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RedMew/locale/gen_shape/pacman.lua

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--Pacman void script by TWLTriston
local grid_width = 40
local grid_height = 40
local grid_scale = 32 -- 4/8/16/32 are good values here
-- local starting_grid = require "pacman_grids.classic"
local starting_grid = require "pacman_grids.rotated_rectangles"
local image_grid = starting_grid.image_grid
function run_shape_module(event)
local area = event.area
local surface = event.surface
local tiles = {}
local top_left_x = area.left_top.x --make a more direct reference
local top_left_y = area.left_top.y --make a more direct reference
-- chunk_region = top_left_x / grid_scale
for x = top_left_x, top_left_x + 32, grid_scale do
image_grid_position_x = ( ( x / grid_scale ) + 20 ) % grid_width + 1
for y = top_left_y, top_left_y + 32, grid_scale do
image_grid_position_y = ( ( y / grid_scale ) + 19 ) % grid_height + 1
if image_grid[image_grid_position_y][image_grid_position_x] ~= nil then
if image_grid[image_grid_position_y][image_grid_position_x] == 0 then
for x_1 = x, x + grid_scale do
for y_1 = y, y + grid_scale do
table.insert(tiles, {name = "out-of-map", position = {x_1,y_1}})
end
end
end
end
end
end
surface.set_tiles(tiles)
return true
end