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RedMew/control.lua

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Lua
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require "util"
require "locale/utils/event"
require "config"
require "locale/utils/utils"
require "locale/utils/list_utils"
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require "base_data"
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require "user_groups"
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require "chatlog"
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require "info"
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require "player_list"
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require "poll"
require "band"
require "fish_market"
require "train_station_names"
require "score"
require "map_layout"
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require "nuke_control"
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require "walk_distance"
require "on_tick"
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require "follow"
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require "wells"
require "custom_commands"
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function player_joined(event)
local player = game.players[event.player_index]
player.insert { name = "raw-fish", count = 4 }
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player.insert { name = "iron-gear-wheel", count = 8 }
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player.insert { name = "iron-plate", count = 16 }
--player.insert { name = "pistol", count = 1 }
--player.insert { name = "firearm-magazine", count = 8 }
--player.insert { name = "train-stop", count = 16 }
--player.insert { name = "roboport", count = 16 }
--player.insert { name = "construction-robot", count = 16 }
--player.insert { name = "solar-panel", count = 16 }
--player.insert { name = "substation", count = 16 }
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--player.insert { name = "logistic-chest-passive-provider", count = 16 }
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--player.insert { name = "power-armor", count = 1 }
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player.print("Welcome to our Server. You can join our Discord at: discord.me/redmew")
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player.print("And remember.. Keep Calm And Spaghetti!")
end
function walkabout(player_name, distance)
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game.player.print("This command moved to /walkabout.")
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end
Event.register(defines.events.on_player_created, player_joined)