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RedMew/map_gen/presets/honeycomb.lua

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local b = require "map_gen.shared.builders"
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local pic = require "map_gen.data.presets.honeycomb"
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local pic = b.decompress(pic)
local map = b.picture(pic)
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-- this builds the map by duplicating the pic in every direction
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map = b.single_pattern(map, pic.width-1, pic.height-1)
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-- this changes the size of the map
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--map = b.scale(map, 2, 2)
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-- this moves the map, effectively changing the spawn point.
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--map = b.translate(map, 0, -200)
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-- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void.
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--map = b.change_tile(map, false, "deepwater")
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return map