2017-07-23 14:51:20 +02:00
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-- Threading simulation module
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-- Thread.sleep()
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-- @author Valansch
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-- github: https://github.com/Valansch/RedMew
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-- ======================================================= --
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local Thread = {}
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local function set_new_next_async_callback_time()
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global.next_async_callback_time = global.callbacks[1].time
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for index, callback in pairs(global.callbacks) do
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if callback.time < global.next_async_callback_time then
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global.next_async_callback_time = callback.time
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end
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end
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end
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global.callbacks = {}
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global.next_async_callback_time = -1
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2017-10-25 13:00:45 +02:00
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global.actions_queue_n = 0
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2017-07-23 14:51:20 +02:00
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local function on_tick()
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2017-10-25 13:00:45 +02:00
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for action = 1, get_actions_per_tick() do
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2018-01-15 19:24:48 +02:00
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if global.actions_queue[1] then
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local callback = global.actions_queue[1]
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function call(params)
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return _G[callback.action](params)
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end
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local success, result = pcall(call, callback.params) -- result is error if not success else result is a boolean for if the action should stay in the queue.
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if not success then
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log(result)
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2017-10-25 13:00:45 +02:00
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global.actions_queue_n = global.actions_queue_n - 1
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2018-01-15 19:24:48 +02:00
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table.remove(global.actions_queue, 1)
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elseif not result then
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global.actions_queue_n = global.actions_queue_n - 1
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2018-01-16 22:35:30 +02:00
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table.remove(global.actions_queue, 1)
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2018-01-15 19:24:48 +02:00
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end
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2017-10-23 13:24:05 +02:00
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end
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2017-10-06 02:13:56 +02:00
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end
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2017-07-23 14:51:20 +02:00
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if game.tick == global.next_async_callback_time then
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for index, callback in pairs(global.callbacks) do
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if game.tick == callback.time then
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pcall(callback.callback, callback.params)
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table.remove(global.callbacks, index)
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if #global.callbacks == 0 then
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global.next_async_callback_time = -1
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else
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set_new_next_async_callback_time()
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end
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end
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end
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end
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end
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2017-10-25 13:00:45 +02:00
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function get_actions_per_tick(count)
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--Assert actions_queue_n > -1
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local apt = math.floor(math.log10(global.actions_queue_n + 1))
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if apt < 1 then
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return 1
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else
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return apt
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end
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2017-10-23 13:24:05 +02:00
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end
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2017-10-06 02:13:56 +02:00
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function Thread.set_timeout_in_ticks(ticks, callback, params)
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local time = game.tick + ticks
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2017-07-23 14:51:20 +02:00
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if global.next_async_callback_time == -1 or global.next_async_callback_time > time then
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global.next_async_callback_time = time
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end
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if #global.callbacks == 0 then
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end
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table.insert(global.callbacks, {time = time, callback = callback, params = params})
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end
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2017-10-06 02:13:56 +02:00
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function Thread.set_timeout(sec, callback, params)
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Thread.set_timeout_in_ticks(60 * sec, callback, params)
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end
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global.actions_queue = {}
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function Thread.queue_action(action, params)
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2017-10-25 13:00:45 +02:00
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global.actions_queue_n = global.actions_queue_n + 1
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2017-10-06 02:13:56 +02:00
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table.insert(global.actions_queue, {action = action, params = params})
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end
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2017-07-23 14:51:20 +02:00
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Event.register(defines.events.on_tick, on_tick)
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return Thread
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