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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00
This commit is contained in:
grilledham 2018-08-02 13:51:42 +01:00
parent 9fed3f725b
commit 02449b7b62
12 changed files with 164 additions and 87 deletions

View File

@ -8,8 +8,8 @@ local Random = require 'map_gen.shared.random'
local OutpostBuilder = require 'map_gen.presets.crash_site.outpost_builder'
local Perlin = require 'map_gen.shared.perlin_noise'
local outpost_seed = 20000
local ore_seed = 14000
local outpost_seed = 28000
local ore_seed = 27000
local enemy_seed = 420420
local outpost_random = Random.new(outpost_seed, outpost_seed * 2)
@ -60,14 +60,11 @@ local big_chemical_factory = require 'map_gen.presets.crash_site.outpost_data.bi
local medium_power_factory = require 'map_gen.presets.crash_site.outpost_data.medium_power_factory'
local big_power_factory = require 'map_gen.presets.crash_site.outpost_data.big_power_factory' ]]
local stage1 = {
small_iron_plate_factory,
small_iron_plate_factory,
small_copper_plate_factory,
small_stone_factory,
small_gear_factory,
small_circuit_factory,
small_ammo_factory,
small_weapon_factory,
small_science_factory,
small_oil_refinery,
small_chemical_factory
@ -79,8 +76,10 @@ local stage2 = {
medium_stone_factory,
medium_gear_factory,
medium_circuit_factory,
medium_ammo_factory,
medium_weapon_factory,
small_ammo_factory,
small_ammo_factory,
small_weapon_factory,
small_science_factory,
medium_science_factory,
medium_oil_refinery,
medium_chemical_factory
@ -92,7 +91,25 @@ local stage3 = {
big_stone_factory,
big_gear_factory,
big_circuit_factory,
medium_ammo_factory,
medium_ammo_factory,
medium_weapon_factory,
medium_science_factory,
big_science_factory,
big_oil_refinery,
big_chemical_factory
}
local stage4 = {
big_iron_plate_factory,
big_copper_plate_factory,
big_gear_factory,
big_circuit_factory,
big_ammo_factory,
big_ammo_factory,
big_ammo_factory,
big_weapon_factory,
big_weapon_factory,
big_weapon_factory,
big_science_factory,
big_oil_refinery,
@ -132,6 +149,7 @@ end
local stage1_iter = itertor_builder(stage1, outpost_random)
local stage2_iter = itertor_builder(stage2, outpost_random)
local stage3_iter = itertor_builder(stage3, outpost_random)
local stage4_iter = itertor_builder(stage4, outpost_random)
local thin_walls = require 'map_gen.presets.crash_site.outpost_data.thin_walls'
@ -224,13 +242,13 @@ pattern[5][5] = start_outpost
local outpost_offset = 59
local grid_block_size = 190
local grid_number_of_blocks = 10
local grid_number_of_blocks = 9
local half_total_size = grid_block_size * 0.5 * 8
for r = 4, 7 do
for r = 4, 6 do
local row = pattern[r]
for c = 4, 7 do
for c = 4, 6 do
if not row[c] then
local template = stage1_iter()
local shape = outpost_builder:do_outpost(template)
@ -244,9 +262,9 @@ for r = 4, 7 do
end
end
for r = 3, 8 do
for r = 3, 7 do
local row = pattern[r]
for c = 3, 8 do
for c = 3, 7 do
if not row[c] then
local template = stage2_iter()
local shape = outpost_builder:do_outpost(template)
@ -260,11 +278,27 @@ for r = 3, 8 do
end
end
for r = 2, 8 do
local row = pattern[r]
for c = 2, 8 do
if not row[c] then
local template = stage3_iter()
local shape = outpost_builder:do_outpost(template)
local x = outpost_random:next_int(-outpost_offset, outpost_offset)
local y = outpost_random:next_int(-outpost_offset, outpost_offset)
shape = b.translate(shape, x, y)
row[c] = shape
end
end
end
for r = 1, grid_number_of_blocks do
local row = pattern[r]
for c = 1, grid_number_of_blocks do
if not row[c] then
local template = stage3_iter()
local template = stage4_iter()
local shape = outpost_builder:do_outpost(template)
local x = outpost_random:next_int(-outpost_offset, outpost_offset)
@ -471,7 +505,7 @@ spawn_shape = b.change_tile(spawn_shape, false, 'stone-path')
map = b.choose(b.rectangle(16, 16), spawn_shape, map)
local bounds = b.rectangle(grid_block_size * (grid_number_of_blocks - 1))
local bounds = b.rectangle(grid_block_size * grid_number_of_blocks)
map = b.choose(bounds, map, b.empty_shape)
--return outpost_builder:do_outpost(small_power_factory)

View File

@ -56,6 +56,13 @@ local spitters = {
'behemoth-spitter'
}
local turret_evolution_factor = {
['gun-turret'] = 0.002,
['laser-turret'] = 0.004,
['flamethrower-turret'] = 0.003,
['artillery-turret'] = 0.008
}
local spawn_worm =
Token.register(
function(data)
@ -147,5 +154,15 @@ Event.add(
)
end
end
local factor = turret_evolution_factor[name]
if factor then
local force = entity.force
if force.name == 'enemy' then
local old = force.evolution_factor
local new = old + (1 - old) * factor
force.evolution_factor = math.min(new, 1)
end
end
end
)

View File

@ -4,7 +4,8 @@ local Token = require 'utils.global_token'
local loot = {
{weight = 10},
{stack = {name = 'coin', count = 500, distance_factor = 1 / 8}, weight = 5},
{stack = {name = 'uranium-rounds-magazine', count = 2000, distance_factor = 1}, weight = 5},
{stack = {name = 'piercing-rounds-magazine', count = 100, distance_factor = 1}, weight = 5},
{stack = {name = 'uranium-rounds-magazine', count = 500, distance_factor = 1}, weight = 5},
{stack = {name = 'cluster-grenade', count = 200, distance_factor = 1 / 8}, weight = 2},
{stack = {name = 'explosive-cannon-shell', count = 200, distance_factor = 1 / 8}, weight = 5},
{stack = {name = 'explosive-uranium-cannon-shell', count = 200, distance_factor = 1 / 8}, weight = 2}
@ -22,12 +23,20 @@ local loot_callback =
local factory = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'uranium-rounds-magazine',
output = {min_rate = 2 / 60, distance_factor = 2 / 60 / 512, item = 'uranium-rounds-magazine'}
recipe = 'piercing-rounds-magazine',
output = {min_rate = 1.5 / 60, distance_factor = 1.5 / 60 / 512, item = 'piercing-rounds-magazine'}
}
}
local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'uranium-rounds-magazine',
output = {min_rate = 1 / 60, distance_factor = 1 / 60 / 512, item = 'uranium-rounds-magazine'}
}
}
local factory_c = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'explosive-uranium-cannon-shell',
@ -94,15 +103,15 @@ local market = {
},
{
name = 'vehicle-machine-gun',
price = 1000
price = 2000
},
{
name = 'tank-cannon',
price = 500
price = 1000
},
{
name = 'artillery-wagon-cannon',
price = 2000
price = 4000
}
}
}
@ -116,7 +125,7 @@ local level3 =
{
factory = factory,
fallback = level2,
max_count = 6
max_count = 4
}
)
local level3b =
@ -125,6 +134,15 @@ local level3b =
{
factory = factory_b,
fallback = level3,
max_count = 4
}
)
local level3c =
ob.extend_1_way(
base_factory[2],
{
factory = factory_b,
fallback = level3b,
max_count = 2
}
)
@ -149,7 +167,7 @@ return {
blocks = 11,
variance = 3,
min_step = 2,
max_level = 5
max_level = 4
},
walls = {
require 'map_gen.presets.crash_site.outpost_data.heavy_gun_turrets',
@ -159,7 +177,6 @@ return {
bases = {
{require 'map_gen.presets.crash_site.outpost_data.laser_block'},
{level2},
{level4},
{artillery}
}
}

View File

@ -25,7 +25,7 @@ local factory = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'production-science-pack',
output = {min_rate = 0.25 / 60, distance_factor = 0.25 / 60 / 512, item = 'production-science-pack'}
output = {min_rate = 0.125 / 60, distance_factor = 0.125 / 60 / 512, item = 'production-science-pack'}
}
}
@ -33,7 +33,7 @@ local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'high-tech-science-pack',
output = {min_rate = 0.25 / 60, distance_factor = 0.25 / 60 / 512, item = 'high-tech-science-pack'}
output = {min_rate = 0.125 / 60, distance_factor = 0.125 / 60 / 512, item = 'high-tech-science-pack'}
}
}
@ -87,7 +87,8 @@ local level3 =
base_factory[2],
{
factory = factory,
fallback = level2
fallback = level2,
max_count = 3
}
)
local level3b =
@ -95,7 +96,8 @@ local level3b =
base_factory[2],
{
factory = factory_b,
fallback = level2
fallback = level2,
max_count = 3
}
)
local level4 =

View File

@ -2,19 +2,19 @@ local ob = require 'map_gen.presets.crash_site.outpost_builder'
local Token = require 'utils.global_token'
local loot = {
{weight = 3},
{weight = 5},
{stack = {name = 'coin', count = 500, distance_factor = 1 / 8}, weight = 3},
{stack = {name = 'raw-fish', count = 1000, distance_factor = 1}, weight = 1},
{stack = {name = 'explosive-rocket', count = 1000, distance_factor = 1}, weight = 1},
{stack = {name = 'laser-turret', count = 500, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'cluster-grenade', count = 1000, distance_factor = 1}, weight = 1},
{stack = {name = 'destroyer-capsule', count = 250, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'power-armor-mk2', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'fusion-reactor-equipment', count = 25, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'battery-mk2-equipment', count = 25, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'energy-shield-mk2-equipment', count = 10, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'exoskeleton-equipment', count = 10, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'personal-laser-defense-equipment', count = 10, distance_factor = 1 / 64}, weight = 1}
{stack = {name = 'raw-fish', count = 250, distance_factor = 1}, weight = 1},
{stack = {name = 'explosive-rocket', count = 500, distance_factor = 1}, weight = 1},
{stack = {name = 'laser-turret', count = 50, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'cluster-grenade', count = 250, distance_factor = 1}, weight = 1},
{stack = {name = 'destroyer-capsule', count = 50, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'power-armor-mk2', count = 5, distance_factor = 1 / 256}, weight = 1},
{stack = {name = 'fusion-reactor-equipment', count = 5, distance_factor = 1 / 256}, weight = 1},
{stack = {name = 'battery-mk2-equipment', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'energy-shield-mk2-equipment', count = 5, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'exoskeleton-equipment', count = 5, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'personal-laser-defense-equipment', count = 5, distance_factor = 1 / 64}, weight = 1}
}
local weights = ob.prepare_weighted_loot(loot)
@ -30,7 +30,7 @@ local factory = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'destroyer-capsule',
output = {min_rate = 0.5 / 60, distance_factor = 0.5 / 60 / 512, item = 'destroyer-capsule'}
output = {min_rate = 0.05 / 60, distance_factor = 0.05 / 60 / 512, item = 'destroyer-capsule'}
}
}
@ -38,7 +38,7 @@ local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'laser-turret',
output = {min_rate = 0.2 / 60, distance_factor = 0.2 / 60 / 512, item = 'laser-turret'}
output = {min_rate = 0.05 / 60, distance_factor = 0.05 / 60 / 512, item = 'laser-turret'}
}
}
@ -189,15 +189,15 @@ local market = {
},
{
name = 'vehicle-machine-gun',
price = 1000
price = 2000
},
{
name = 'tank-cannon',
price = 500
price = 1000
},
{
name = 'artillery-wagon-cannon',
price = 2000
price = 4000
},
{
name = 'gun-turret',
@ -220,7 +220,7 @@ local market = {
}
}
local base_factory = require 'map_gen.presets.crash_site.outpost_data.small_factory'
local base_factory = require 'map_gen.presets.crash_site.outpost_data.big_factory'
local level2 = ob.extend_1_way(base_factory[1], {loot = {callback = loot_callback}})
local level3 =
@ -262,7 +262,7 @@ return {
blocks = 11,
variance = 3,
min_step = 2,
max_level = 5
max_level = 4
},
walls = {
require 'map_gen.presets.crash_site.outpost_data.heavy_gun_turrets',
@ -272,7 +272,6 @@ return {
bases = {
{require 'map_gen.presets.crash_site.outpost_data.laser_block'},
{level2},
{level4},
{artillery}
}
}

View File

@ -5,7 +5,7 @@ local loot = {
{weight = 10},
{stack = {name = 'coin', count = 150, distance_factor = 1 / 8}, weight = 5},
{stack = {name = 'piercing-rounds-magazine', count = 500, distance_factor = 1}, weight = 5},
{stack = {name = 'uranium-rounds-magazine', count = 250, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'uranium-rounds-magazine', count = 100, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'grenade', count = 200, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'land-mine', count = 400, distance_factor = 1}, weight = 1},
{stack = {name = 'cannon-shell', count = 200, distance_factor = 1 / 32}, weight = 2},
@ -26,7 +26,7 @@ local factory = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'piercing-rounds-magazine',
output = {min_rate = 1.5 / 60, distance_factor = 1.5 / 60 / 512, item = 'piercing-rounds-magazine'}
output = {min_rate = 1 / 60, distance_factor = 1 / 60 / 512, item = 'piercing-rounds-magazine'}
}
}
@ -42,7 +42,7 @@ local factory_c = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'uranium-rounds-magazine',
output = {min_rate = 1 / 2 / 60, distance_factor = 1 / 2 / 60 / 512, item = 'uranium-rounds-magazine'}
output = {min_rate = 1 / 4 / 60, distance_factor = 1 / 4 / 60 / 512, item = 'uranium-rounds-magazine'}
}
}
@ -127,7 +127,7 @@ local level3c =
{
factory = factory_c,
fallback = level3,
max_count = 2
max_count = 1
}
)
local level4 =

View File

@ -90,9 +90,9 @@ local market = {
},
{
name = 'tank',
price = 250,
distance_factor = 125 / 512,
min_price = 25
price = 500,
distance_factor = 250 / 512,
min_price = 50
},
{
name = 'locomotive',

View File

@ -9,18 +9,17 @@ local loot = {
{stack = {name = 'flamethrower-ammo', count = 250, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'rocket', count = 200, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'explosive-rocket', count = 200, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'gun-turret', count = 250, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'flamethrower-turret', count = 250, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'cluster-grenade', count = 100, distance_factor = 1 / 32}, weight = 1},
{stack = {name = 'power-armor', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'solar-panel-equipment', count = 25, distance_factor = 1 / 32}, weight = 1},
{stack = {name = 'fusion-reactor-equipment', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'gun-turret', count = 50, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'flamethrower-turret', count = 25, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'cluster-grenade', count = 50, distance_factor = 1 / 32}, weight = 1},
{stack = {name = 'power-armor', count = 3, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'solar-panel-equipment', count = 25, distance_factor = 1 / 32}, weight = 1},
{stack = {name = 'battery-equipment', count = 25, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'battery-mk2-equipment', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'energy-shield-equipment', count = 50, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'energy-shield-mk2-equipment', count = 10, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'exoskeleton-equipment', count = 10, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'night-vision-equipment', count = 5, distance_factor = 1 / 64}, weight = 1}
{stack = {name = 'battery-mk2-equipment', count = 1, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'energy-shield-equipment', count = 10, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'energy-shield-mk2-equipment', count = 3, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'exoskeleton-equipment', count = 3, distance_factor = 1 / 64}, weight = 1},
{stack = {name = 'night-vision-equipment', count = 2, distance_factor = 1 / 64}, weight = 1}
}
local weights = ob.prepare_weighted_loot(loot)
@ -44,7 +43,7 @@ local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'cluster-grenade',
output = {min_rate = 0.2 / 60, distance_factor = 0.2 / 60 / 512, item = 'cluster-grenade'}
output = {min_rate = 0.1 / 60, distance_factor = 0.1 / 60 / 512, item = 'cluster-grenade'}
}
}
@ -52,7 +51,7 @@ local factory_c = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'flamethrower-turret',
output = {min_rate = 0.2 / 60, distance_factor = 0.2 / 60 / 512, item = 'flamethrower-turret'}
output = {min_rate = 0.04 / 60, distance_factor = 0.04 / 60 / 512, item = 'flamethrower-turret'}
}
}
@ -198,7 +197,7 @@ local market = {
}
}
local base_factory = require 'map_gen.presets.crash_site.outpost_data.small_factory'
local base_factory = require 'map_gen.presets.crash_site.outpost_data.medium_factory'
local level2 = ob.extend_1_way(base_factory[1], {loot = {callback = loot_callback}})
local level3 =

View File

@ -5,7 +5,7 @@ local loot = {
{weight = 10},
{stack = {name = 'coin', count = 100, distance_factor = 1 / 8}, weight = 5},
{stack = {name = 'firearm-magazine', count = 500, distance_factor = 1}, weight = 5},
{stack = {name = 'piercing-rounds-magazine', count = 250, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'piercing-rounds-magazine', count = 150, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'shotgun-shell', count = 200, distance_factor = 1 / 4}, weight = 1},
{stack = {name = 'grenade', count = 100, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'land-mine', count = 400, distance_factor = 1}, weight = 1},
@ -35,7 +35,7 @@ local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'piercing-rounds-magazine',
output = {min_rate = 1 / 2 / 60, distance_factor = 1 / 2 / 60 / 512, item = 'piercing-rounds-magazine'}
output = {min_rate = 1 / 3 / 60, distance_factor = 1 / 3 / 60 / 512, item = 'piercing-rounds-magazine'}
}
}

View File

@ -78,12 +78,6 @@ local market = {
distance_factor = 25 / 512,
min_price = 40
},
{
name = 'tank',
price = 500,
distance_factor = 250 / 512,
min_price = 250
},
{
name = 'rail',
price = 1,

View File

@ -5,21 +5,21 @@ local loot = {
{weight = 5},
{stack = {name = 'coin', count = 100, distance_factor = 1 / 8}, weight = 3},
{stack = {name = 'raw-fish', count = 50, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'combat-shotgun', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'combat-shotgun', count = 3, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'shotgun-shell', count = 200, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'piercing-shotgun-shell', count = 50, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'flamethrower', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'flamethrower-ammo', count = 50, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'rocket-launcher', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'rocket', count = 50, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'gun-turret', count = 50, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'flamethrower-turret', count = 50, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'gun-turret', count = 25, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'flamethrower-turret', count = 15, distance_factor = 1 / 16}, weight = 1},
{stack = {name = 'grenade', count = 100, distance_factor = 1 / 8}, weight = 1},
{stack = {name = 'cluster-grenade', count = 10, distance_factor = 1 / 32}, weight = 1},
{stack = {name = 'modular-armor', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'solar-panel-equipment', count = 25, distance_factor = 1 / 32}, weight = 1},
{stack = {name = 'battery-equipment', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'energy-shield-equipment', count = 10, distance_factor = 1 / 64}, weight = 1}
{stack = {name = 'modular-armor', count = 3, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'solar-panel-equipment', count = 12, distance_factor = 1 / 32}, weight = 1},
{stack = {name = 'battery-equipment', count = 4, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'energy-shield-equipment', count = 6, distance_factor = 1 / 64}, weight = 1}
}
local weights = ob.prepare_weighted_loot(loot)
@ -35,7 +35,7 @@ local factory = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'piercing-shotgun-shell',
output = {min_rate = 0.5 / 60, distance_factor = 0.5 / 60 / 512, item = 'piercing-shotgun-shell'}
output = {min_rate = 0.25 / 60, distance_factor = 0.25 / 60 / 512, item = 'piercing-shotgun-shell'}
}
}
@ -51,7 +51,7 @@ local factory_c = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'gun-turret',
output = {min_rate = 0.2 / 60, distance_factor = 0.2 / 60 / 512, item = 'gun-turret'}
output = {min_rate = 0.1 / 60, distance_factor = 0.1 / 60 / 512, item = 'gun-turret'}
}
}
@ -184,7 +184,7 @@ local level3c =
{
factory = factory_c,
fallback = level3b,
max_count = 4
max_count = 2
}
)
local level4 =

View File

@ -541,5 +541,20 @@ return {
['Askiph'] = true,
['undefinable'] = true,
['snapboogie'] = true,
['Wesoly1234'] = true
['Wesoly1234'] = true,
['benzoni'] = true,
['Verlioka'] = true,
['Ran_Mw'] = true,
['SPARKZ102'] = true,
['slowcrazy54'] = true,
['adam1285'] = true,
['Breadnought'] = true,
['Bluev0'] = true,
['LeCobalt'] = true,
['Lavacreeper2000'] = true,
['manowscar1990'] = true,
['Cytrox'] = true,
['arty714'] = true,
['DrkgoonXV'] = true,
['Roxmuhr'] = true
}