2018-11-15 21:53:28 +02:00
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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2018-11-16 00:58:21 +02:00
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local info = require 'features.gui.info'
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2018-11-15 21:53:28 +02:00
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local function player_created(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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if (global.scenario.config.fish_market.enable) then
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player.insert {name = MARKET_ITEM, count = 10}
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end
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player.insert {name = 'iron-gear-wheel', count = 8}
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player.insert {name = 'iron-plate', count = 16}
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2018-11-16 00:58:21 +02:00
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player.print('Trouble chatting? Change the keybinding in:')
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player.print('Options -> Controls -> Toggle Lua console')
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2018-11-15 21:53:28 +02:00
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local gui = player.gui
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gui.top.style = 'slot_table_spacing_horizontal_flow'
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gui.left.style = 'slot_table_spacing_vertical_flow'
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2018-11-16 00:58:21 +02:00
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if info ~= nil then
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info.show_info({player = player})
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end
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2018-11-15 21:53:28 +02:00
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end
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Event.add(defines.events.on_player_created, player_created)
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