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RedMew/map_gen/presets/dna.lua

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--[[
This map uses custom ore gen. When generating the map, under the resource settings tab use Size = 'None' for all resources.
]]
map_gen_decoratives = false -- Generate our own decoratives
map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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--require "map_gen.shared.generate_not_threaded"
require "map_gen.shared.generate"
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local ball_r = 16
local big_circle = circle_builder(ball_r)
local small_circle = circle_builder(0.6 * ball_r)
local ribben = {big_circle}
local count = 8
local angle = math.pi / count
local offset_x = 32
local offset_y = 96
for i= 1, count do
local x = offset_x * i
local y = offset_y * math.sin(angle * i)
local c = translate(big_circle, x, y)
table.insert(ribben, c)
end
for i= 0, count - 1 do
local j = i + 0.5
local x = offset_x * j
local y = offset_y * math.sin(angle * j)
local c = translate(small_circle, x, y)
table.insert(ribben, c)
end
ribben = compound_or(ribben)
local function value(mult,base)
return function(a, b)
return mult * (math.abs(a) + math.abs(b)) + base
end
end
local oil_shape = circle_builder(0.16 * ball_r)
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oil_shape = throttle_world_xy(oil_shape, 1, 4, 1, 4)
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local resources =
{
resource_module_builder(circle_builder(0.2 * ball_r), "iron-ore", value(0.5, 750)),
resource_module_builder(circle_builder(0.2 * ball_r), "copper-ore", value(0.5, 750)),
resource_module_builder(circle_builder(0.15 * ball_r), "stone", value(0.2, 400)),
resource_module_builder(circle_builder(0.05 * ball_r), "uranium-ore", value(0.2, 600)),
resource_module_builder(oil_shape, "crude-oil", value(60, 160000)),
resource_module_builder(circle_builder(0.2 * ball_r), "coal", value(0.2, 600)),
resource_module_builder(circle_builder(0.2 * ball_r), "iron-ore", value(0.5, 750))
}
local lines = {}
local lines_circle = circle_builder(0.6 * ball_r)
for i = 1, count - 1 do
local x = offset_x * i
local y = offset_y * math.sin(angle * i)
local l = rectangle_builder(2, 2 * y + ball_r)
l = translate(l, x, 0)
local c = lines_circle
c = builder_with_resource(c, resources[i])
c = change_map_gen_collision_tile(c,"water-tile", "grass-1")
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local c = translate(c, x, 0)
table.insert(lines, c)
table.insert(lines, l)
end
lines = compound_or(lines)
local dna = compound_or{lines, ribben, flip_y(ribben)}
local widith = offset_x * count
dna = translate(dna, -widith/ 2, 0)
local map = single_x_pattern_builder(dna, widith)
--[[
local dna1 = single_pattern_builder(dna, widith, 6 * widith)
local dna2 = single_pattern_builder(dna, widith, 8 * widith)
dna2 = rotate(dna2, degrees(60))
dna2 = translate(dna2, -3 * widith, 0)
local dna3 = single_pattern_builder(dna, widith, 8 * widith)
local dna3 = rotate(dna3, degrees(120))
dna3 = translate(dna3, 3 * widith, 0)
local map = compound_or{dna1, dna2, dna3}
]]
map = translate(map, -widith/2, 0)
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local sea = sine_fill_builder(512, 208)
sea = compound_or{line_x_builder(2), sea, flip_y(sea)}
sea = change_tile(sea, true, "water")
sea = spawn_fish(sea, 0.005)
map = compound_or{map, sea}
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map = rotate(map, degrees(45))
local start_circle = circle_builder(0.3 * ball_r)
local iron = builder_with_resource(scale(start_circle,0.5,0.5), resource_module_builder(full_builder, "iron-ore", value(0, 700)))
local copper = builder_with_resource(scale(start_circle,0.5,0.5), resource_module_builder(full_builder, "copper-ore", value(0, 500)))
local stone = builder_with_resource(scale(start_circle,0.5,0.5), resource_module_builder(full_builder, "stone", value(0, 250)))
local oil = builder_with_resource(scale(start_circle,0.1,0.1), resource_module_builder(full_builder, "crude-oil", value(0, 40000)))
local coal = builder_with_resource(scale(start_circle,0.5,0.5), resource_module_builder(full_builder, "coal", value(0, 800)))
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local start = compound_or
{
translate(iron, 0, -9),
translate(copper, 0, 9),
translate(stone, -9, 0),
translate(oil, 9, 9),
translate(coal, 9, 0),
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}
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--start = change_map_gen_collision_tile(start,"water-tile", "grass-1")
start = compound_or{start, big_circle}
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map = choose(big_circle, start, map)
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map = change_map_gen_collision_tile(map, "water-tile", "grass-1")
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map = scale(map, 6, 6)
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return map