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--[[
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Hello there !
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This will add a player list with " ranks " to your server .
Oh .. and you can also " poke " a player .
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pokemessages = 80 % by redlabel
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To install , add : require " player_list "
to your scenario control.lua .
---MewMew---
things to do ( maybe )
make it sorted by time played
--]]
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local symbol_asc = " ▲ "
local symbol_desc = " ▼ "
local pokemessages = { " a stick " , " a leaf " , " a moldy carrot " , " a crispy slice of bacon " , " a french fry " , " a realistic toygun " , " a broomstick " , " a thirteen inch iron stick " , " a mechanical keyboard " , " a fly fishing cane " , " a selfie stick " , " an oversized fidget spinner " , " a thumb extender " , " a dirty straw " , " a green bean " , " a banana " , " an umbrella " , " grandpa's walking stick " , " live firework " , " a toilet brush " , " a fake hand " , " an undercooked hotdog " , " a slice of yesterday's microwaved pizza " , " bubblegum " , " a biter leg " , " grandma's toothbrush " , " charred octopus " , " a dollhouse bathtub " , " a length of copper wire " , " a decommissioned nuke " , " a smelly trout " , " an unopened can of deodorant " , " a stone brick " , " a half full barrel of lube " , " a half empty barrel of lube " , " an unexploded cannon shell " , " a blasting programmable speaker " , " a not so straight rail " , " a mismatched pipe to ground " , " a surplus box of landmines " , " decommissioned yellow rounds " , " an oily pumpjack shaft " , " a melted plastic bar in the shape of the virgin mary " , " a bottle of watermelon vitamin water " , " a slice of watermelon " , " a stegosaurus tibia " , " a basking musician's clarinet " , " a twig " , " an undisclosed pokey item " , " a childhood trophy everyone else got " , " a dead starfish " , " a titanium toothpick " , " a nail file " , " a stamp collection " , " a bucket of lego " , " a rolled up carpet " , " a rolled up WELCOME doormat " , " Bobby's favorite bone " , " an empty bottle of cheap vodka " , " a tattooing needle " , " a peeled cucumber " , " a stack of cotton candy " , " a signed baseball bat " , " that 5 dollar bill grandma sent for christmas " , " a stack of overdue phone bills " , " the 'relax' section of the white pages " , " a bag of gym clothes which never made it to the washing machine " , " a handful of peanut butter " , " a pheasant's feather " , " a rusty pickaxe " , " a diamond sword " , " the bill of rights of a banana republic " , " one of those giant airport Toblerone's " , " a long handed inserter " , " a wiimote " , " an easter chocolate rabbit " , " a ball of yarn the cat threw up " , " a slightly expired but perfectly edible cheese sandwich " , " conclusive proof of lizard people existence " , " a pen drive full of high res wallpapers " , " a pet hamster " , " an oversized goldfish " , " a one foot extension cord " , " a CD from Walmart's 1 dollar bucket " , " a magic wand " , " a list of disappointed people who believed in you " , " murder exhibit no. 3 " , " a paperback copy of 'Great Expectations' " , " a baby biter " , " a little biter fang " , " the latest diet fad " , " a belt that no longer fits you " , " an abandoned pet rock " , " a lava lamp " , " some spirit herbs " , " a box of fish sticks found at the back of the freezer " , " a bowl of tofu rice " , " a bowl of ramen noodles " , " a live lobster! " , " a miniature golf cart " , " dunce cap " , " a fully furnished x-mas tree " , " an orphaned power pole " , " an horphaned power pole " , " an box of overpriced girl scout cookies " , " the cheapest item from the yard sale " , " a Sharpie " , " a glowstick " , " a thick unibrow hair " , " a very detailed map of Kazakhstan " , " the official Factorio installation DVD " , " a Liberal Arts degree " , " a pitcher of Kool-Aid " , " a 1/4 pound vegan burrito " , " a bottle of expensive wine " , " a hamster sized gravestone " , " a counterfeit Cuban cigar " , " an old Nokia phone " , " a huge inferiority complex " , " a dead real state agent " , " a deck of tarot cards " , " unreleased Wikileaks documents " , " a mean-looking garden dwarf " , " the actual mythological OBESE cat " , " a telescope used to spy on the MILF next door " , " a fancy candelabra " , " the comic version of the Kama Sutra " , " an inflatable 'Netflix & chill' doll " , " whatever it is redlabel gets high on " , " Obama's birth certificate " , " a deck of Cards Against Humanity " , " a copy of META MEME HUMOR for Dummies " , " an abandoned, not-so-young-anymore puppy " , " one of those useless items advertised on TV " , " a genetic blueprint of a Japanese teen idol " }
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local function on_player_joined_game ( event )
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local player = game.players [ event.player_index ]
if not global.poke_spam_protection then global.poke_spam_protection = { } end
global.poke_spam_protection [ event.player_index ] = game.tick
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if not global.player_list_pokes_counter then global.player_list_pokes_counter = { } end
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if player.gui . top.player_list_button == nil then
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local button = player.gui . top.add ( { type = " sprite-button " , name = " player_list_button " , sprite = " item/heavy-armor " } )
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button.style . minimal_height = 38
button.style . minimal_width = 38
button.style . top_padding = 2
button.style . left_padding = 4
button.style . right_padding = 4
button.style . bottom_padding = 2
end
end
local function get_formatted_playtime ( x )
local y = x / 216000
y = tostring ( y )
local h = " "
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for i = 1 , 10 , 1 do
local z = string.sub ( y , i , i )
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if z == " . " then
break
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else
h = h .. z
end
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end
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local m = x % 216000
m = m / 3600
m = math.floor ( m )
m = tostring ( m )
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if h == " 0 " then
local str = m .. " minutes "
return str
else
local str = h .. " hours "
str = str .. m
str = str .. " minutes "
return str
end
end
local function get_rank ( player )
local m = player.online_time / 3600
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local ranks = {
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" item/iron-axe " , " item/burner-mining-drill " , " item/burner-inserter " , " item/stone-furnace " , " item/light-armor " , " item/steam-engine " ,
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" item/inserter " , " item/transport-belt " , " item/underground-belt " , " item/splitter " , " item/assembling-machine-1 " , " item/long-handed-inserter " , " item/electronic-circuit " , " item/electric-mining-drill " ,
" item/heavy-armor " , " item/steel-furnace " , " item/steel-axe " , " item/gun-turret " , " item/fast-transport-belt " , " item/fast-underground-belt " , " item/fast-splitter " , " item/assembling-machine-2 " , " item/fast-inserter " , " item/radar " , " item/filter-inserter " ,
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" item/defender-capsule " , " item/pumpjack " , " item/chemical-plant " , " item/solar-panel " , " item/advanced-circuit " , " item/modular-armor " , " item/accumulator " , " item/construction-robot " ,
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" item/distractor-capsule " , " item/stack-inserter " , " item/electric-furnace " , " item/express-transport-belt " , " item/express-underground-belt " , " item/express-splitter " , " item/assembling-machine-3 " , " item/processing-unit " , " item/power-armor " , " item/logistic-robot " , " item/laser-turret " ,
" item/stack-filter-inserter " , " item/destroyer-capsule " , " item/power-armor-mk2 " , " item/flamethrower-turret " , " item/beacon " ,
" item/steam-turbine " , " item/centrifuge " , " item/nuclear-reactor "
}
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--52 ranks
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local time_needed = 15 -- in minutes between rank upgrades
m = m / time_needed
m = math.floor ( m )
m = m + 1
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if m > # ranks then m = # ranks end
return ranks [ m ]
end
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local function get_sorted_list ( sort_by )
local player_list = { }
for i , player in pairs ( game.connected_players ) do
player_list [ i ] = { }
player_list [ i ] . rank = get_rank ( player )
player_list [ i ] . name = player.name
player_list [ i ] . played_time = get_formatted_playtime ( player.online_time )
player_list [ i ] . played_ticks = player.online_time
if not global.player_list_pokes_counter [ player.index ] then global.player_list_pokes_counter [ player.index ] = 0 end
player_list [ i ] . pokes = global.player_list_pokes_counter [ player.index ]
player_list [ i ] . player_index = player.index
end
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for i = # player_list , 1 , - 1 do
for i2 = # player_list , 1 , - 1 do
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if sort_by == " pokes_asc " then
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if player_list [ i ] . pokes > player_list [ i2 ] . pokes then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
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player_list [ i2 ] = a
end
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end
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if sort_by == " pokes_desc " then
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if player_list [ i ] . pokes < player_list [ i2 ] . pokes then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
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player_list [ i2 ] = a
end
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end
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if sort_by == " time_played_asc " then
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if player_list [ i ] . played_ticks > player_list [ i2 ] . played_ticks then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
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player_list [ i2 ] = a
end
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end
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if sort_by == " time_played_desc " then
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if player_list [ i ] . played_ticks < player_list [ i2 ] . played_ticks then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
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player_list [ i2 ] = a
end
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end
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if sort_by == " distance_asc " then
if global.scenario . variables.player_walk_distances [ player_list [ i ] . name ] > global.scenario . variables.player_walk_distances [ player_list [ i2 ] . name ] then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
player_list [ i2 ] = a
end
end
if sort_by == " distance_desc " then
if global.scenario . variables.player_walk_distances [ player_list [ i ] . name ] < global.scenario . variables.player_walk_distances [ player_list [ i2 ] . name ] then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
player_list [ i2 ] = a
end
end
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if sort_by == " name_asc " then
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if player_list [ i ] . name > player_list [ i2 ] . name then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
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player_list [ i2 ] = a
end
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end
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if sort_by == " name_desc " then
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if player_list [ i ] . name < player_list [ i2 ] . name then
local a = player_list [ i ]
local b = player_list [ i2 ]
player_list [ i ] = b
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player_list [ i2 ] = a
end
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end
end
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end
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return player_list
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end
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local function player_list_show ( player , sort_by )
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local frame = player.gui . left [ " player-list-panel " ]
if frame then frame.destroy ( ) end
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player.gui . left.direction = " horizontal "
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local frame = player.gui . left.add { type = " frame " , name = " player-list-panel " , direction = " vertical " }
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frame.style . minimal_width = 540
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frame.style . top_padding = 8
frame.style . left_padding = 8
frame.style . right_padding = 8
frame.style . bottom_padding = 8
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local player_list_panel_header_table = frame.add { type = " table " , name = " player_list_panel_header_table " , colspan = 5 }
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local label = player_list_panel_header_table.add { type = " label " , name = " player_list_panel_header_1 " , caption = " " .. # game.connected_players }
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label.style . font = " default-game "
label.style . font_color = { r = 0.00 , g = 0.00 , b = 0.00 }
label.style . minimal_width = 35
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local str = " "
if sort_by == " name_asc " then str = symbol_asc .. " " end
if sort_by == " name_desc " then str = symbol_desc .. " " end
local label = player_list_panel_header_table.add { type = " label " , name = " player_list_panel_header_2 " , caption = str .. " Players online " }
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label.style . font = " default-listbox "
label.style . font_color = { r = 0.98 , g = 0.66 , b = 0.22 }
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label.style . minimal_width = 160
label.style . maximal_width = 160
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str = " "
if sort_by == " time_played_asc " then str = symbol_asc .. " " end
if sort_by == " time_played_desc " then str = symbol_desc .. " " end
local label = player_list_panel_header_table.add { type = " label " , name = " player_list_panel_header_3 " , caption = str .. " Time played " }
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label.style . font = " default-listbox "
label.style . font_color = { r = 0.98 , g = 0.66 , b = 0.22 }
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label.style . minimal_width = 130
label.style . maximal_width = 130
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str = " "
if sort_by == " distance_asc " then str = symbol_asc .. " " end
if sort_by == " distance_desc " then str = symbol_desc .. " " end
local label = player_list_panel_header_table.add { type = " label " , name = " player_list_panel_header_4 " , caption = str .. " Distance walked " }
label.style . font = " default-listbox "
label.style . font_color = { r = 0.98 , g = 0.66 , b = 0.22 }
label.style . minimal_width = 160
label.style . maximal_width = 160
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str = " "
if sort_by == " pokes_asc " then str = symbol_asc .. " " end
if sort_by == " pokes_desc " then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = " label " , name = " player_list_panel_header_5 " , caption = str .. " Poke " }
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label.style . font = " default-listbox "
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label.style . font_color = { r = 0.98 , g = 0.66 , b = 0.22 }
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label.style . minimal_width = 35
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local player_list_panel_table = frame.add { type = " scroll-pane " , name = " scroll_pane " , direction = " vertical " , horizontal_scroll_policy = " never " , vertical_scroll_policy = " auto " }
player_list_panel_table.style . maximal_height = 530
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player_list_panel_table = player_list_panel_table.add { type = " table " , name = " player_list_panel_table " , colspan = 5 }
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local player_list = get_sorted_list ( sort_by )
for i = 1 , # player_list , 1 do
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local sprite = player_list_panel_table.add { type = " sprite " , name = " player_rank_sprite_ " .. i , sprite = player_list [ i ] . rank }
sprite.style . minimal_width = 35
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local label = player_list_panel_table.add { type = " label " , name = " player_list_panel_player_names_ " .. i , caption = player_list [ i ] . name }
label.style . font = " default "
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label.style . font_color = {
r = .4 + game.players [ player_list [ i ] . player_index ] . color.r * 0.6 ,
g = .4 + game.players [ player_list [ i ] . player_index ] . color.g * 0.6 ,
b = .4 + game.players [ player_list [ i ] . player_index ] . color.b * 0.6 ,
}
label.style . minimal_width = 160
label.style . maximal_width = 160
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local label = player_list_panel_table.add { type = " label " , name = " player_list_panel_player_time_played_ " .. i , caption = player_list [ i ] . played_time }
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label.style . minimal_width = 130
label.style . maximal_width = 130
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local label = player_list_panel_table.add { type = " label " , name = " player_list_panel_player_distance_ " .. i , caption = round ( global.scenario . variables.player_walk_distances [ player_list [ i ] . name ] / 1000 , 1 ) .. " km " }
label.style . minimal_width = 160
label.style . maximal_width = 160
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local flow = player_list_panel_table.add { type = " flow " , name = " button_flow_ " .. i , direction = " horizontal " }
flow.add { type = " label " , name = " button_spacer_ " .. i , caption = " " }
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local button = flow.add { type = " button " , name = " poke_player_ " .. player_list [ i ] . name , caption = player_list [ i ] . pokes }
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button.style . font = " default "
label.style . font_color = { r = 0.83 , g = 0.83 , b = 0.83 }
button.style . minimal_height = 30
button.style . minimal_width = 30
button.style . maximal_height = 30
button.style . maximal_width = 30
button.style . top_padding = 0
button.style . left_padding = 0
button.style . right_padding = 0
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button.style . bottom_padding = 0
end
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end
local function on_gui_click ( event )
if not ( event and event.element and event.element . valid ) then return end
local player = game.players [ event.element . player_index ]
local name = event.element . name
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if ( name == " player_list_button " ) then
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if player.gui . left [ " player-list-panel " ] then
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player.gui . left [ " player-list-panel " ] . destroy ( )
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else
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player_list_show ( player , " time_played_desc " )
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end
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end
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if ( name == " player_list_panel_header_2 " ) then
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if string.find ( event.element . caption , symbol_desc ) then
player_list_show ( player , " name_asc " )
else
player_list_show ( player , " name_desc " )
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end
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end
if ( name == " player_list_panel_header_3 " ) then
if string.find ( event.element . caption , symbol_desc ) then
player_list_show ( player , " time_played_asc " )
else
player_list_show ( player , " time_played_desc " )
end
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end
if ( name == " player_list_panel_header_4 " ) then
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if string.find ( event.element . caption , symbol_desc ) then
player_list_show ( player , " distance_asc " )
else
player_list_show ( player , " distance_desc " )
end
end
if ( name == " player_list_panel_header_5 " ) then
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if string.find ( event.element . caption , symbol_desc ) then
player_list_show ( player , " pokes_asc " )
else
player_list_show ( player , " pokes_desc " )
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end
end
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--Poke other players
if event.element . type == " button " then
local x = string.find ( name , " poke_player_ " )
if x ~= nil then
local y = string.len ( event.element . name )
local poked_player = string.sub ( event.element . name , 13 , y )
if player.name ~= poked_player then
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local x = global.poke_spam_protection [ event.element . player_index ] + 240
if x < game.tick then
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local str = " >> "
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str = str .. player.name
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str = str .. " has poked "
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str = str .. poked_player
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str = str .. " with "
local z = math.random ( 1 , # pokemessages )
str = str .. pokemessages [ z ]
str = str .. " << "
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game.print ( str )
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global.poke_spam_protection [ event.element . player_index ] = game.tick
local p = game.players [ poked_player ]
global.player_list_pokes_counter [ p.index ] = global.player_list_pokes_counter [ p.index ] + 1
end
end
end
end
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end
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function player_list_on_12_seconds ( )
for _ , player in pairs ( game.connected_players ) do
if player.gui . left [ " player-list-panel " ] then
local sort_method
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_2 . caption , symbol_desc ) then sort_method = " name_desc " end
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_2 . caption , symbol_asc ) then sort_method = " name_asc " end
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_3 . caption , symbol_desc ) then sort_method = " time_played_desc " end
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_3 . caption , symbol_asc ) then sort_method = " time_played_asc " end
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_4 . caption , symbol_desc ) then sort_method = " distance_desc " end
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_4 . caption , symbol_asc ) then sort_method = " distance_asc " end
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_5 . caption , symbol_desc ) then sort_method = " pokes_desc " end
if string.find ( player.gui . left [ " player-list-panel " ] . player_list_panel_header_table.player_list_panel_header_5 . caption , symbol_asc ) then sort_method = " pokes_asc " end
player.gui . left [ " player-list-panel " ] . destroy ( )
player_list_show ( player , sort_method )
2017-06-30 18:15:50 +02:00
end
end
end
2017-07-06 19:16:13 +02:00
Event.register ( defines.events . on_player_joined_game , on_player_joined_game )
2017-07-18 23:12:20 +02:00
Event.register ( defines.events . on_gui_click , on_gui_click )