2017-09-09 22:56:28 +02:00
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function update_group(position)
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local file = position .. ".lua"
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2017-10-23 01:30:39 +02:00
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game.write_file(file, "{", false)
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2017-09-09 22:56:28 +02:00
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local group = global.scenario.variables[position]
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local line = ""
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for player_name,_ in pairs(group) do
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line = string.format('["%s"] = "",\n', player_name)
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game.write_file(file, line, true)
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end
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game.write_file(file, "}", true)
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2017-07-12 02:48:16 +02:00
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end
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2017-07-09 15:20:01 +02:00
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2017-09-02 14:31:01 +02:00
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function get_actor()
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if game.player then return game.player.name end
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return "<server>"
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end
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2017-07-09 15:20:01 +02:00
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function is_mod(player_name)
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2017-09-10 16:26:37 +02:00
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return global.scenario.variables.mods[player_name:lower()]
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2017-07-09 15:20:01 +02:00
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end
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function is_regular(player_name)
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2017-09-10 16:26:37 +02:00
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return global.scenario.variables.regulars[player_name:lower()]
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2017-07-09 15:20:01 +02:00
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end
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function add_regular(player_name)
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2017-09-02 14:31:01 +02:00
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local actor = get_actor()
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2017-09-03 20:13:50 +02:00
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if is_regular(player_name) then player_print(player_name .. " is already a regular.")
|
2017-08-23 23:06:58 +02:00
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else
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if game.players[player_name] then
|
2017-09-02 14:31:01 +02:00
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game.print(actor .. " promoted " .. player_name .. " to regular.")
|
2017-09-10 16:26:37 +02:00
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global.scenario.variables.regulars[player_name:lower()] = ""
|
2017-09-09 22:56:28 +02:00
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|
|
update_group("regulars")
|
2017-08-23 23:06:58 +02:00
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else
|
2017-09-02 14:31:01 +02:00
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player_print(player_name .. " does not exist.")
|
2017-08-23 23:06:58 +02:00
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|
end
|
2017-09-02 14:31:01 +02:00
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|
|
end
|
2017-07-09 15:20:01 +02:00
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|
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end
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|
|
function add_mod(player_name)
|
2017-09-02 14:31:01 +02:00
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|
|
local actor = get_actor()
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|
|
if is_mod(player_name) then player_print(player_name .. " is already a moderator.")
|
2017-08-23 23:06:58 +02:00
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|
else
|
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|
|
if game.players[player_name] then
|
2017-09-02 14:31:01 +02:00
|
|
|
game.print(actor .. " promoted " .. player_name .. " to moderator.")
|
2017-09-10 16:26:37 +02:00
|
|
|
global.scenario.variables.mods[player_name:lower()] = ""
|
2017-09-09 22:56:28 +02:00
|
|
|
update_group("mods")
|
2017-08-23 23:06:58 +02:00
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|
|
else
|
2017-09-02 14:31:01 +02:00
|
|
|
player_print(player_name .. " does not exist.")
|
2017-08-23 23:06:58 +02:00
|
|
|
end
|
2017-09-02 14:31:01 +02:00
|
|
|
end
|
2017-07-09 15:20:01 +02:00
|
|
|
end
|
|
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|
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|
|
function remove_regular(player_name)
|
2017-09-02 14:31:01 +02:00
|
|
|
local actor = get_actor()
|
|
|
|
if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end
|
2017-07-09 21:41:45 +02:00
|
|
|
global.scenario.variables.regulars[player_name] = nil
|
2017-09-09 22:56:28 +02:00
|
|
|
update_group("regulars")
|
2017-07-09 15:20:01 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
function remove_mod(player_name)
|
2017-09-02 14:31:01 +02:00
|
|
|
local actor = get_actor()
|
|
|
|
if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end
|
2017-07-09 21:41:45 +02:00
|
|
|
global.scenario.variables.mods[player_name] = nil
|
2017-09-09 22:56:28 +02:00
|
|
|
update_group("mods")
|
2017-07-09 15:20:01 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
function print_regulars()
|
2017-07-09 21:41:45 +02:00
|
|
|
for k,_ in pairs(global.scenario.variables.regulars) do
|
2017-09-02 14:31:01 +02:00
|
|
|
player_print(k)
|
2017-07-09 15:20:01 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function print_mods()
|
2017-07-09 21:41:45 +02:00
|
|
|
for k,_ in pairs(global.scenario.variables.mods) do
|
2017-09-02 14:31:01 +02:00
|
|
|
player_print(k)
|
2017-07-09 15:20:01 +02:00
|
|
|
end
|
|
|
|
end
|