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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-03 14:53:01 +02:00

Merge branch 'map-danger-ores' of https://github.com/grilledham/RedMew

This commit is contained in:
grilledham 2018-08-07 12:45:42 +01:00
commit 0b7cf0a3b7
6 changed files with 276 additions and 13 deletions

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@ -9,7 +9,7 @@ require 'nuke_control'
require 'follow'
require 'autodeconstruct'
require 'corpse_util'
--require 'infinite_storage_chest'
require 'infinite_storage_chest'
require 'fish_market'
require 'reactor_meltdown'
require 'map_layout'

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@ -15,6 +15,7 @@ Event.on_load(
)
local chest_gui_frame_name = Gui.uid_name()
local chest_content_table_name = Gui.uid_name()
local function built_entity(event)
local entity = event.created_entity
@ -22,9 +23,7 @@ local function built_entity(event)
return
end
local pos = entity.position
chests[pos.x .. ',' .. pos.y] = {entity = entity, storage = {}}
chests[entity.unit_number] = {entity = entity, storage = {}}
end
local function mined_entity(event)
@ -33,9 +32,7 @@ local function mined_entity(event)
return
end
local pos = entity.position
chests[pos.x .. ',' .. pos.y] = nil
chests[entity.unit_number] = nil
end
local function get_stack_size(name)
@ -112,7 +109,13 @@ local function create_chest_gui_content(frame, player, chest)
local storage = chest.storage
local inv = chest.entity.get_inventory(1).get_contents()
local grid = frame.add {type = 'table', column_count = 10, style = 'slot_table'}
local grid = frame[chest_content_table_name]
if grid then
grid.clear()
else
grid = frame.add {type = 'table', name = chest_content_table_name, column_count = 10, style = 'slot_table'}
end
for name, count in pairs(storage) do
local number = count + (inv[name] or 0)
@ -170,7 +173,6 @@ chest_gui_content_callback =
return
end
opened.clear()
create_chest_gui_content(opened, player, data.chest)
Task.set_timeout_in_ticks(60, chest_gui_content_callback, data)
@ -187,8 +189,7 @@ local function gui_opened(event)
return
end
local pos = entity.position
local chest = chests[pos.x .. ',' .. pos.y]
local chest = chests[entity.unit_number]
if not chest then
return
@ -200,7 +201,22 @@ local function gui_opened(event)
end
local frame =
player.gui.center.add {type = 'frame', name = chest_gui_frame_name, caption = 'Infinite Storage Chest'}
player.gui.center.add {
type = 'frame',
name = chest_gui_frame_name,
caption = 'Infinite Storage Chest',
direction = 'vertical'
}
local text =
frame.add {
type = 'label',
caption = 'This chest stores unlimited quantity of items (up to 48 different item types).\nThe chest is best used with an inserter to add / remove items.\nIf the chest is mined or destroyed the items are lost.\nYou can buy the chest at the market for 100 coins.'
}
text.style.single_line = false
local content_header = frame.add {type = 'label', caption = 'Content'}
content_header.style.font = 'default-listbox'
create_chest_gui_content(frame, player, chest)
@ -214,6 +230,26 @@ Event.add(defines.events.on_robot_mined_entity, mined_entity)
Event.add(defines.events.on_tick, tick)
Event.add(defines.events.on_gui_opened, gui_opened)
Event.add(
defines.events.on_player_died,
function(event)
local player = game.players[event.player_index or 0]
if not player or not player.valid then
return
end
local element = player.gui.center
if element and element.valid then
element = element[chest_gui_frame_name]
if element and element.valid then
element.destroy()
end
end
end
)
Gui.on_custom_close(
chest_gui_frame_name,
function(event)
@ -222,4 +258,4 @@ Gui.on_custom_close(
)
local market_items = require 'resources.market_items'
table.insert(market_items, {price = {{'raw-fish', 100}}, offer = {type = 'give-item', item = 'infinity-chest'}})
table.insert(market_items, {price = {{'coin', 100}}, offer = {type = 'give-item', item = 'infinity-chest'}})

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@ -0,0 +1,55 @@
local Event = require 'utils.event'
global.allowed_entites = {
['transport-belt'] = true,
['fast-transport-belt'] = true,
['express-transport-belt'] = true,
['underground-belt'] = true,
['fast-underground-belt'] = true,
['express-underground-belt'] = true,
['small-electric-pole'] = true,
['medium-electric-pole'] = true,
['big-electric-pole'] = true,
['substation'] = true,
['electric-mining-drill'] = true,
['burner-mining-drill'] = true,
['pumpjack'] = true
}
Event.add(
defines.events.on_built_entity,
function(event)
local entity = event.created_entity
if not entity or not entity.valid then
return
end
local name = entity.name
local ghost = false
if name == 'entity-ghost' then
name = entity.ghost_name
ghost = true
end
if global.allowed_entites[name] then
return
end
local surface = entity.surface
local count = surface.count_entities_filtered {area = entity.bounding_box, type = 'resource', limit = 1}
if count == 0 then
return
end
local p = game.players[event.player_index]
if not p or not p.valid then
return
end
entity.destroy()
if not ghost then
p.insert {name = name}
end
end
)

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@ -0,0 +1,156 @@
local b = require 'map_gen.shared.builders'
local Perlin = require 'map_gen.shared.perlin_noise'
local Global = require 'utils.global'
local oil_seed
local uranium_seed
local density_seed
local oil_scale = 1 / 64
local oil_threshold = 0.6
local uranium_scale = 1 / 128
local uranium_threshold = 0.65
local density_scale = 1 / 48
local density_threshold = 0.5
local density_multiplier = 50
Global.register_init(
{},
function(tbl)
tbl.seed = game.surfaces[1].map_gen_settings.seed
end,
function(tbl)
local seed = tbl.seed
oil_seed = seed
uranium_seed = seed * 2
density_seed = seed * 3
end
)
local value = b.euclidean_value
local oil_shape = b.throttle_world_xy(b.full_shape, 1, 8, 1, 8)
local oil_resource = b.resource(oil_shape, 'crude-oil', value(150000, 100))
local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1))
local ores = {
{resource = b.resource(b.full_shape, 'iron-ore', value(25, 0.5)), weight = 6},
{resource = b.resource(b.full_shape, 'copper-ore', value(25, 0.5)), weight = 4},
{resource = b.resource(b.full_shape, 'stone', value(25, 0.5)), weight = 1},
{resource = b.resource(b.full_shape, 'coal', value(25, 0.5)), weight = 2}
}
local weighted_ores = b.prepare_weighted_array(ores)
local total_ores = weighted_ores.total
local spawn_zone = b.circle(64)
local ore_circle = b.circle(68)
local start_ores = {
b.resource(ore_circle, 'iron-ore', value(500, 0)),
b.resource(ore_circle, 'copper-ore', value(250, 0)),
b.resource(ore_circle, 'coal', value(500, 0)),
b.resource(ore_circle, 'stone', value(250, 0))
}
local start_segment = b.segment_pattern(start_ores)
local function ore(x, y, world)
if spawn_zone(x, y) then
return
end
local start_ore = start_segment(x, y, world)
if start_ore then
return start_ore
end
local oil_x, oil_y = x * oil_scale, y * oil_scale
local oil_noise = Perlin.noise(oil_x, oil_y, oil_seed)
if oil_noise > oil_threshold then
return oil_resource(x, y, world)
end
local uranium_x, uranium_y = x * uranium_scale, y * uranium_scale
local uranium_noise = Perlin.noise(uranium_x, uranium_y, uranium_seed)
if uranium_noise > uranium_threshold then
return uranium_resource(x, y, world)
end
local i = math.random() * total_ores
local index = table.binary_search(weighted_ores, i)
if (index < 0) then
index = bit32.bnot(index)
end
local resource = ores[index].resource
local entity = resource(x, y, world)
local density_x, density_y = x * density_scale, y * density_scale
local density_noise = Perlin.noise(density_x, density_y, density_seed)
if density_noise > density_threshold then
entity.amount = entity.amount * density_multiplier
end
entity.enable_tree_removal = false
return entity
end
local worms = {
'small-worm-turret',
'medium-worm-turret',
'big-worm-turret'
}
local max_worm_chance = 1 / 384
local worm_chance_factor = 1 / (192 * 512)
local function enemy(_, _, world)
local wx, wy = world.x, world.y
local d = math.sqrt(wx * wx + wy * wy)
local worm_chance = d - 128
if worm_chance > 0 then
worm_chance = worm_chance * worm_chance_factor
worm_chance = math.min(worm_chance, max_worm_chance)
if math.random() < worm_chance then
if d < 384 then
return {name = 'small-worm-turret'}
else
local max_lvl
local min_lvl
if d < 768 then
max_lvl = 2
min_lvl = 1
else
max_lvl = 3
min_lvl = 2
end
local lvl = math.random() ^ (768 / d) * max_lvl
lvl = math.ceil(lvl)
lvl = math.clamp(lvl, min_lvl, 3)
return {name = worms[lvl]}
end
end
end
end
local water = b.circle(8)
water = b.change_tile(water, true, 'water')
water = b.any {b.rectangle(16, 4), b.rectangle(4, 16), water}
local start = b.if_else(water, b.full_shape)
start = b.change_map_gen_collision_tile(start, 'water-tile', 'grass-1')
local map = b.choose(ore_circle, start, b.full_shape)
map = b.apply_entity(map, ore)
map = b.apply_entity(map, enemy)
return map

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@ -1294,4 +1294,18 @@ function Builders.euclidean_value(base, mult)
end
end
function Builders.prepare_weighted_array(array)
local total = 0
local weights = {}
for _, v in ipairs(array) do
total = total + v.weight
table.insert(weights, total)
end
weights.total = total
return weights
end
return Builders

View File

@ -72,6 +72,7 @@ local tiles_per_tick = 32
--shape = require "map_gen.presets.crash_site"
--shape = require "map_gen.presets.dino_island"
--shape = require "map_gen.presets.toxic_jungle"
--shape = require "map_gen.presets.danger_ores"
--shape = require "map_gen.presets.test"
--shapes--
@ -121,6 +122,7 @@ miscs = {}
--require "map_gen.misc.rusky_pvp"
--table.insert(miscs, require("map_gen.misc.rail_grid")) -- used for map_gen.presets.UK
--require ('map_gen.misc.change_landfill_tile')('sand-1')
--require ('map_gen.misc.danger_ore_banned_entities')
if #entity_modules > 0 then
shape = shape or b.full_shape