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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-17 21:08:08 +02:00

Load apocalypse

This commit is contained in:
plague006 2019-02-18 01:56:36 -05:00
parent 7c29683b2e
commit 0155498a20
2 changed files with 9 additions and 4 deletions

View File

@ -41,7 +41,7 @@ global.config = {
},
-- time before a player gets the auto-trusted rank, allowing them access to the deconstructions planner, nukes, etc.
rank_system = {
time_for_trust = 3*60*60*60, -- 3 hours
time_for_trust = 3 * 60 * 60 * 60, -- 3 hours
everyone_is_regular = false
},
-- saves players' lives if they have a small-plane in their inventory, also adds the small-plane to the market and must therefor be loaded first
@ -93,7 +93,6 @@ global.config = {
-- the coordinates at which the standard market will be created
standard_market_location = {x = 0, y = -5},
currency = currency,
-- defines the chance that killing an entity will drop coins and the min and max it can drop upon death
entity_drop_amount = {
['biter-spawner'] = {low = 5, high = 15, chance = 1},
@ -101,7 +100,6 @@ global.config = {
['small-worm-turret'] = {low = 2, high = 8, chance = 1},
['medium-worm-turret'] = {low = 5, high = 15, chance = 1},
['big-worm-turret'] = {low = 10, high = 20, chance = 1},
-- default is 0, no chance of coins dropping from biters/spitters
['small-biter'] = {low = 1, high = 5, chance = 0},
['small-spitter'] = {low = 1, high = 2, chance = 0},
@ -274,7 +272,7 @@ global.config = {
enabled = true
},
-- sets the day/night cycle or a fixed light level. use_day_night_cycle and use_fixed_brightness are mutually exclusive
day_night ={
day_night = {
-- enables/disables the module
enabled = false,
-- for info on day/night cycles see https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle
@ -289,6 +287,10 @@ global.config = {
-- brightness is a number between 0.15 and 1
use_fixed_brightness = false,
fixed_brightness = 0.5
},
-- enables a command which allows for an end-game event
apocalypse = {
enabled = true
}
}

View File

@ -82,6 +82,9 @@ end
if config.day_night.enabled then
require 'map_gen.shared.day_night'
end
if config.apocalypse.enabled then
require 'features.apocalypse'
end
-- GUIs
-- The order determines the order they appear from left to right.