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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-30 04:30:58 +02:00

Switch to builder function, turn cliffs down.

This commit is contained in:
Matthew Heguy 2019-02-21 17:24:20 -05:00 committed by plague006
parent d58e2a7606
commit 096f72a849
2 changed files with 16 additions and 12 deletions

View File

@ -23,7 +23,7 @@ ScenarioInfo.add_map_extra_info([[
- The beasts on this planet are savage and unrelenting.
]])
RS.set_map_gen_settings({MGSP.enemy_very_high, MGSP.tree_none, MGSP.cliff_very_high})
RS.set_map_gen_settings({MGSP.enemy_very_high, MGSP.tree_none, MGSP.cliff_high})
config.hail_hydra.enabled = true
@ -64,25 +64,21 @@ Event.on_init(
-- Map
local function on_chunk_generated(event)
local bd_box = event.area
local surface = event.surface
if surface ~= RS.get_surface() then
return
end
-- remove rocks
local ents = surface.find_entities_filtered {area = bd_box, type = 'simple-entity'}
local function no_rocks(_, _, world, tile)
local x, y = world.x, world.y
local ents = world.surface.find_entities_filtered {area = {{x, y}, {x + 1, y + 1}}, type = 'simple-entity'}
for i = 1, #ents do
ents[i].destroy()
end
end
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
return tile
end
local start = b.full_shape
start = b.change_map_gen_collision_tile(start, 'ground-tile', 'refined-concrete')
start = b.change_map_gen_collision_hidden_tile(start, 'ground-tile', 'lab-dark-2')
local map = b.if_else(start, b.full_shape)
map = b.apply_effect(map, no_rocks)
return map

View File

@ -215,6 +215,14 @@ return {
cliff_elevation_0 = 10,
cliff_elevation_interval = 10
},
-- cliffs to high frequency, big size
cliff_high = {
cliff_settings = {
cliff_elevation_0 = 5,
cliff_elevation_interval = 5,
name = 'cliff'
}
},
-- cliffs to very high frequency, very big size
cliff_very_high = {
cliff_settings = {