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mirror of https://github.com/Refactorio/RedMew.git synced 2025-09-16 09:16:22 +02:00

Added tendril generation modes, removed old cluster generation method

This commit is contained in:
Rdjrjqouqcu
2018-11-15 21:01:08 -05:00
parent 2f87fce7bb
commit 01a80062ea
2 changed files with 455 additions and 245 deletions

View File

@@ -172,49 +172,9 @@ local Config = {
ScatteredResources = { ScatteredResources = {
enabled = true, enabled = true,
-- ============== -- determines how distance is measured
-- Debug settings distance = function (x, y) return math.abs(x) + math.abs(y) end,
-- ============== --distance = function (x, y) return math.sqrt(x * x + y * y) end,
-- shows the ore locations, only use when debugging (cluster mode)
display_resource_fields = false,
-- shows the ore locations, only use when debugging (compound_cluster_mode)
display_compound_ore_locations = false,
-- ===========================================================
-- These settings affects both scattered_mode and cluster_mode
-- ===========================================================
-- percentage of resource added to the sum. 100 tiles means
-- 10% more resources with a distance_richness_modifier of 10
-- 20% more resources with a distance_richness_modifier of 5
distance_richness_modifier = 7,
-- increases the amount of liquids that need pumping
liquid_value_modifiers = {
['crude-oil'] = 750,
},
-- weights per resource of spawning
resource_weights = {
['coal'] = 160,
['copper-ore'] = 215,
['iron-ore'] = 389,
['stone'] = 212,
['uranium-ore'] = 21,
['crude-oil'] = 3,
},
-- minimum distance from the spawn point required before it spawns
minimum_resource_distance = {
['coal'] = 16,
['copper-ore'] = 18,
['iron-ore'] = 18,
['stone'] = 15,
['uranium-ore'] = 86,
['crude-oil'] = 57,
},
-- defines the weights of which resource_richness_value to spawn -- defines the weights of which resource_richness_value to spawn
resource_richness_weights = { resource_richness_weights = {
@@ -236,6 +196,19 @@ local Config = {
['jackpot'] = {2001, 5000}, ['jackpot'] = {2001, 5000},
}, },
-- increases the amount of resources by flat multiplication to initial amount
-- highly suggested to use for fluids so their yield is reasonable
resource_type_scalar = {
['crude-oil'] = 750,
},
-- ==============
-- Debug settings
-- ==============
-- shows the ore locations, only use when debugging (compound_cluster_mode)
display_ore_clusters = true,
-- ======================= -- =======================
-- Scattered mode settings -- Scattered mode settings
-- ======================= -- =======================
@@ -244,60 +217,53 @@ local Config = {
scattered_mode = true, scattered_mode = true,
-- defines the increased chance of spawning resources -- defines the increased chance of spawning resources
-- calculated_probability = resource_probability + ((distance / distance_probability_modifier) / 100) -- calculated_probability = resource_probability + ((distance / scattered_distance_probability_modifier) / 100)
distance_probability_modifier = 10, -- this means the chance increases by 1% every DISTANCE tiles up to the max_probability
scattered_distance_probability_modifier = 10,
-- min percentage of chance that resources will spawn after mining -- min percentage of chance that resources will spawn after mining
resource_probability = 0.01, scattered_min_probability = 0.01,
-- max chance of spawning resources based on resource_probability + calculated distance_probability_modifier -- max chance of spawning resources based on resource_probability + calculated scattered_distance_probability_modifier
max_resource_probability = 0.30, scattered_max_probability = 0.10,
-- ===================== -- percentage of resource added to the sum. 100 tiles means
-- Cluster mode settings -- 10% more resources with a distance_richness_modifier of 10
-- ===================== -- 20% more resources with a distance_richness_modifier of 5
scattered_distance_richness_modifier = 7,
-- multiplies probability only if cluster mode is enabled
scattered_cluster_probability_multiplier = 0.5,
-- multiplies yield only if cluster mode is enabled
scattered_cluster_yield_multiplier = 1.7,
-- weights per resource of spawning
scattered_resource_weights = {
['coal'] = 160,
['copper-ore'] = 215,
['iron-ore'] = 389,
['stone'] = 212,
['uranium-ore'] = 21,
['crude-oil'] = 3,
},
-- creates clusters of ore with higher yields and frequency instead of evenly scattered ore -- minimum distance from the spawn point required before it spawns
-- lowers max resource max_resource_probability to 50% of the original value scattered_minimum_resource_distance = {
cluster_mode = true, ['coal'] = 16,
['copper-ore'] = 18,
-- value between -1 and 1, higher value means stronger variance between coordinates ['iron-ore'] = 18,
-- (this means smaller, more frequent ore patches) ['stone'] = 15,
noise_variance = 0.04, ['uranium-ore'] = 86,
['crude-oil'] = 57,
-- a value between 0 and 1 that triggers the spawning of resource based on noise },
-- (lower values have larger patches, 0 means ~50% of the map is ore)
noise_resource_threshold = 0.40,
-- raw multiplier for ore content in cluster mode
cluster_yield_multiplier = 1.7,
-- ============================== -- ==============================
-- Compound cluster mode settings -- Compound cluster mode settings
-- ============================== -- ==============================
-- creates compound clusters of ores defined by a layered ore-gen -- creates compound clusters of ores defined by a layered ore-gen
compound_cluster_mode = false, cluster_mode = true,
-- defines the weights of which resource_richness_value range to spawn
compound_cluster_richness_weights = {
['scarce'] = 440,
['low'] = 350,
['sufficient'] = 164,
['good'] = 30,
['plenty'] = 10,
['jackpot'] = 6,
},
-- defines the min and max range of base quantity for ores to spawn
compound_cluster_richness_values = {
['scarce'] = {1, 200},
['low'] = {201, 400},
['sufficient'] = {401, 750},
['good'] = {751, 1200},
['plenty'] = {1201, 2000},
['jackpot'] = {2001, 5000},
},
-- in compound cluster mode, final ore quantities are generated by the following procedure: -- in compound cluster mode, final ore quantities are generated by the following procedure:
-- iterate through each cluster checking the following conditions -- iterate through each cluster checking the following conditions
@@ -309,29 +275,49 @@ local Config = {
-- if distance < distances[resource_type], check the next cluster -- if distance < distances[resource_type], check the next cluster
-- a range of values is selected from richness_values based on richness_weights -- a range of values is selected from richness_values based on richness_weights
-- base_amount = a random value from within the selected range of values -- base_amount = a random value from within the selected range of values
-- amount is adjusted by 1 + 0.01*(distance / distance_richness) -- amount is multiplied by cluster yield
-- amount is multiplied by 1 + 0.01*(distance / distance_richness)
-- this means every distance_richness tiles, the quantity increases by 1% -- this means every distance_richness tiles, the quantity increases by 1%
-- if the resource_type has an entry in the type_scalar -- if the resource_type has an entry in the type_scalar
-- then the amount is multiplied by the scalar -- then the amount is multiplied by the scalar
-- the resource is then generated and no further clusters are checked -- the resource is then generated and no further clusters are checked
-- increases the amount of ore by flat multiplication to initial amount
-- highly suggested to use for fluids so their yield is reasonable
compound_cluster_type_scalar = {
['crude-oil'] = 750,
},
-- defines all ore patches to be generated. Add as many clusters as -- defines all ore patches to be generated. Add as many clusters as
-- needed. Clusters listed first have a higher placement priority over -- needed. Clusters listed first have a higher placement priority over
-- the latter clusters -- the latter clusters
compound_clusters = { --
-- noise types:
{variance=0.04, -- cluster: same as vanilla factorio generation
threshold=0.40, -- skip: skips this cluster
yield=1.7, -- connected_tendril: long ribbons of ore
-- fragmented_tendril: long ribbons of ore that occur when inside another
-- region of ribbons
--
-- noise source types and configurations
-- perlin: same as vanilla factorio generation
-- variance: increase to make patches closer together and smaller
-- note that this is the inverse of the cluster_mode variance
-- threshold: increase to shrink size of patches
-- simplex: similar to perlin
-- zero: does nothing with this source
-- one: adds the weight directly to the noise calculation
clusters = {
-- start the next line with 3 dashes to enable default single cluster mode
-- or with 2 dashes to disable it
---[[ Single clusters
{
yield=1.0,
min_distance=30, min_distance=30,
distance_richness=7, distance_richness=7,
noise="perlin", noise_settings = {
type = "cluster",
threshold = 0.40,
sources = {
{variance=25, weight = 1, offset = 000, type="perlin"},
}
},
weights = { weights = {
['coal'] = 160, ['coal'] = 160,
['copper-ore'] = 215, ['copper-ore'] = 215,
@@ -348,23 +334,240 @@ local Config = {
['uranium-ore'] = 86, ['uranium-ore'] = 86,
['crude-oil'] = 57, ['crude-oil'] = 57,
}, }, }, },
--]]
-- { variance=0.04,
-- threshold=0.40, -- start the next line with 3 dashes to enable default tendril mode
-- yield=1.7, -- or with 2 dashes to disable it
-- min_distance=18,
-- distance_richness=7, --[[ Tendril clusters
-- noise="perlin", { -- tendril default large
-- weights = { yield=1.5,
-- ['copper-ore'] = 1, min_distance=30,
-- ['iron-ore'] = 2, distance_richness=7,
-- ['skip'] = 2, noise_settings = {
-- }, type = "connected_tendril",
-- distances = { threshold = 0.05,
-- }, }, sources = {
{variance=350*2, weight = 1.000, offset = 000, type="simplex"},
{variance=200*2, weight = 0.350, offset = 150, type="simplex"},
{variance=050*2, weight = 0.050, offset = 300, type="simplex"},
{variance=020*2, weight = 0.015, offset = 450, type="simplex"},
}
},
weights = {
['coal'] = 160,
['copper-ore'] = 215,
['iron-ore'] = 389,
['stone'] = 212,
['uranium-ore'] = 21,
},
distances = {
['coal'] = 16,
['copper-ore'] = 18,
['iron-ore'] = 18,
['stone'] = 15,
['uranium-ore'] = 86,
}, },
{ -- tendril default small
yield=1.0,
min_distance=30,
distance_richness=7,
noise_settings = {
type = "connected_tendril",
threshold = 0.05,
sources = {
{variance=120, weight = 1.000, offset = 000, type="simplex"},
{variance=060, weight = 0.300, offset = 150, type="simplex"},
{variance=040, weight = 0.200, offset = 300, type="simplex"},
{variance=020, weight = 0.090, offset = 450, type="simplex"},
}
},
weights = {
['coal'] = 160,
['copper-ore'] = 215,
['iron-ore'] = 389,
['stone'] = 212,
['uranium-ore'] = 21,
},
distances = {
['coal'] = 16,
['copper-ore'] = 18,
['iron-ore'] = 18,
['stone'] = 15,
['uranium-ore'] = 86,
},
}, },
{ -- tendril default fragments
yield=1.0,
min_distance=30,
distance_richness=7,
noise_settings = {
--type = "fragmented_tendril",
type = 'skip',
threshold = 0.05,
discriminator_threshold = 0.4,
sources = {
{variance=050, weight = 1.000, offset = 600, type="simplex"},
{variance=030, weight = 0.500, offset = 750, type="simplex"},
{variance=020, weight = 0.250, offset = 900, type="simplex"},
{variance=010, weight = 0.100, offset =1050, type="simplex"},
},
discriminator = {
{variance=120, weight = 1.000, offset = 000, type="simplex"},
{variance=060, weight = 0.300, offset = 150, type="simplex"},
{variance=040, weight = 0.200, offset = 300, type="simplex"},
{variance=020, weight = 0.090, offset = 450, type="simplex"},
},
},
weights = {
['coal'] = 160,
['copper-ore'] = 215,
['iron-ore'] = 389,
['stone'] = 212,
['uranium-ore'] = 21,
},
distances = {
['coal'] = 16,
['copper-ore'] = 18,
['iron-ore'] = 18,
['stone'] = 15,
['uranium-ore'] = 86,
},
},
{ -- tendril default fragments coal
yield=0.25,
min_distance=30,
distance_richness=7,
noise_settings = {
type = "fragmented_tendril",
threshold = 0.05,
discriminator_threshold = 0.4,
sources = {
{variance=050, weight = 1.000, offset = 600, type="simplex"},
{variance=030, weight = 0.500, offset = 750, type="simplex"},
{variance=020, weight = 0.250, offset = 900, type="simplex"},
{variance=010, weight = 0.100, offset =1050, type="simplex"},
},
discriminator = {
{variance=120, weight = 1.000, offset = 000, type="simplex"},
{variance=060, weight = 0.300, offset = 150, type="simplex"},
{variance=040, weight = 0.200, offset = 300, type="simplex"},
{variance=020, weight = 0.090, offset = 450, type="simplex"},
},
},
weights = {
['coal'] = 1,
},
distances = {
['coal'] = 16,
},
},
{ -- tendril default fragments iron
yield=0.25,
min_distance=30,
distance_richness=7,
noise_settings = {
type = "fragmented_tendril",
threshold = 0.05,
discriminator_threshold = 0.4,
sources = {
{variance=050, weight = 1.000, offset = 600, type="simplex"},
{variance=030, weight = 0.500, offset = 750, type="simplex"},
{variance=020, weight = 0.250, offset = 900, type="simplex"},
{variance=010, weight = 0.100, offset =1050, type="simplex"},
},
discriminator = {
{variance=120, weight = 1.000, offset = 000, type="simplex"},
{variance=060, weight = 0.300, offset = 150, type="simplex"},
{variance=040, weight = 0.200, offset = 300, type="simplex"},
{variance=020, weight = 0.090, offset = 450, type="simplex"},
},
},
weights = {
['iron-ore'] = 389,
},
distances = {
['coal'] = 16,
['iron-ore'] = 18,
},
},
{ -- tendril default fragments copper
yield=0.25,
min_distance=30,
distance_richness=7,
noise_settings = {
type = "fragmented_tendril",
threshold = 0.05,
discriminator_threshold = 0.4,
sources = {
{variance=050, weight = 1.000, offset = 600, type="simplex"},
{variance=030, weight = 0.500, offset = 750, type="simplex"},
{variance=020, weight = 0.250, offset = 900, type="simplex"},
{variance=010, weight = 0.100, offset =1050, type="simplex"},
},
discriminator = {
{variance=120, weight = 1.000, offset = 000, type="simplex"},
{variance=060, weight = 0.300, offset = 150, type="simplex"},
{variance=040, weight = 0.200, offset = 300, type="simplex"},
{variance=020, weight = 0.090, offset = 450, type="simplex"},
},
},
weights = {
['copper-ore'] = 215,
},
distances = {
['copper-ore'] = 18,
},
},
{ -- tendril default fragments stone
yield=0.25,
min_distance=30,
distance_richness=7,
noise_settings = {
type = "fragmented_tendril",
threshold = 0.05,
discriminator_threshold = 0.4,
sources = {
{variance=050, weight = 1.000, offset = 600, type="simplex"},
{variance=030, weight = 0.500, offset = 750, type="simplex"},
{variance=020, weight = 0.250, offset = 900, type="simplex"},
{variance=010, weight = 0.100, offset =1050, type="simplex"},
},
discriminator = {
{variance=120, weight = 1.000, offset = 000, type="simplex"},
{variance=060, weight = 0.300, offset = 150, type="simplex"},
{variance=040, weight = 0.200, offset = 300, type="simplex"},
{variance=020, weight = 0.090, offset = 450, type="simplex"},
},
},
weights = {
['stone'] = 1,
},
distances = {
['stone'] = 15,
},
},
{ -- crude oil
yield=1.7,
min_distance=57,
distance_richness=7,
noise_settings = {
type = "cluster",
threshold = 0.40,
sources = {
{variance=25, weight = 1, offset = 000, type="perlin"},
},
},
weights = {
['skip'] = 997,
['crude-oil'] = 3,
},
distances = {
['crude-oil'] = 57,
},
},
--]]
},
}, },
-- controls the alien spawning mechanic -- controls the alien spawning mechanic

View File

@@ -41,86 +41,72 @@ function ScatteredResources.register(config)
-- '-1' is reserved for cluster mode -- '-1' is reserved for cluster mode
-- compound clusters use as many indexes as needed > 1 -- compound clusters use as many indexes as needed > 1
local base_seed local base_seed
local function seeded_noise(surface, x, y, index, cluster_variance, noise_type) local function seeded_noise(surface, x, y, index, sources)
base_seed = base_seed or surface.map_gen_settings.seed + surface.index + 400 base_seed = base_seed or surface.map_gen_settings.seed + surface.index + 4000
noise_type = noise_type or "perlin" local noise = 0
if noise_type == "perlin" then for _, settings in ipairs(sources) do
return Perlin.noise(x * cluster_variance, y * cluster_variance, base_seed + 200 * index) settings.type = settings.type or 'perlin'
elseif noise_type == "simplex" then settings.offset = settings.offset or 0
return Simplex.d2(x * cluster_variance, y * cluster_variance, base_seed + 200 * index) if settings.type == 'zero' then
noise = noise + 0
elseif settings.type == 'one' then
noise = noise + settings.weight * 1
elseif settings.type == 'perlin' then
noise = noise + settings.weight * Perlin.noise(x/settings.variance, y/settings.variance,
base_seed + 2000*index + settings.offset)
elseif settings.type == 'simplex' then
noise = noise + settings.weight * Simplex.d2(x/settings.variance, y/settings.variance,
base_seed + 2000*index + settings.offset)
else
Debug.print('noise type \'' .. settings.type .. '\' not recognized')
end
end end
return noise
end end
-- cluster and scattered spawning -- global config values
local noise_resource_threshold = config.noise_resource_threshold
local noise_variance = config.noise_variance
local cluster_mode = config.cluster_mode
local distance_probability_modifier = config.distance_probability_modifier
local resource_probability = config.resource_probability
local max_resource_probability = config.max_resource_probability
local resource_weights = config.resource_weights
local resource_richness_weights = config.resource_richness_weights local resource_richness_weights = config.resource_richness_weights
local distance_richness_modifier = config.distance_richness_modifier
local liquid_value_modifiers = config.liquid_value_modifiers
local resource_richness_values = config.resource_richness_values
local minimum_resource_distance = config.minimum_resource_distance
local cluster_yield_multiplier = config.cluster_yield_multiplier
local resource_weights_sum = 0
for _, weight in pairs(resource_weights) do
resource_weights_sum = resource_weights_sum + weight
end
local resource_richness_weights_sum = 0 local resource_richness_weights_sum = 0
for _, weight in pairs(resource_richness_weights) do for _, weight in pairs(resource_richness_weights) do
resource_richness_weights_sum = resource_richness_weights_sum + weight resource_richness_weights_sum = resource_richness_weights_sum + weight
end end
local resource_richness_values = config.resource_richness_values
local function spawn_resource(surface, x, y, distance) local resource_type_scalar = config.resource_type_scalar
local resource_name = get_name_by_weight(resource_weights, resource_weights_sum)
-- scattered config values
if (minimum_resource_distance[resource_name] > distance) then local s_mode = config.scattered_mode
return local s_dist_mod = config.scattered_distance_probability_modifier
end local s_min_prob = config.scattered_min_probability
local s_max_prob = config.scattered_max_probability
local min_max = resource_richness_values[get_name_by_weight(resource_richness_weights, resource_richness_weights_sum)] local s_dist_richness = config.scattered_distance_richness_modifier
local amount = ceil(random(min_max[1], min_max[2]) * (1 + ((distance / distance_richness_modifier) * 0.01))) local s_cluster_prob = config.scattered_cluster_probability_multiplier
local s_cluster_mult = config.scattered_cluster_yield_multiplier
if liquid_value_modifiers[resource_name] then
amount = amount * liquid_value_modifiers[resource_name] local s_resource_weights = config.scattered_resource_weights
end local s_resource_weights_sum = 0
for _, weight in pairs(s_resource_weights) do
if (cluster_mode) then s_resource_weights_sum = s_resource_weights_sum + weight
amount = amount * cluster_yield_multiplier
end
local position = {x = x, y = y}
Template.resources(surface, {{name = resource_name, position = position, amount = amount}})
end end
local s_min_dist = config.scattered_minimum_resource_distance
-- cluster config values
local cluster_mode = config.cluster_mode
-- compound cluster spawning -- compound cluster spawning
local c_mode = config.cluster_mode
local cc_mode = config.compound_cluster_mode local c_clusters = config.clusters
local cc_richness_weights = config.compound_cluster_richness_weights local c_count = 0
local cc_richness_values = config.compound_cluster_richness_values for _, cluster in ipairs(c_clusters) do
local cc_type_scalar = config.compound_cluster_type_scalar c_count = c_count + 1
local cc_clusters = config.compound_clusters
local cc_richness_weights_sum = 0
for _, weight in pairs(cc_richness_weights) do
cc_richness_weights_sum = cc_richness_weights_sum + weight
end
local cc_cluster_count = 0
for _, cluster in ipairs(cc_clusters) do
cc_cluster_count = cc_cluster_count + 1
cluster.weights_sum = 0 cluster.weights_sum = 0
for _, weight in pairs(cluster.weights) do for _, weight in pairs(cluster.weights) do
cluster.weights_sum = cluster.weights_sum + weight cluster.weights_sum = cluster.weights_sum + weight
end end
end end
local function spawn_compound_cluser_resource(surface, x, y, cluster_index, cluster) local function spawn_cluster_resource(surface, x, y, cluster_index, cluster)
local distance = sqrt(x * x + y * y) local distance = sqrt(x * x + y * y)
local resource_name = get_name_by_weight(cluster.weights, cluster.weights_sum) local resource_name = get_name_by_weight(cluster.weights, cluster.weights_sum)
if resource_name == 'skip' then if resource_name == 'skip' then
@@ -132,32 +118,19 @@ function ScatteredResources.register(config)
end end
end end
local range = cc_richness_values[get_name_by_weight(cc_richness_weights, cc_richness_weights_sum)] local range = resource_richness_values[get_name_by_weight(resource_richness_weights, resource_richness_weights_sum)]
local amount = random(range[1], range[2]) local amount = random(range[1], range[2])
amount = amount * (1 + ((distance / cluster.distance_richness) * 0.01)) amount = amount * (1 + ((distance / cluster.distance_richness) * 0.01))
amount = amount * cluster.yield
if cc_type_scalar[resource_name] then if resource_type_scalar[resource_name] then
amount = amount * cc_type_scalar[resource_name] amount = amount * resource_type_scalar[resource_name]
end end
Template.resources(surface, {{name = resource_name, position = {x = x, y = y}, amount = floor(amount)}}) Template.resources(surface, {{name = resource_name, position = {x = x, y = y}, amount = ceil(amount)}})
return true return true
end end
local function spawn_compound_clusters(surface, x, y, distance)
for index,cluster in ipairs(cc_clusters) do
if distance >= cluster.min_distance then
if seeded_noise(surface, x, y, index, cluster.variance,
cluster.noise or 'perlin') >= cluster.threshold then
if spawn_compound_cluser_resource(surface, x, y, index, cluster) then
return true -- resource spawned
end
end
end
end
return false -- nothing spawned
end
-- event registration -- event registration
Event.add(Template.events.on_void_removed, function (event) Event.add(Template.events.on_void_removed, function (event)
local position = event.position local position = event.position
@@ -165,67 +138,101 @@ function ScatteredResources.register(config)
local y = position.y local y = position.y
local surface = event.surface local surface = event.surface
local distance = sqrt(x * x + y * y) local distance = config.distance(x, y)
if cc_mode then if c_mode then
if (spawn_compound_clusters(surface, x, y, distance)) then for index,cluster in ipairs(c_clusters) do
return if distance >= cluster.min_distance and cluster.noise_settings.type ~= 'skip' then
end if cluster.noise_settings.type == "connected_tendril" then
end local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
distance = floor(distance) if -1 * cluster.noise_settings.threshold < noise and noise < cluster.noise_settings.threshold then
if spawn_cluster_resource(surface, x, y, index, cluster) then
if (cluster_mode and seeded_noise(surface, x, y, -1, noise_variance) > noise_resource_threshold) then return -- resource spawned
spawn_resource(surface, x, y, distance) end
return end
end elseif cluster.noise_settings.type == "fragmented_tendril" then
local noise1 = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if not scattered_mode then local noise2 = seeded_noise(surface, x, y, index, cluster.noise_settings.discriminator)
return if -1 * cluster.noise_settings.threshold < noise1 and noise1 < cluster.noise_settings.threshold
end and -1 * cluster.noise_settings.discriminator_threshold < noise2
and noise2 < cluster.noise_settings.discriminator_threshold then
local calculated_probability = resource_probability + ((distance / distance_probability_modifier) * 0.01) if spawn_cluster_resource(surface, x, y, index, cluster) then
local probability = max_resource_probability return -- resource spawned
end
if (calculated_probability < probability) then end
probability = calculated_probability else
end local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if noise >= cluster.noise_settings.threshold then
-- cluster mode reduces the max probability to reduce max spread if spawn_cluster_resource(surface, x, y, index, cluster) then
if (cluster_mode) then return -- resource spawned
probability = probability * 0.5 end
end end
if (probability > random()) then
spawn_resource(surface, x, y, distance)
end
end)
if (config.display_resource_fields) then
Event.add(defines.events.on_chunk_generated, function (event)
local surface = event.surface
local area = event.area
for x = area.left_top.x, area.left_top.x + 31 do
for y = area.left_top.y, area.left_top.y + 31 do
if seeded_noise(surface, x, y, -1, noise_variance) >= noise_resource_threshold then
Debug.print_grid_value('ore', surface, {x = x, y = y}, nil, nil, true)
end end
end end
end end
end) end
end
if s_mode then
local probability = math.min(s_max_prob, s_min_prob + 0.01 * (distance / s_dist_mod))
if (cluster_mode) then
probability = probability * s_cluster_prob
end
if (probability > random()) then
-- spawn single resource point for scatter mode
local resource_name = get_name_by_weight(s_resource_weights, s_resource_weights_sum)
if resource_name == 'skip' or s_min_dist[resource_name] > distance then
return
end
local range = resource_richness_values[get_name_by_weight(resource_richness_weights, resource_richness_weights_sum)]
local amount = random(range[1], range[2])
amount = amount * (1 + ((distance / s_dist_richness) * 0.01))
if resource_type_scalar[resource_name] then
amount = amount * resource_type_scalar[resource_name]
end
if (cluster_mode) then
amount = amount * s_cluster_mult
end
Template.resources(surface, {{name = resource_name, position={x=x,y=y}, amount = ceil(amount)}})
end
end
end)
if (config.display_compound_ore_locations) then if (config.display_ore_clusters) then
local color = {}
Event.add(defines.events.on_chunk_generated, function (event) Event.add(defines.events.on_chunk_generated, function (event)
local surface = event.surface local surface = event.surface
local area = event.area local area = event.area
for x = area.left_top.x, area.left_top.x + 31 do for x = area.left_top.x, area.left_top.x + 31 do
for y = area.left_top.y, area.left_top.y + 31 do for y = area.left_top.y, area.left_top.y + 31 do
for index,cluster in ipairs(cc_clusters) do for index,cluster in ipairs(c_clusters) do
if seeded_noise(surface, x, y, index, cluster.variance, if cluster.noise_settings.type == "connected_tendril" then
cluster.noise or 'perlin') >= cluster.threshold then local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
Debug.print_grid_value('o' .. index, surface, {x = x, y = y}, nil, nil, true) if -1 * cluster.noise_settings.threshold < noise and noise < cluster.noise_settings.threshold then
color[index] = color[index] or {r=random(), g=random(), b=random()}
Debug.print_colored_grid_value('o' .. index, surface, {x = x, y = y}, nil, nil, true, 0, color[index])
end
elseif cluster.noise_settings.type == "fragmented_tendril" then
local noise1 = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
local noise2 = seeded_noise(surface, x, y, index, cluster.noise_settings.discriminator)
if -1 * cluster.noise_settings.threshold < noise1 and noise1 < cluster.noise_settings.threshold
and -1 * cluster.noise_settings.discriminator_threshold < noise2
and noise2 < cluster.noise_settings.discriminator_threshold then
color[index] = color[index] or {r=random(), g=random(), b=random()}
Debug.print_colored_grid_value('o' .. index, surface, {x = x, y = y}, nil, nil, true, 0, color[index])
end
elseif cluster.noise_settings.type ~= 'skip' then
local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if noise >= cluster.noise_settings.threshold then
color[index] = color[index] or {r=random(), g=random(), b=random()}
Debug.print_colored_grid_value('o' .. index, surface, {x = x, y = y}, nil, nil, true, 0, color[index])
end
end end
end end
end end