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RedMew/features/bot.lua

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1.9 KiB
Lua
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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Event.add(
defines.events.on_player_died,
function(event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print('PLAYER$die,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
end
end
)
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Event.add(
defines.events.on_player_respawned,
function(event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print('PLAYER$respawn,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
end
end
)
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Event.add(
defines.events.on_player_joined_game,
function(event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print('PLAYER$join,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
end
end
)
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Event.add(
defines.events.on_player_left_game,
function(event)
local player = event.player_index
if Game.get_player_by_index(player).name ~= nil then
print('PLAYER$leave,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
end
end
)
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function heartbeat()
--Do nothing, this is just so managepgm can call something as a heartbeat without any errors occurring
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end
function playerQuery()
if #game.connected_players == 0 then
print('output$pquery$none')
else
local response = 'output&pquery$'
for _, player in pairs(game.connected_players) do
local playerdata = player.name .. '-' .. player.force.name
response = response .. playerdata .. ','
end
print(response:sub(1, #str - 1))
end
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end