
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map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1")
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return map