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RedMew/score.lua

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if not global.score_rockets_launched then global.score_rockets_launched = 0 end
local function create_score_gui(event)
local player = game.players[event.player_index]
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if player.gui.top.score == nil then
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local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
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button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
end
function refresh_score()
local x = 1
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while (game.players[x] ~= nil) do
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local player = game.players[x]
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local frame = player.gui.top["score_panel"]
if (frame) then
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frame.score_table.label_rockets_launched.caption = "Rockets launched: " .. global.score_rockets_launched
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frame.score_table.label_biters_killed.caption = "Biters liberated: " .. global.score_biter_total_kills
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-- frame.score_table.label_score_polls_created.caption = "Polls created: " .. global.score_total_polls_created
end
x = x + 1
end
end
local function score_show(player)
local rocket_score_value_string = tostring(global.score_rockets_launched)
local frame = player.gui.top.add { type = "frame", name = "score_panel" }
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local score_table = frame.add { type = "table", column_count = 5, name = "score_table" }
local label = score_table.add { type = "label", caption = "", name = "label_rockets_launched" }
label.style.font = "default-bold"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
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score_table.add { type = "label", caption = "|"}
local label = score_table.add { type = "label", caption = "", name = "label_biters_killed" }
label.style.font = "default-bold"
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label.style.font_color = { r=0.98, g=0.11, b=0.11}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
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--[[
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if global.score_total_polls_created then
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score_table.add { type = "label", caption = "|"}
local label = score_table.add { type = "label", caption = "", name = "label_score_polls_created" }
label.style.font = "default-bold"
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label.style.font_color = { r=0.80, g=0.80, b=0.80}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
end
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--]]
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refresh_score()
end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
local frame = player.gui.top["score_panel"]
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if (name == "score") and (frame == nil) then
score_show(player)
else
if (name == "score") then
frame.destroy()
end
end
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end
local function rocket_launched(event)
global.score_rockets_launched = global.score_rockets_launched + 1
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game.print ("A rocket has been launched!")
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refresh_score()
end
Event.register(defines.events.on_entity_died, refresh_score)
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, create_score_gui)
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Event.register(defines.events.on_rocket_launched, rocket_launched)