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RedMew/nuke_control.lua

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local Event = require "utils.event"
local UserGroups = require "user_groups"
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local Utils = require "utils.utils"
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function allowed_to_nuke(player)
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if type(player) == "table" then
return player.admin or UserGroups.is_regular(player.name) or ((player.online_time / 216000) > global.scenario.config.nuke_min_time_hours)
elseif type(player) == "number" then
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return allowed_to_nuke(game.players[player])
end
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end
local function ammo_changed(event)
local player = game.players[event.player_index]
if allowed_to_nuke(player) then return end
local nukes = player.remove_item({name="atomic-bomb", count=1000})
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if nukes > 0 then
game.print(player.name .. " tried to use a nuke, but instead dropped it on his foot.")
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local character = player.character
if character and character.valid then
for _,p in ipairs(game.connected_players) do
if p ~= player then
p.add_custom_alert(character, {type = 'item', name = 'atomic-bomb'}, player.name, true)
end
end
end
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player.character.health = 0
end
end
local function on_player_deconstructed_area(event)
local player = game.players[event.player_index]
if allowed_to_nuke(player) then return end
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player.remove_item({name="deconstruction-planner", count=1000})
--Make them think they arent noticed
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Utils.print_except(player.name .. " tried to deconstruct something, but instead deconstructed themself.", player)
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player.print("Only regulars can mark things for deconstruction, if you want to deconstruct something you may ask an admin to promote you.")
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local character = player.character
if character and character.valid then
for _,p in ipairs(game.connected_players) do
if p ~= player then
p.add_custom_alert(character, {type = 'item', name = 'deconstruction-planner'}, player.name, true)
end
end
end
character.health = 0
local entities = player.surface.find_entities_filtered{area = event.area, force = player.force}
if #entities > 1000 then
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Utils.print_admins("Warning! " .. player.name .. " just tried to deconstruct " .. tostring(#entities) .. " entities!")
end
for _,entity in pairs(entities) do
if entity.valid and entity.to_be_deconstructed(game.players[event.player_index].force) then
entity.cancel_deconstruction(game.players[event.player_index].force)
end
end
end
local function item_not_sanctioned(item)
local name = item.name
return (
name:find("capsule") or
name == "cliff-explosives" or
name == "raw-fish" or
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name == "discharge-defense-remote"
)
end
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local function entity_allowed_to_bomb(entity)
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local name = entity.name
return (
name:find("turret") or
name:find("rail") or
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name:find("ghost") or
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name == "player" or
name == "stone-wall" or
entity.type == "electric-pole"
)
end
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global.players_warned = {}
local function on_capsule_used(event)
if item_not_sanctioned(event.item) then return nil end
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local player = game.players[event.player_index]
if (not allowed_to_nuke(player)) then
local area = {{event.position.x-5, event.position.y-5}, {event.position.x+5, event.position.y+5}}
local count = 0
local entities = player.surface.find_entities_filtered{force=player.force, area=area}
for _,e in pairs(entities) do
if not entity_allowed_to_bomb(e) then count = count + 1 end
end
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if count > 8 then
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if global.players_warned[event.player_index] then
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game.ban_player(player, string.format("Damaged %i entities with %s. This action was performed automatically. If you want to contest this ban please visit redmew.com/discord.", count, event.item.name))
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else
global.players_warned[event.player_index] = true
game.kick_player(player, string.format("Damaged %i entities with %s -Antigrief", count, event.item.name))
end
end
end
end
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Event.add(defines.events.on_player_ammo_inventory_changed, ammo_changed)
Event.add(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
--Event.add(defines.events.on_player_mined_entity, on_player_mined_item)
Event.add(defines.events.on_player_used_capsule, on_capsule_used)