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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

fixed bug

This commit is contained in:
grilledham 2018-02-23 12:18:32 +00:00
parent 95f4758670
commit 0c70213fb9
3 changed files with 81 additions and 89 deletions

View File

@ -5,34 +5,31 @@ map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_ge
--require "map_gen.shared.generate_not_threaded"
require "map_gen.shared.generate"
local function no_resources(x, y, world_x, world_y, tile, entity)
local surface = MAP_GEN_SURFACE
for _, e in ipairs(surface.find_entities_filtered({ type = "resource", area = {{world_x, world_y }, {world_x + 1, world_y + 1 } } })) do
local function no_resources(x, y, world_x, world_y, tile, entity, surface)
for _, e in ipairs(surface.find_entities_filtered({type = "resource", area = {{world_x, world_y}, {world_x + 1, world_y + 1}}})) do
e.destroy()
end
return tile, entity
end
local function less_resources(x, y, world_x, world_y, tile, entity)
local surface = MAP_GEN_SURFACE
for _, e in ipairs(surface.find_entities_filtered({ type = "resource", area = {{world_x, world_y }, {world_x + 1, world_y + 1 } } })) do
local function less_resources(x, y, world_x, world_y, tile, entity, surface)
for _, e in ipairs(surface.find_entities_filtered({type = "resource", area = {{world_x, world_y}, {world_x + 1, world_y + 1}}})) do
if e.name == "crude-oil" then
-- e.amount = .995 * e.amount
else
-- e.amount = .995 * e.amount
else
e.amount = 0.33 * e.amount
end
end
return tile, entity
end
local function no_enemies(x, y, world_x, world_y, tile, entity)
local surface = MAP_GEN_SURFACE
for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do
local function no_enemies(x, y, world_x, world_y, tile, entity, surface)
for _, e in ipairs(surface.find_entities_filtered({force = "enemy", position = {world_x, world_y}})) do
e.destroy()
end
return tile, entity
end
@ -45,57 +42,56 @@ arms = change_tile(arms, true, "water")
local arms2 = rotate(arms, degrees(45))
local shape = compound_or{ translate(arms2,480,0), translate(arms2, -480, 0), mediumn_dot, arms }
local shape = compound_or{translate(arms2, 480, 0), translate(arms2, -480, 0), mediumn_dot, arms}
shape = apply_effect(shape, no_resources)
--shape = apply_effect(shape, less_resources)
shape = apply_effect(shape, no_enemies)
local shape2 = compound_and{ big_dot, invert(small_dot) }
local shape2 = compound_and{big_dot, invert(small_dot)}
shape2 = choose(big_dot, shape2, compound_or{arms, rotate(arms, degrees(45))})
--shape2 = apply_effect(shape2, less_resources)
local start = apply_effect(mediumn_dot, no_resources)
local iron = circle_builder(16)
iron = translate(iron, 0,-96)
iron = translate(iron, 0, -96)
--iron = rotate(iron, degrees(0))
iron = resource_module_builder(iron, "iron-ore", function(x,y) return 700 end)
iron = resource_module_builder(iron, "iron-ore", function(x, y) return 700 end)
local copper = circle_builder(12)
copper = translate(copper, 0,-96)
copper = translate(copper, 0, -96)
copper = rotate(copper, degrees(72))
copper = resource_module_builder(copper, "copper-ore", function(x,y) return 600 end)
copper = resource_module_builder(copper, "copper-ore", function(x, y) return 600 end)
local stone = circle_builder(8)
stone = translate(stone, 0,-96)
stone = translate(stone, 0, -96)
stone = rotate(stone, degrees(144))
stone = resource_module_builder(stone, "stone", function(x,y) return 1500 end)
stone = resource_module_builder(stone, "stone", function(x, y) return 1500 end)
local coal = circle_builder(10)
coal = translate(coal, 0,-96)
coal = translate(coal, 0, -96)
coal = rotate(coal, degrees(216))
coal = resource_module_builder(coal, "coal", function(x,y) return 850 end)
coal = resource_module_builder(coal, "coal", function(x, y) return 850 end)
local oil = circle_builder(5)
oil = throttle_xy(oil, 1, 3, 1, 3)
oil = translate(oil, 0,-96)
oil = translate(oil, 0, -96)
oil = rotate(oil, degrees(288))
oil = resource_module_builder(oil, "crude-oil", function(x,y) return 60000 end)
oil = resource_module_builder(oil, "crude-oil", function(x, y) return 60000 end)
start = builder_with_resource(mediumn_dot, compound_or{iron, copper, stone, coal, oil})
start = apply_effect(start, no_resources)
local pattern =
{
{shape, shape2},
{shape2, shape}
}
{
{shape, shape2},
{shape2, shape}
}
local map = grid_pattern_builder(pattern, 2, 2, 480,480)
local map = grid_pattern_builder(pattern, 2, 2, 480, 480)
map = choose(mediumn_dot, start, map)
map = change_map_gen_collision_tile(map,"water-tile", "grass-1")
map = change_map_gen_collision_tile(map, "water-tile", "grass-1")
return map

View File

@ -8,8 +8,7 @@ local function value(base, mult)
end
end
local function no_resources(x, y, world_x, world_y, tile, entity)
local surface = MAP_GEN_SURFACE
local function no_resources(x, y, world_x, world_y, tile, entity, surface)
for _, e in ipairs(surface.find_entities_filtered({ type = "resource", area = {{world_x, world_y }, {world_x + 1, world_y + 1 } } })) do
e.destroy()
end

View File

@ -7,26 +7,25 @@ require "map_gen.shared.generate"
local inner_circle = invert(circle_builder(48))
local outer_circle = circle_builder(64)
local square = invert(rectangle_builder(1000,1000))
local square = invert(rectangle_builder(1000, 1000))
square = rotate(square, degrees(45))
square = translate(square, math.sqrt(2) * 500,0)
square = translate(square, math.sqrt(2) * 500, 0)
local circle = compound_and({ inner_circle, outer_circle, square })
local circle = compound_and({inner_circle, outer_circle, square})
local line1 = rectangle_builder(77,16)
local line1 = rectangle_builder(77, 16)
line1 = rotate(line1, degrees(45))
line1 = translate(line1,66.5,12.6875)
line1 = translate(line1, 66.5, 12.6875)
local line2 = rectangle_builder(45, 16)
local line2 = rotate(line2, degrees(-45))
line2 = translate(line2, 55.5,-23.6875)
line2 = translate(line2, 55.5, -23.6875)
--line2 =change_tile(line2, true, "water")
local half = compound_or({ line2,line1,circle})
local half = compound_or({line2, line1, circle})
half = translate(half, -79.1875, 0)
local map = compound_or({ half, flip_xy(half) })
local map = compound_or({half, flip_xy(half)})
map = scale(map, 11, 11)
@ -43,7 +42,7 @@ Event.register(defines.events.on_research_finished, research_finished)
local function max_axis_distance(world_x, world_y, target_x, target_y)
local x = math.abs(world_x - target_x)
local y = math.abs(world_y - target_y)
return math.max(x, y)
end
@ -53,62 +52,60 @@ end
local init = false
local safe_distance = 480
local function effect(x, y, world_x, world_y, tile, entity)
local surface = MAP_GEN_SURFACE
local function effect(x, y, world_x, world_y, tile, entity, surface)
if not init then
init = true
game.forces["player"].chart(surface, { {-32, -32}, {31, 31} })
game.forces["player"].chart(surface, {{-32, -32}, {31, 31}})
end
if world_x == 0 and world_y == 0 then
for _, e in ipairs(surface.find_entities({ {-5, -5}, {5, 5} })) do
if world_x == 0 and world_y == 0 then
for _, e in ipairs(surface.find_entities({{-5, -5}, {5, 5}})) do
e.destroy()
end
end
local e = surface.create_entity({ name = "rocket-silo", position = {0, 0}, force = "player" })
local e = surface.create_entity({name = "rocket-silo", position = {0, 0}, force = "player"})
e.destructible = false
e.minable = false
end
--[[
if max_axis_distance(world_x, world_y, -2144, 0) < safe_distance then
for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do
e.destroy()
end
--[[
if max_axis_distance(world_x, world_y, -2144, 0) < safe_distance then
for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do
e.destroy()
end
elseif max_axis_distance(world_x, world_y, 2144, 0) < safe_distance then
for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do
e.destroy()
end
for _, e in ipairs(surface.find_entities_filtered({ force = "enemy", position = { world_x, world_y } } )) do
e.destroy()
end
end
for _, e in ipairs(surface.find_entities_filtered({ type = "resource", area = {{world_x, world_y }, {world_x + 1, world_y + 1 } } })) do -- I want to use position but for some reason it doesn't seem to work for ores.
local dist1 = distance(world_x, world_y, -2144, 0)
local dist2 = distance(world_x, world_y, 2144, 0)
local amount = math.min(dist1, dist2)
local name = e.name
if name == "iron-ore" then
amount = 800 + 0.4 * amount
elseif name == "copper-ore" then
amount = 700 + 0.35 * amount
elseif name == "coal" then
amount = 600 + 0.3 * amount
elseif name == "stone" then
amount = 400 + 0.2 * amount
elseif name == "uranium-ore" then
amount = 300 + 0.15 * amount
elseif name == "crude-oil" then
amount = 50000 + 50 * amount
end
e.amount = amount
local dist1 = distance(world_x, world_y, -2144, 0)
local dist2 = distance(world_x, world_y, 2144, 0)
local amount = math.min(dist1, dist2)
local name = e.name
if name == "iron-ore" then
amount = 800 + 0.4 * amount
elseif name == "copper-ore" then
amount = 700 + 0.35 * amount
elseif name == "coal" then
amount = 600 + 0.3 * amount
elseif name == "stone" then
amount = 400 + 0.2 * amount
elseif name == "uranium-ore" then
amount = 300 + 0.15 * amount
elseif name == "crude-oil" then
amount = 50000 + 50 * amount
end
--]]
return tile, entity
e.amount = amount
end
--]]
return tile, entity
end
map = apply_effect(map, effect)