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RedMew/chatlog.lua

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Lua
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2017-07-06 19:27:38 +02:00
function ternary (cond, T, F)
if cond then return T else return F end
end
function format_time(ticks)
local s = tostring(math.floor(ticks / 60) % 60)
local m = tostring(math.floor(ticks / 3600) % 60)
local h = tostring(math.floor(ticks / 216000))
h = ternary(h:len() == 1, "0" .. h, h)
m = ternary(m:len() == 1, "0" .. m, m)
s = ternary(s:len() == 1, "0" .. s, s)
print(tostring(h:len()))
return (h .. ":" .. m .. ":" ..s)
end
function log_chat_message(event, message)
game.write_file("chatlog.txt", "[" .. format_time(event.tick) .. "] " .. message .. "\n", true)
end
function player_send_command(event)
local silent = event.command == "silent-command"
if not silent then
local player = game.players[event.player_index]
log_chat_message(event, player.name .. " used command: " .. event.command .. " " .. event.parameters)
end
end
function player_send(event)
local player = game.players[event.player_index]
log_chat_message(event, player.name .. ": " .. event.message)
end
Event.register(defines.events.on_console_command, player_send_command)
Event.register(defines.events.on_console_chat, player_send)