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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Merge branch 'develop' of https://github.com/grilledham/RedMew into crashsite_0.5

This commit is contained in:
grilledham 2019-01-20 17:21:20 +00:00
commit 041d2c89e2
2 changed files with 134 additions and 121 deletions

View File

@ -3,140 +3,178 @@ local Game = require 'utils.game'
local PlayerStats = require 'features.player_stats'
local Gui = require 'utils.gui'
local Color = require 'resources.color_presets'
local Global = require 'utils.global'
local Server = require('features.server')
if not global.score_rockets_launched then
global.score_rockets_launched = 0
end
local data = {rockets_launched = 0}
Global.register(
data,
function(tbl)
data = tbl
end
)
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
local function create_score_gui(event)
local player = Game.get_player_by_index(event.player_index)
if not player then
return
end
if player.gui.top.score == nil then
local button = player.gui.top.add({type = 'sprite-button', name = 'score', sprite = 'item/rocket-silo'})
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
local top = player.gui.top
if not top[main_frame_name] then
local button =
top.add({type = 'sprite-button', name = main_button_name, sprite = 'achievement/there-is-no-spoon'})
local style = button.style
style.minimal_height = 38
style.minimal_width = 38
style.top_padding = 2
style.left_padding = 4
style.right_padding = 4
style.bottom_padding = 2
end
end
local function refresh_score()
local x = 1
while (Game.get_player_by_index(x) ~= nil) do
local player = Game.get_player_by_index(x)
local frame = player.gui.top['score_panel']
local players = game.connected_players
if (frame) then
frame.score_table.label_rockets_launched.caption = 'Rockets launched: ' .. global.score_rockets_launched
frame.score_table.label_biters_killed.caption = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
frame.score_table.label_player_built_entities.caption = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
frame.score_table.label_robot_built_entities.caption = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
frame.score_table.label_player_mined_trees.caption = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
frame.score_table.label_player_mined_stones.caption = 'Rocks smashed: ' .. PlayerStats.get_total_player_rocks_mined()
frame.score_table.label_kills_by_train.caption = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
local rockets_launched = 'Rockets launched: ' .. data.rockets_launched
local biters_liberated = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
local buildings_by_hand = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
local buildings_by_robot = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
local trees_chopped = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
local rocks_smashed = 'Rocks smashed: ' .. PlayerStats.get_total_player_rocks_mined()
local kills_by_train = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
for i = 1, #players do
local player = players[i]
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local score_table = frame.score_table
score_table.label_rockets_launched.caption = rockets_launched
score_table.label_biters_killed.caption = biters_liberated
score_table.label_player_built_entities.caption = buildings_by_hand
score_table.label_robot_built_entities.caption = buildings_by_robot
score_table.label_player_mined_trees.caption = trees_chopped
score_table.label_player_mined_stones.caption = rocks_smashed
score_table.label_kills_by_train.caption = kills_by_train
end
x = x + 1
end
end
local function score_show(player)
local frame = player.gui.top.add {type = 'frame', name = 'score_panel'}
local score_table = frame.add {type = 'table', column_count = 8, name = 'score_table'}
local function score_label_style(label, color)
local style = label.style
style.font = 'default-bold'
style.font_color = color
style.top_padding = 2
style.left_padding = 4
style.right_padding = 4
end
local label = score_table.add {type = 'label', caption = ' ', name = 'label_rockets_launched'}
label.style.font = 'default-bold'
label.style.font_color = Color.orange
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
local function score_show(top)
local frame = top.add {type = 'frame', name = main_frame_name}
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
local label =
score_table.add {
type = 'label',
name = 'label_rockets_launched',
caption = 'Rockets launched: ' .. data.rockets_launched
}
score_label_style(label, Color.orange)
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_biters_killed'}
label.style.font = 'default-bold'
label.style.font_color = Color.red
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
label =
score_table.add {
type = 'label',
name = 'label_biters_killed',
caption = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
}
score_label_style(label, Color.red)
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_player_built_entities'}
label.style.font = 'default-bold'
label.style.font_color = Color.white
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
label =
score_table.add {
type = 'label',
name = 'label_player_built_entities',
caption = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
}
score_label_style(label, Color.white)
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_robot_built_entities'}
label.style.font = 'default-bold'
label.style.font_color = Color.white
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
label =
score_table.add {
type = 'label',
name = 'label_robot_built_entities',
caption = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
}
score_label_style(label, Color.white)
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_player_mined_trees'}
label.style.font = 'default-bold'
label.style.font_color = Color.lime
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
label =
score_table.add {
type = 'label',
name = 'label_player_mined_trees',
caption = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
}
score_label_style(label, Color.lime)
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_player_mined_stones'}
label.style.font = 'default-bold'
label.style.font_color = Color.lime
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
label =
score_table.add {
type = 'label',
name = 'label_player_mined_stones',
caption = 'Rocks smashed: ' .. PlayerStats.get_total_player_rocks_mined()
}
score_label_style(label, Color.lime)
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_kills_by_train'}
label.style.font = 'default-bold'
label.style.font_color = Color.yellow
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
label =
score_table.add {
type = 'label',
name = 'label_kills_by_train',
caption = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
}
score_label_style(label, Color.yellow)
refresh_score()
end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then
return
end
local player = Game.get_player_by_index(event.element.player_index)
local name = event.element.name
local frame = player.gui.top['score_panel']
if (name == 'score') and (frame == nil) then
score_show(player)
else
if (name == 'score') then
frame.destroy()
end
end
end
local function rocket_launched()
global.score_rockets_launched = global.score_rockets_launched + 1
game.print('A rocket has been launched!')
local count = data.rockets_launched + 1
data.rockets_launched = count
local message = 'A rocket has been launched! Total count: ' .. count
game.print(message)
Server.to_discord_bold(message)
refresh_score()
end
Gui.on_click(
main_button_name,
function(event)
local player = event.player
local top = player.gui.top
local frame = top[main_frame_name]
if not frame then
score_show(top)
else
frame.destroy()
end
end
)
Gui.allow_player_to_toggle_top_element_visibility('score')
Event.add(defines.events.on_entity_died, refresh_score)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(300, refresh_score)

View File

@ -42,8 +42,6 @@ Global.register(
total_player_rocks_mined = total_player_rocks_mined,
player_crafted_items = player_crafted_items,
player_console_chats = player_console_chats,
player_damage_taken = player_damage_taken,
player_damage_dealt = player_damage_dealt,
total_robot_built_entities = total_robot_built_entities,
total_player_built_entities = total_player_built_entities,
total_biter_kills = total_biter_kills
@ -60,8 +58,6 @@ Global.register(
total_player_rocks_mined = tbl.total_player_rocks_mined
player_crafted_items = tbl.player_crafted_items
player_console_chats = tbl.player_console_chats
player_damage_taken = tbl.player_damage_taken
player_damage_dealt = tbl.player_damage_dealt
total_robot_built_entities = tbl.total_robot_built_entities
total_player_built_entities = tbl.total_player_built_entities
total_biter_kills = tbl.total_biter_kills
@ -146,26 +142,6 @@ local function player_console_chat(event)
end
end
local function entity_damaged(event)
local entity = event.entity
if entity.valid and entity.type == 'player' then -- player taking damage
local player = entity.player
if player and player.valid then
local index = entity.player.index
player_damage_taken[index] = player_damage_taken[index] + event.final_damage_amount
end
end
local cause = event.cause
if cause and cause.valid and cause.type == 'player' then -- player causing damage
local player = cause.player
if player and player.valid then
local index = cause.player.index
player_damage_dealt[index] = player_damage_dealt[index] + event.final_damage_amount
end
end
end
local function player_built_entity()
total_player_built_entities[1] = total_player_built_entities[1] + 1
end
@ -203,7 +179,6 @@ Event.add(defines.events.on_picked_up_item, picked_up_item)
Event.add(defines.events.on_pre_player_mined_item, player_mined_item)
Event.add(defines.events.on_player_crafted_item, player_crafted_item)
Event.add(defines.events.on_console_chat, player_console_chat)
Event.add(defines.events.on_entity_damaged, entity_damaged)
Event.add(defines.events.on_built_entity, player_built_entity)
Event.add(defines.events.on_robot_built_entity, robot_built_entity)
Event.add(defines.events.on_entity_died, biter_kill_counter)