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local Event = require ' utils.event '
local Game = require ' utils.game '
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local Utils = require ' utils.core '
local Timestamp = require ' utils.timestamp '
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local ErrorLogging = require ' utils.error_logging '
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local Rank = require ' features.rank_system '
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local Donator = require ' features.donator '
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local Server = require ' features.server '
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local Ranks = require ' resources.ranks '
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local insert = table.insert
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local format = string.format
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local next = next
local serialize = serpent.line
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local match = string.match
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local gmatch = string.gmatch
local get_rank_name = Rank.get_rank_name
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local Command = { }
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local deprecated_command_alternatives = {
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[ ' silent-command ' ] = ' dc ' ,
[ ' sc ' ] = ' dc ' ,
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[ ' tpplayer ' ] = ' tp <player> ' ,
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[ ' tppos ' ] = ' tp ' ,
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[ ' tpmode ' ] = ' tp mode ' ,
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[ ' color-redmew ' ] = ' redmew-color '
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}
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local notify_on_commands = {
[ ' version ' ] = ' RedMew has a version as well, accessible via /redmew-version ' ,
[ ' color ' ] = ' RedMew allows color saving and a color randomizer: check out /redmew-color ' ,
[ ' ban ' ] = ' In case your forgot: please remember to include a message on how to appeal a ban '
}
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local option_names = {
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[ ' description ' ] = ' A description of the command ' ,
[ ' arguments ' ] = ' A table of arguments, example: {"foo", "bar"} would map the first 2 arguments to foo and bar ' ,
[ ' default_values ' ] = ' A default value for a given argument when omitted, example: {bar = false} ' ,
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[ ' required_rank ' ] = ' Set this to determins what rank is required to execute a command ' ,
[ ' donator_only ' ] = ' Set this to true if only donators may execute this command ' ,
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[ ' debug_only ' ] = ' Set this to true if it should be registered when _DEBUG is true ' ,
[ ' cheat_only ' ] = ' Set this to true if it should be registered when _CHEATS is true ' ,
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[ ' allowed_by_server ' ] = ' Set to true if the server (host) may execute this command ' ,
[ ' allowed_by_player ' ] = ' Set to false to disable players from executing this command ' ,
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[ ' log_command ' ] = ' Set to true to log commands. Always true when admin is required ' ,
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[ ' capture_excess_arguments ' ] = ' Allows the last argument to be the remaining text in the command ' ,
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[ ' custom_help_text ' ] = ' Sets a custom help text to override the auto-generated help '
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}
---Validates if there aren't any wrong fields in the options.
---@param command_name string
---@param options table
local function assert_existing_options ( command_name , options )
local invalid = { }
for name , _ in pairs ( options ) do
if not option_names [ name ] then
insert ( invalid , name )
end
end
if next ( invalid ) then
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error ( format ( " The following options were given to the command '%s' but are invalid: %s " , command_name , serialize ( invalid ) ) ) -- command.error_bad_option when bug fixed
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end
end
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---Adds a command to be executed.
---
---Options table accepts the following structure: {
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--- description = 'A description of the command',
--- arguments = {'foo', 'bar'}, -- maps arguments to these names in the given sequence
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--- default_values = {bar = false}, -- gives a default value to 'bar' when omitted
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--- required_rank = Ranks.regular, -- defaults to Ranks.guest
--- donator_only = true, -- defaults to false
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--- debug_only = true, -- registers the command if _DEBUG is set to true, defaults to false
--- cheat_only = true, -- registers the command if _CHEATS is set to true, defaults to false
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--- allowed_by_server = true, -- lets the server execute this, defaults to false
--- allowed_by_player = false, -- lets players execute this, defaults to true
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--- log_command = true, -- defaults to false unless admin only, then always true
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--- capture_excess_arguments = true, -- defaults to false, captures excess arguments in the last argument, useful for sentences
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---}
---
---The callback receives the following arguments:
--- - arguments (indexed by name, value is extracted from the parameters)
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--- - the LuaPlayer or nil if it doesn't exist (such as the server player)
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--- - the game tick in which the command was executed
---
---@param command_name string
---@param options table
---@param callback function
function Command . add ( command_name , options , callback )
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local description = options.description or { ' command.undocumented_command ' }
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local arguments = options.arguments or { }
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local default_values = options.default_values or { }
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local required_rank = options.required_rank or Ranks.guest
local donator_only = options.donator_only or false
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local debug_only = options.debug_only or false
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local cheat_only = options.cheat_only or false
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local capture_excess_arguments = options.capture_excess_arguments or false
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local custom_help_text = options.custom_help_text or false
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local allowed_by_server = options.allowed_by_server or false
local allowed_by_player = options.allowed_by_player
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local log_command = options.log_command or ( required_rank >= Ranks.admin ) or false
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local argument_list_size = table_size ( arguments )
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local argument_list = ' '
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assert_existing_options ( command_name , options )
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if nil == options.allowed_by_player then
allowed_by_player = true
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end
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if ( not _DEBUG and debug_only ) and ( not _CHEATS and cheat_only ) then
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return
end
if not allowed_by_player and not allowed_by_server then
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error ( format ( " The command %s is not allowed by the server nor player, please enable at least one of them. " , command_name ) ) -- command.error_no_player_no_server when bug fixed
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end
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for index , argument_name in pairs ( arguments ) do
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local argument_display = argument_name
for default_value_name , _ in pairs ( default_values ) do
if default_value_name == argument_name then
argument_display = argument_display .. ' :optional '
break
end
end
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if argument_list_size == index and capture_excess_arguments then
argument_display = argument_display .. ' :sentence '
end
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argument_list = format ( ' %s<%s> ' , argument_list , argument_display )
end
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local extra = { ' ' }
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if allowed_by_server and not allowed_by_player then
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extra = { ' command.server_only ' }
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elseif allowed_by_player and ( required_rank > Ranks.guest ) then
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extra = { ' command.required_rank ' , get_rank_name ( required_rank ) }
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elseif allowed_by_player and donator_only then
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extra = { ' command.donator_only ' }
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end
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local help_text = { ' command.help_text_format ' , ( custom_help_text or argument_list ) , description , extra }
commands.add_command (
command_name ,
help_text ,
function ( command )
local print -- custom print reference in case no player is present
local player = game.player
local player_name = player and player.valid and player.name or ' <server> '
if not player or not player.valid then
print = log
if not allowed_by_server then
print ( { ' command.not_allowed_by_server ' , command_name } )
return
end
else
print = player.print
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if not allowed_by_player then
print ( { ' command.not_allowed_by_players ' , command_name } )
return
end
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if Rank.less_than ( player_name , required_rank ) then
print ( { ' command.higher_rank_needed ' , command_name , get_rank_name ( required_rank ) } )
return
end
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if donator_only and not Donator.is_donator ( player_name ) then
print ( { ' command.not_allowed_by_non_donators ' , command_name } )
return
end
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end
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local named_arguments = { }
local from_command = { }
local raw_parameter_index = 1
for param in gmatch ( command.parameter or ' ' , ' %S+ ' ) do
if capture_excess_arguments and raw_parameter_index == argument_list_size then
if not from_command [ raw_parameter_index ] then
from_command [ raw_parameter_index ] = param
else
from_command [ raw_parameter_index ] = from_command [ raw_parameter_index ] .. ' ' .. param
end
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else
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from_command [ raw_parameter_index ] = param
raw_parameter_index = raw_parameter_index + 1
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end
end
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local errors = { }
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for index , argument in pairs ( arguments ) do
local parameter = from_command [ index ]
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if not parameter then
for default_value_name , default_value in pairs ( default_values ) do
if default_value_name == argument then
parameter = default_value
break
end
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end
end
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if parameter == nil then
insert ( errors , { ' command.fail_missing_argument ' , argument , command_name } )
else
named_arguments [ argument ] = parameter
end
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end
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local return_early = false
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for _ , error in pairs ( errors ) do
return_early = true
print ( error )
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end
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if return_early then
return
end
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if log_command then
local tick = ' pre-game '
if game then
tick = Utils.format_time ( game.tick )
end
local server_time = Server.get_current_time ( )
if server_time then
server_time = format ( ' (Server time: %s) ' , Timestamp.to_string ( server_time ) )
else
server_time = ' '
end
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log ( { ' command.log_entry ' , server_time , tick , ( required_rank >= Ranks.admin ) and ' Admin ' or ' Player ' , player_name , command_name , serialize ( named_arguments ) } )
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end
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local success , error =
pcall (
function ( )
callback ( named_arguments , player , command.tick )
end
)
if not success then
local serialized_arguments = serialize ( named_arguments )
if _DEBUG then
print ( { ' command.error_while_running_debug ' , player_name , command_name , serialized_arguments } )
print ( error )
ErrorLogging.generate_error_report ( error )
return
end
print ( { ' command.warn_player_of_error ' , command_name } )
local err = { ' command.error_log ' , command_name , serialized_arguments , error }
log ( err )
ErrorLogging.generate_error_report ( err )
end
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end
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)
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end
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--- Trigger messages on deprecated or defined commands, ignores the server
local function on_command ( event )
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if not event.player_index then
return
end
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local alternative = deprecated_command_alternatives [ event.command ]
if alternative then
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local player = Game.get_player_by_index ( event.player_index )
if player then
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player.print ( { ' command.warn_deprecated_command ' , event.command , alternative } )
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end
end
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local notification = notify_on_commands [ event.command ]
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if notification and event.player_index then
local player = Game.get_player_by_index ( event.player_index )
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if player then
player.print ( notification )
end
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end
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end
--- Traps command errors if not in DEBUG.
if not _DEBUG then
local old_add_command = commands.add_command
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commands.add_command = function ( name , desc , func ) -- luacheck: ignore 122
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old_add_command (
name ,
desc ,
function ( cmd )
local success , error = pcall ( func , cmd )
if not success then
log ( error )
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Game.player_print ( { ' command.failed_command ' , cmd.name } )
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end
end
)
end
end
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Event.add ( defines.events . on_console_command , on_command )
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return Command