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local Module = { }
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local Gui = require ( " utils.gui " )
local Utils = require ( " utils.utils " ) ;
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local Game = require ' utils.game '
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local report_frame_name = Gui.uid_name ( )
local report_close_button_name = Gui.uid_name ( )
local report_tab_button_name = Gui.uid_name ( )
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local jail_offender_button_name = Gui.uid_name ( )
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local report_body_name = Gui.uid_name ( )
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local current_reported_player_name
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global.reports = { }
global.player_report_data = { }
local function draw_report ( parent , report_id )
local report = global.reports [ report_id ]
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if report_id == 0 or not report then
parent.add { type = " label " , caption = " No reports yet. " }
return
end
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local reported_player_name = Game.get_player_by_index ( report.reported_player_index ) . name
local reporting_player_name = Game.get_player_by_index ( report.reporting_player_index ) . name
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local time = Utils.format_time ( report.tick )
local time_ago = Utils.format_time ( game.tick - report.tick )
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current_reported_player_name = reported_player_name
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local message = report.message
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Gui.clear ( parent )
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parent.add { type = " label " , caption = " Offender: " .. reported_player_name }
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local msg_label_pane = parent.add { type = " scroll-pane " , vertical_scroll_policy = " auto-and-reserve-space " , horizontal_scroll_policy = " never " }
msg_label_pane.style . maximal_height = 400
local msg_label = msg_label_pane.add { type = " label " , caption = " Message: " .. message }
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local jail_offender_button = parent.add { type = ' button ' , name = jail_offender_button_name , caption = ' Jail ' .. reported_player_name }
jail_offender_button.style . height = 24
jail_offender_button.style . font = ' default-small '
jail_offender_button.style . top_padding = 0
jail_offender_button.style . bottom_padding = 0
jail_offender_button.style . left_padding = 0
jail_offender_button.style . right_padding = 0
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msg_label.style . single_line = false
msg_label.style . maximal_width = 680
parent.add { type = " label " , caption = string.format ( " Time: %s (%s ago) " , time , time_ago ) }
parent.add { type = " label " , caption = " Reported by: " .. reporting_player_name }
end
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Module.show_reports = function ( player )
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local reports = global.reports or { }
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local center = player.gui . center
local report_frame = center [ report_frame_name ]
if report_frame and report_frame.valid then
Gui.destroy ( report_frame )
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end
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report_frame = center.add {
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type = ' frame ' ,
name = report_frame_name ,
direction = ' vertical ' ,
caption = ' User reports '
}
report_frame.style . maximal_width = 700
player.opened = report_frame
if # reports > 1 then
local scroll_pane = report_frame.add { type = " scroll-pane " , horizontal_scroll_policy = " auto-and-reserve-space " , vertical_scroll_policy = " never " }
local tab_flow = scroll_pane.add { type = " flow " }
for k , report in pairs ( reports ) do
local button_cell = tab_flow.add { type = " flow " , caption = " reportuid " .. k }
button_cell.add {
type = " button " ,
name = report_tab_button_name ,
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caption = Game.get_player_by_index ( report.reported_player_index ) . name
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}
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end
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end
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local report_body = report_frame.add { type = " scroll-pane " , name = report_body_name , horizontal_scroll_policy = " never " , vertical_scroll_policy = " never " }
report_frame.add { type = ' button ' , name = report_close_button_name , caption = ' Close ' }
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draw_report ( report_body , # reports )
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end
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function Module . report ( reporting_player , reported_player , message )
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table.insert ( global.reports , { reporting_player_index = reporting_player.index , reported_player_index = reported_player.index , message = message , tick = game.tick } )
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local notified = false
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for _ , p in pairs ( game.players ) do
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if p.admin and p.connected then
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p.play_sound { path = ' utility/tutorial_notice ' , volume_modifier = 1 }
--p.print("Did you hear that too? " .. tostring(game.is_valid_sound_path('utility/wire_connect_pole'))) --Debugging the sound_path
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Module.show_reports ( p )
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if p.afk_time < 3600 then notified = true end
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end
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end
if not notified then
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for _ , p in pairs ( game.players ) do
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if p.admin then
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Module.show_reports ( p )
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end
end
end
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end
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function Module . jail ( player , target )
-- Set the name of the jail permission group
local jail_name = ' Jail '
local target_player = game.players [ target ]
if not target_player then
player.print ( ' Unknown player. ' )
return
end
local permissions = game.permissions
-- Check if the permission group exists, if it doesn't, create it.
local permission_group = permissions.get_group ( jail_name )
if not permission_group then
permission_group = permissions.create_group ( jail_name )
end
if target_player.permission_group == permission_group then
player.print ( ' The player ' .. target .. ' is already in Jail. ' )
return
end
-- Set all permissions to disabled
for action_name , _ in pairs ( defines.input_action ) do
permission_group.set_allows_action ( defines.input_action [ action_name ] , false )
end
-- Enable writing to console to allow a person to speak
permission_group.set_allows_action ( defines.input_action . write_to_console , true )
permission_group.set_allows_action ( defines.input_action . edit_permission_group , true )
-- Kick player out of vehicle
target_player.driving = false
-- Add player to jail group
permission_group.add_player ( target_player )
-- Check if a player is shooting while jailed, if they are, remove the weapon in their active gun slot.
if target_player.shooting_state . state ~= 0 then
-- Use a while loop because if a player has guns in inventory they will auto-refill the slot.
while target_player.get_inventory ( defines.inventory . player_guns ) [ target_player.character . selected_gun_index ] . valid_for_read do
target_player.remove_item ( target_player.get_inventory ( defines.inventory . player_guns ) [ target_player.character . selected_gun_index ] )
end
target_player.print ( ' Your active weapon has been removed because you were shooting while jailed. Your gun will *not* be returned to you in the event of being unjailed. '
)
end
-- Check that it worked
if target_player.permission_group == permission_group then
-- Let admin know it worked, let target know what's going on.
player.print ( target .. ' has been jailed. They have been advised of this. ' )
target_player.print ( ' You have been placed in jail by a server admin. The only action you can currently perform is chatting. Please respond to inquiries from the admin. '
)
else
-- Let admin know it didn't work.
player.print ( ' Something went wrong in the jailing of ' ..
target .. ' . You can still change their group via /permissions. '
)
end
end
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Gui.on_custom_close (
report_frame_name ,
function ( event )
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Gui.destroy ( event.element )
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end
)
Gui.on_click (
report_close_button_name ,
function ( event )
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Gui.destroy ( event.element . parent )
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end
)
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Gui.on_click (
jail_offender_button_name ,
function ( event )
Module.jail ( event.player , string.sub ( event.element . caption , 6 ) )
end
)
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Gui.on_click (
report_tab_button_name ,
function ( event )
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local center = event.player . gui.center
local report_frame = center [ report_frame_name ]
local report_uid_str = string.sub ( event.element . parent.caption , 10 )
local report_uid = tonumber ( report_uid_str )
draw_report ( report_frame [ report_body_name ] , report_uid )
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end
)
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local reporting_popup_name = Gui.uid_name ( )
local reporting_cancel_button_name = Gui.uid_name ( )
local reporting_submit_button_name = Gui.uid_name ( )
local reporting_input_name = Gui.uid_name ( )
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Module.spawn_reporting_popup = function ( player , reported_player )
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local center = player.gui . center
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local reporting_popup = center [ reporting_popup_name ]
if reporting_popup and reporting_popup.valid then
Gui.destroy ( reporting_popup )
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end
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reporting_popup = center.add {
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type = ' frame ' ,
name = reporting_popup_name ,
direction = ' vertical ' ,
caption = ' Report player ' .. reported_player.name
}
Gui.set_data ( reporting_popup , { reported_player_index = reported_player.index } )
reporting_popup.style . maximal_width = 500
player.opened = reporting_popup
reporting_popup.add {
type = ' label ' ,
caption = ' Report message: '
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}
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local input = reporting_popup.add { type = ' text-box ' , name = reporting_input_name }
input.style . width = 400
input.style . height = 85
local button_flow = reporting_popup.add { type = " flow " }
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local submit_button = button_flow.add { type = " button " , name = reporting_submit_button_name , caption = " Submit " }
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button_flow.add { type = " button " , name = reporting_cancel_button_name , caption = " Cancel " }
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end
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Gui.on_custom_close (
reporting_popup_name ,
function ( event )
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Gui.destroy ( event.element )
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end
)
Gui.on_click (
reporting_cancel_button_name ,
function ( event )
local frame = event.element . parent.parent
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Gui.destroy ( frame )
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end
)
Gui.on_click (
reporting_submit_button_name ,
function ( event )
local frame = event.element . parent.parent
local msg = frame [ reporting_input_name ] . text
local data = Gui.get_data ( frame )
local reported_player_index = data [ " reported_player_index " ]
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Gui.destroy ( frame )
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Module.report ( event.player , Game.get_player_by_index ( reported_player_index ) , msg )
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event.player . print ( " Sucessfully reported " .. Game.get_player_by_index ( reported_player_index ) . name )
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end
)
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return Module