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Added functional GUI for stone sent
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@ -171,26 +171,24 @@ local Config = {
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stone_to_surface_amount = 50,
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currency_item = 'stone',
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-- price in currency_item
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-- item_name to give
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unlockables = {
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{stone = 50, type = 'buff', prototype = {name = 'mining_speed', value = 10}},
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{stone = 50, type = 'buff', prototype = {name = 'inventory_slot', value = 3}},
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{stone = 50, type = 'market', prototype = {price = 50, item_name = 'raw-fish'}},
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{stone = 50, type = 'market', prototype = {price = 175, item_name = 'steel-axe'}},
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{stone = 50, type = 'market', prototype = {price = 50, name = 'raw-fish'}},
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{stone = 50, type = 'market', prototype = {price = 175, name = 'steel-axe'}},
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{stone = 250, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 250, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
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{stone = 250, type = 'market', prototype = {price = 50, item_name = 'small-electric-pole'}},
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{stone = 250, type = 'market', prototype = {price = 50, item_name = 'small-lamp'}},
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{stone = 250, type = 'market', prototype = {price = 25, item_name = 'stone-brick'}},
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{stone = 250, type = 'market', prototype = {price = 125, item_name = 'stone-wall'}},
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{stone = 250, type = 'market', prototype = {price = 50, name = 'small-electric-pole'}},
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{stone = 250, type = 'market', prototype = {price = 50, name = 'small-lamp'}},
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{stone = 250, type = 'market', prototype = {price = 25, name = 'stone-brick'}},
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{stone = 250, type = 'market', prototype = {price = 125, name = 'stone-wall'}},
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{stone = 450, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 450, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
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{stone = 450, type = 'market', prototype = {price = 1000, item_name = 'submachine-gun'}},
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{stone = 450, type = 'market', prototype = {price = 100, item_name = 'firearm-magazine'}},
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{stone = 450, type = 'market', prototype = {price = 500, item_name = 'light-armor'}},
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{stone = 450, type = 'market', prototype = {price = 1000, name = 'submachine-gun'}},
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{stone = 450, type = 'market', prototype = {price = 100, name = 'firearm-magazine'}},
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{stone = 450, type = 'market', prototype = {price = 500, name = 'light-armor'}},
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{stone = 750, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 750, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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@ -209,8 +207,8 @@ local Config = {
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{stone = 10000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 10000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 10000, type = 'market', prototype = {price = 175, item_name = 'piercing-rounds-magazine'}},
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{stone = 10000, type = 'market', prototype = {price = 750, item_name = 'heavy-armor'}},
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{stone = 10000, type = 'market', prototype = {price = 175, name = 'piercing-rounds-magazine'}},
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{stone = 10000, type = 'market', prototype = {price = 750, name = 'heavy-armor'}},
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{stone = 15000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 15000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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@ -219,7 +217,7 @@ local Config = {
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{stone = 35000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 35000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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{stone = 35000, type = 'market', prototype = {price = 1500, item_name = 'modular-armor'}},
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{stone = 35000, type = 'market', prototype = {price = 1500, name = 'modular-armor'}},
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{stone = 50000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
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},
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@ -46,15 +46,6 @@ local on_market_timeout_finished = Token.register(function(params)
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Template.market(params.surface, params.position, params.player_force, params.currency_item, {})
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end)
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local function on_init()
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Task.set_timeout_in_ticks(50, on_market_timeout_finished, {
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surface = game.surfaces.nauvis,
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position = config.market_spawn_position,
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player_force = game.forces.player,
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currency_item = config.currency_item,
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})
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end
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local function update_mining_speed(force)
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-- remove the current buff
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local old_modifier = force.manual_mining_speed_modifier - mining_efficiency.active_modifier
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@ -93,7 +84,7 @@ local function update_market_contents(market)
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if (is_in_range and unlockable.type == 'market') then
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market.add_market_item({
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price = {{config.currency_item, unlockable.prototype.price}},
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offer = {type = 'give-item', item = unlockable.prototype.item_name, count = 1}
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offer = {type = 'give-item', item = unlockable.prototype.name, count = 1}
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})
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elseif (is_in_range and unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
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should_update_mining_speed = true
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@ -153,6 +144,97 @@ local function on_placed_entity(event)
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update_market_contents(event.entity)
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end
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function MarketExchange.get_extra_map_info(config)
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return 'Market Exchange, trade your stone or send it to the surface'
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end
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local function redraw_title(data)
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data.frame.caption = stone_tracker.stone_sent_to_surface .. ' stone sent to the surface'
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end
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local function redraw_list(data)
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local market_scroll_pane = data.market_scroll_pane
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Gui.clear(market_scroll_pane)
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for _, unlockable in pairs(config.unlockables) do
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local is_unlocked = unlockable.stone <= stone_tracker.stone_sent_to_surface
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local message
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-- only add the item to the market if it's between the old and new stone range
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if (unlockable.type == 'market') then
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message = 'Market item: ' .. unlockable.prototype.name
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elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'mining_speed') then
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message = 'Manual mining speed: +' .. unlockable.prototype.value .. '%'
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elseif (unlockable.type == 'buff' and unlockable.prototype.name == 'inventory_slot') then
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message = 'Inventory slot: +' .. unlockable.prototype.value
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else
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Debug.print('failed getting a message for: ' .. serpent.line(unlockable))
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end
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message = unlockable.stone .. ' stone: ' .. message
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local label = market_scroll_pane.add({type = 'label', caption = message})
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if (is_unlocked) then
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label.style.font_color = {r = 1, g = 1, b = 1}
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else
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label.style.font_color = {r = 0.5, g = 0.5, b = 0.5}
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end
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end
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end
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local function toggle(event)
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local player = event.player
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local center = player.gui.center
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local frame = center['Diggy.MarketExchange.Frame']
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if (frame) then
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Gui.destroy(frame)
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return
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end
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frame = center.add({name = 'Diggy.MarketExchange.Frame', type = 'frame', direction = 'vertical'})
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local market_scroll_pane = frame.add({type = 'scroll-pane'})
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market_scroll_pane.style.maximal_height = 400
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frame.add({ type = 'button', name = 'Diggy.MarketExchange.Button', caption = 'Close'})
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local data = {
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frame = frame,
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market_scroll_pane = market_scroll_pane,
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}
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redraw_title(data)
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redraw_list(data)
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Gui.set_data(frame, data)
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player.opened = frame
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end
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local function on_player_created(event)
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game.players[event.player_index].gui.top.add({
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name = 'Diggy.MarketExchange.Button',
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type = 'sprite-button',
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sprite = 'item/stone',
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})
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end
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Gui.on_click('Diggy.MarketExchange.Button', toggle)
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Gui.on_custom_close('Diggy.MarketExchange.Frame', function (event)
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event.element.destroy()
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end)
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function MarketExchange.on_init()
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Task.set_timeout_in_ticks(50, on_market_timeout_finished, {
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surface = game.surfaces.nauvis,
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position = config.market_spawn_position,
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player_force = game.forces.player,
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currency_item = config.currency_item,
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})
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update_mining_speed(game.forces.player)
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end
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--[[--
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Registers all event handlers.
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]]
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@ -167,44 +249,7 @@ function MarketExchange.register(cfg)
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Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
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Event.add(Template.events.on_placed_entity, on_placed_entity)
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end
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function MarketExchange.get_extra_map_info(config)
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return 'Market Exchange, trade your stone or send it to the surface'
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end
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function MarketExchange.on_init()
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if ('function' ~= type(on_init)) then
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error('Expected local on_init in MarketExchange to have a function assigned.')
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end
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on_init()
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update_mining_speed(game.forces.player)
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end
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local function toggle(event)
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local player = event.player
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local center = player.gui.center
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local main_frame = center['Diggy.MarketExchange.Frame']
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if (main_frame) then
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Gui.destroy(main_frame)
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return
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end
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main_frame = center.add({name = 'Diggy.MarketExchange.Frame', type = 'frame', direction = 'vertical'})
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end
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--[[--
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@param config LuaGuiElement
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]]
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function MarketExchange.top_menu_button_prototype(config)
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return {
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name = 'Diggy.MarketExchange.Button',
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type = 'sprite-button',
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sprite = 'item/stone',
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toggle = toggle,
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}
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Event.add(defines.events.on_player_created, on_player_created)
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end
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return MarketExchange
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@ -87,20 +87,24 @@ function SimpleRoomGenerator.register(config)
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return
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end
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local noise = get_noise(event.surface, position.x, position.y)
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local surface = event.surface
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local noise = get_noise(surface, position.x, position.y)
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for _, noise_range in pairs(config.room_noise_ranges) do
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if (noise >= noise_range.min and noise <= noise_range.max) then
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handle_noise(noise_range.name, event.surface, position)
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handle_noise(noise_range.name, surface, position)
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end
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end
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end)
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if (config.enable_noise_grid) then
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Event.add(defines.events.on_chunk_generated, function (event)
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for x = event.area.left_top.x, event.area.left_top.x + 31 do
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for y = event.area.left_top.y, event.area.left_top.y + 31 do
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Debug.print_grid_value(get_noise(event.surface, x, y), event.surface, {x = x, y = y})
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local surface = event.surface
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local area = event.area
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for x = area.left_top.x, area.left_top.x + 31 do
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for y = area.left_top.y, area.left_top.y + 31 do
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Debug.print_grid_value(get_noise(surface, x, y), surface, {x = x, y = y})
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end
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end
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end)
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@ -24,14 +24,15 @@ function StartingZone.register(config)
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local function on_chunk_generated(event)
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local start_point_area = {{-1, -1}, {0, 0}}
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local surface = event.surface
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-- hack to figure out whether the important chunks are generated via Diggy.Feature.RefreshMap.
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if (4 ~= event.surface.count_tiles_filtered({start_point_area, name = 'lab-dark-1'})) then
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if (4 ~= surface.count_tiles_filtered({start_point_area, name = 'lab-dark-1'})) then
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return
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end
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-- ensure a clean starting point
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for _, entity in pairs(event.surface.find_entities_filtered({area = start_point_area, type = 'resource'})) do
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for _, entity in pairs(surface.find_entities_filtered({area = start_point_area, type = 'resource'})) do
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entity.destroy()
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end
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@ -55,7 +56,7 @@ function StartingZone.register(config)
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-- hack to avoid starting area from collapsing
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if (distance > floor(starting_zone_size / 10)) then
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DiggyCaveCollapse.stress_map_blur_add(event.surface, {x = x, y = y}, -0.3)
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DiggyCaveCollapse.stress_map_blur_add(surface, {x = x, y = y}, -0.3)
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end
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end
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end
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