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RedMew/user_groups.lua

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function update_group(position)
local file = position .. ".lua"
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game.write_file(file, "{", false)
local group = global.scenario.variables[position]
local line = ""
for player_name,_ in pairs(group) do
line = string.format('["%s"] = "",\n', player_name)
game.write_file(file, line, true)
end
game.write_file(file, "}", true)
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end
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function get_actor()
if game.player then return game.player.name end
return "<server>"
end
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function is_mod(player_name)
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return global.scenario.variables.mods[player_name:lower()]
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end
function is_regular(player_name)
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return global.scenario.variables.regulars[player_name:lower()]
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end
function add_regular(player_name)
local actor = get_actor()
if is_regular(player_name) then player_print(player_name .. " is already a regular.")
else
if game.players[player_name] then
game.print(actor .. " promoted " .. player_name .. " to regular.")
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global.scenario.variables.regulars[player_name:lower()] = ""
update_group("regulars")
else
player_print(player_name .. " does not exist.")
end
end
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end
function add_mod(player_name)
local actor = get_actor()
if is_mod(player_name) then player_print(player_name .. " is already a moderator.")
else
if game.players[player_name] then
game.print(actor .. " promoted " .. player_name .. " to moderator.")
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global.scenario.variables.mods[player_name:lower()] = ""
update_group("mods")
else
player_print(player_name .. " does not exist.")
end
end
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end
function remove_regular(player_name)
local actor = get_actor()
if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end
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global.scenario.variables.regulars[player_name] = nil
update_group("regulars")
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end
function remove_mod(player_name)
local actor = get_actor()
if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end
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global.scenario.variables.mods[player_name] = nil
update_group("mods")
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end
function print_regulars()
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for k,_ in pairs(global.scenario.variables.regulars) do
player_print(k)
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end
end
function print_mods()
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for k,_ in pairs(global.scenario.variables.mods) do
player_print(k)
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end
end