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Fish Market update. Better description for boosts and train savior item (#389)

* Changed small-plane

* Updated boost description

* Clarified train savior item from market

* Fixed SHIFT click on train savior item
This commit is contained in:
Simon
2018-11-18 16:23:51 +01:00
committed by Valansch
parent 988713d258
commit 00c5f8c8ab
4 changed files with 11 additions and 5 deletions

View File

@@ -322,6 +322,12 @@ local function market_item_purchased(event)
boost_player_miningspeed(player, market)
end
if event.offer_index == 3 then -- train saviour item
local player = Game.get_player_by_index(player_index)
local train_savior_item = Market_items[offer_index].item
player.insert{name=train_savior_item, count=event.count}
end
--[[
if event.offer_index == 2 then
player.remove_item({name="small-plane", count=event.count})

View File

@@ -10,8 +10,8 @@ local saviour_token_name = 'small-plane' -- item name for what saves players
local saviour_timeout = 180 -- number of ticks players are train immune after getting hit (roughly)
table.insert(
Market_items,
{price = {{Market_items.market_item, 100}}, offer = {type = 'give-item', item = saviour_token_name}}
Market_items, 3,
{price = {{Market_items.market_item, 100}}, offer = {type = 'nothing', effect_description = 'Train Immunity (+1 ' .. saviour_token_name .. ')\nEach ' .. saviour_token_name .. ' in your inventory will save you\nfrom being killed by a train once\n\nPrice: 100 '..Market_items.market_item..'s'}, item = saviour_token_name}
)
local remove_stack = {name = saviour_token_name, count = 1}