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RedMew/chatlog.lua

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function ternary (cond, T, F)
if cond then return T else return F end
end
function format_time(ticks)
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ticks = ticks - global.scenario.variables.time_set_moment - 5184000 * global.scenario.variables.days_passed + 3600 * (global.scenario.variables.current_m + global.scenario.variables.current_h * 60)
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if ticks > 5184000 then
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global.scenario.variables.current_day = global.scenario.variables.current_day + 1
global.scenario.variables.days_passed = global.scenario.variables.days_passed + 1
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ticks = ticks - 5184000
--fuck february
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if global.scenario.variables.current_day > 30 then
if (global.scenario.variables.current_day > 31 and (global.scenario.variables.current_day % 2) == 1) or ((global.scenario.variables.current_day % 2) == 0) then
global.scenario.variables.current_month = global.scenario.variables.current_month + 1
global.scenario.variables.current_day = 1
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end
end
end
local s = tostring(math.floor(ticks / 60) % 60)
local m = tostring(math.floor(ticks / 3600) % 60)
local h = tostring(math.floor(ticks / 216000))
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local current_month_str = ternary(global.scenario.variables.current_month < 10, "0" .. tostring(global.scenario.variables.current_month), tostring(global.scenario.variables.current_month))
local current_day_str = ternary(global.scenario.variables.current_day < 10, "0" .. tostring(global.scenario.variables.current_day), tostring(global.scenario.variables.current_day))
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h = ternary(h:len() == 1, "0" .. h, h)
m = ternary(m:len() == 1, "0" .. m, m)
s = ternary(s:len() == 1, "0" .. s, s)
return current_day_str .. "-" .. current_month_str .. "-" .. h .. ":" .. m .. ":" ..s
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end
function log_chat_message(event, message)
log(message)
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game.write_file("chatlog.txt", "[" .. format_time(event.tick) .. "] " .. message .. "\n", true)
end
function player_send_command(event)
local silent = event.command == "silent-command"
if not silent then
if event.player_index then
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local player = game.players[event.player_index]
log_chat_message(event, player.name .. " used command: " .. event.command .. " " .. event.parameters)
else
log_chat_message(event, "<Server> used command: " .. event.command .. " " .. event.parameters)
end
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end
end
function player_send(event)
if event.player_index then
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local player = game.players[event.player_index]
log_chat_message(event, player.name .. ": " .. event.message)
else
log_chat_message(event, "<Server>: " .. event.message)
end
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end
function player_joined(event)
update_player_list()
local player = game.players[event.player_index]
log_chat_message(event, "### " .. player.name .. " joined the game. ###")
end
function player_left(event)
update_player_list()
local player = game.players[event.player_index]
log_chat_message(event, "### " .. player.name .. " left the game. ###")
end
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function set_time(d, month, h, m)
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global.scenario.variables.time_set_moment = game.tick
global.scenario.variables.current_month = month
global.scenario.variables.current_day = d
global.scenario.variables.days_passed = 0
global.scenario.variables.current_h = h
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global.scenario.variables.current_m = m
local actor = get_actor()
game.print(actor .. " set the clock to " .. format_time(game.tick) .. ". Type /clock to check the time.")
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end
function update_player_list()
local n_players = #game.players
local list = "{"
for k,v in pairs(game.players) do
if k < n_players then
list = list .. v.name .. ","
else
list = list .. v.name
end
end
list = list .. "}"
game.write_file("playerlist.txt", list)
end
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Event.register(defines.events.on_console_command, player_send_command)
Event.register(defines.events.on_console_chat, player_send)
Event.register(defines.events.on_player_joined_game, player_joined)
Event.register(defines.events.on_player_left_game, player_left)