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rotten_apples: Military tech list to dictionary + Autoformat
This commit is contained in:
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@ -5,20 +5,18 @@
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-- 2018-11-30
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local b = require 'map_gen.shared.builders'
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local math = require "utils.math"
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local math = require 'utils.math'
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local table = require 'utils.table'
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local Event = require 'utils.event'
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local degrees = math.rad
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local array_contains = table.array_contains
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-- change these to change the pattern.
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local seed1 = 20000
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local seed2 = seed1 * 2
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RS.set_map_gen_settings(
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{
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MGSP.ore_oil_none,
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@ -28,138 +26,138 @@ RS.set_map_gen_settings(
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)
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local military_techs = {
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'artillery',
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'artillery-shell-range-1',
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'artillery-shell-speed-1',
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'atomic-bomb',
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'bullet-damage-1',
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'bullet-damage-2',
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'bullet-damage-3',
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'bullet-damage-4',
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'bullet-damage-5',
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'bullet-damage-6',
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'bullet-damage-7',
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'bullet-speed-1',
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'bullet-speed-2',
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'bullet-speed-3',
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'bullet-speed-4',
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'bullet-speed-5',
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'bullet-speed-6',
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'cannon-shell-damage-1',
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'cannon-shell-damage-2',
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'cannon-shell-damage-3',
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'cannon-shell-damage-4',
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'cannon-shell-damage-5',
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'cannon-shell-damage-6',
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'cannon-shell-speed-1',
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'cannon-shell-speed-2',
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'cannon-shell-speed-3',
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'cannon-shell-speed-4',
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'cannon-shell-speed-5',
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'combat-robot-damage-1',
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'combat-robot-damage-2',
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'combat-robot-damage-3',
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'combat-robot-damage-4',
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'combat-robot-damage-5',
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'combat-robot-damage-6',
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'combat-robotics',
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'combat-robotics-2',
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'combat-robotics-3',
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'discharge-defense-equipment',
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'energy-shield-equipment',
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'energy-shield-mk2-equipment',
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'exoskeleton-equipment',
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'explosive-rocketry',
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'flamethrower',
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'flamethrower-damage-1',
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'flamethrower-damage-2',
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'flamethrower-damage-3',
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'flamethrower-damage-4',
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'flamethrower-damage-5',
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'flamethrower-damage-6',
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'flamethrower-damage-7',
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'flammables',
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'follower-robot-count-1',
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'follower-robot-count-2',
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'follower-robot-count-3',
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'follower-robot-count-4',
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'follower-robot-count-5',
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'follower-robot-count-6',
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'follower-robot-count-7',
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'grenade-damage-1',
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'grenade-damage-2',
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'grenade-damage-3',
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'grenade-damage-4',
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'grenade-damage-5',
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'grenade-damage-6',
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'grenade-damage-7',
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'gun-turret-damage-1',
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'gun-turret-damage-2',
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'gun-turret-damage-3',
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'gun-turret-damage-4',
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'gun-turret-damage-5',
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'gun-turret-damage-6',
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'gun-turret-damage-7',
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'heavy-armor',
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'land-mine',
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'laser',
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'laser-turret-damage-1',
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'laser-turret-damage-2',
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'laser-turret-damage-3',
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'laser-turret-damage-4',
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'laser-turret-damage-5',
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'laser-turret-damage-6',
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'laser-turret-damage-7',
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'laser-turret-damage-8',
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'laser-turret-speed-1',
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'laser-turret-speed-2',
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'laser-turret-speed-3',
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'laser-turret-speed-4',
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'laser-turret-speed-5',
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'laser-turret-speed-6',
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'laser-turret-speed-7',
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'laser-turrets',
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'military',
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'military-2',
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'military-3',
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'military-4',
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'modular-armor',
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'night-vision-equipment',
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'personal-laser-defense-equipment',
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'power-armor',
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'power-armor-2',
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'rocket-damage-1',
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'rocket-damage-2',
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'rocket-damage-3',
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'rocket-damage-4',
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'rocket-damage-5',
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'rocket-damage-6',
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'rocket-damage-7',
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'rocket-speed-1',
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'rocket-speed-2',
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'rocket-speed-3',
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'rocket-speed-4',
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'rocket-speed-5',
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'rocket-speed-6',
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'rocket-speed-7',
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'rocketry',
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'shotgun-shell-damage-1',
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'shotgun-shell-damage-2',
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'shotgun-shell-damage-3',
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'shotgun-shell-damage-4',
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'shotgun-shell-damage-5',
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'shotgun-shell-damage-6',
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'shotgun-shell-damage-7',
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'shotgun-shell-speed-1',
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'shotgun-shell-speed-2',
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'shotgun-shell-speed-3',
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'shotgun-shell-speed-4',
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'shotgun-shell-speed-5',
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'shotgun-shell-speed-6',
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'stone-walls',
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'tanks',
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'turrets',
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'uranium-ammo'
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['artillery'] = true,
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['artillery-shell-range-1'] = true,
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['artillery-shell-speed-1'] = true,
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['atomic-bomb'] = true,
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['bullet-damage-1'] = true,
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['bullet-damage-2'] = true,
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['bullet-damage-3'] = true,
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['bullet-damage-4'] = true,
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['bullet-damage-5'] = true,
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['bullet-damage-6'] = true,
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['bullet-damage-7'] = true,
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['bullet-speed-1'] = true,
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['bullet-speed-2'] = true,
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['bullet-speed-3'] = true,
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['bullet-speed-4'] = true,
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['bullet-speed-5'] = true,
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['bullet-speed-6'] = true,
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['cannon-shell-damage-1'] = true,
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['cannon-shell-damage-2'] = true,
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['cannon-shell-damage-3'] = true,
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['cannon-shell-damage-4'] = true,
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['cannon-shell-damage-5'] = true,
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['cannon-shell-damage-6'] = true,
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['cannon-shell-speed-1'] = true,
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['cannon-shell-speed-2'] = true,
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['cannon-shell-speed-3'] = true,
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['cannon-shell-speed-4'] = true,
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['cannon-shell-speed-5'] = true,
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['combat-robot-damage-1'] = true,
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['combat-robot-damage-2'] = true,
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['combat-robot-damage-3'] = true,
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['combat-robot-damage-4'] = true,
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['combat-robot-damage-5'] = true,
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['combat-robot-damage-6'] = true,
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['combat-robotics'] = true,
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['combat-robotics-2'] = true,
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['combat-robotics-3'] = true,
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['discharge-defense-equipment'] = true,
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['energy-shield-equipment'] = true,
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['energy-shield-mk2-equipment'] = true,
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['exoskeleton-equipment'] = true,
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['explosive-rocketry'] = true,
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['flamethrower'] = true,
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['flamethrower-damage-1'] = true,
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['flamethrower-damage-2'] = true,
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['flamethrower-damage-3'] = true,
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['flamethrower-damage-4'] = true,
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['flamethrower-damage-5'] = true,
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['flamethrower-damage-6'] = true,
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['flamethrower-damage-7'] = true,
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['flammables'] = true,
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['follower-robot-count-1'] = true,
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['follower-robot-count-2'] = true,
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['follower-robot-count-3'] = true,
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['follower-robot-count-4'] = true,
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['follower-robot-count-5'] = true,
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['follower-robot-count-6'] = true,
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['follower-robot-count-7'] = true,
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['grenade-damage-1'] = true,
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['grenade-damage-2'] = true,
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['grenade-damage-3'] = true,
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['grenade-damage-4'] = true,
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['grenade-damage-5'] = true,
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['grenade-damage-6'] = true,
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['grenade-damage-7'] = true,
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['gun-turret-damage-1'] = true,
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['gun-turret-damage-2'] = true,
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['gun-turret-damage-3'] = true,
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['gun-turret-damage-4'] = true,
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['gun-turret-damage-5'] = true,
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['gun-turret-damage-6'] = true,
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['gun-turret-damage-7'] = true,
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['heavy-armor'] = true,
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['land-mine'] = true,
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['laser'] = true,
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['laser-turret-damage-1'] = true,
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['laser-turret-damage-2'] = true,
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['laser-turret-damage-3'] = true,
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['laser-turret-damage-4'] = true,
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['laser-turret-damage-5'] = true,
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['laser-turret-damage-6'] = true,
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['laser-turret-damage-7'] = true,
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['laser-turret-damage-8'] = true,
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['laser-turret-speed-1'] = true,
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['laser-turret-speed-2'] = true,
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['laser-turret-speed-3'] = true,
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['laser-turret-speed-4'] = true,
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['laser-turret-speed-5'] = true,
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['laser-turret-speed-6'] = true,
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['laser-turret-speed-7'] = true,
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['laser-turrets'] = true,
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['military'] = true,
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['military-2'] = true,
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['military-3'] = true,
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['military-4'] = true,
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['modular-armor'] = true,
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['night-vision-equipment'] = true,
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['personal-laser-defense-equipment'] = true,
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['power-armor'] = true,
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['power-armor-2'] = true,
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['rocket-damage-1'] = true,
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['rocket-damage-2'] = true,
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['rocket-damage-3'] = true,
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['rocket-damage-4'] = true,
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['rocket-damage-5'] = true,
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['rocket-damage-6'] = true,
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['rocket-damage-7'] = true,
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['rocket-speed-1'] = true,
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['rocket-speed-2'] = true,
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['rocket-speed-3'] = true,
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['rocket-speed-4'] = true,
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['rocket-speed-5'] = true,
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['rocket-speed-6'] = true,
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['rocket-speed-7'] = true,
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['rocketry'] = true,
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['shotgun-shell-damage-1'] = true,
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['shotgun-shell-damage-2'] = true,
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['shotgun-shell-damage-3'] = true,
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['shotgun-shell-damage-4'] = true,
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['shotgun-shell-damage-5'] = true,
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['shotgun-shell-damage-6'] = true,
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['shotgun-shell-damage-7'] = true,
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['shotgun-shell-speed-1'] = true,
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['shotgun-shell-speed-2'] = true,
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['shotgun-shell-speed-3'] = true,
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['shotgun-shell-speed-4'] = true,
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['shotgun-shell-speed-5'] = true,
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['shotgun-shell-speed-6'] = true,
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['stone-walls'] = true,
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['tanks'] = true,
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['turrets'] = true,
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['uranium-ammo'] = true
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}
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local player_ammo_research_modifiers = {
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@ -177,13 +175,13 @@ local player_ammo_research_modifiers = {
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['melee'] = 0.025,
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['rocket'] = 0.08,
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['shotgun-shell'] = 0.00,
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['laser-turret'] = 0.12,
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['laser-turret'] = 0.12
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}
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local function modify_damage(force, mult)
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for type, mod in pairs(player_ammo_research_modifiers) do
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local current_m = force.get_ammo_damage_modifier(type)
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if (current_m + (mod * mult))<=-0.9 then
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if (current_m + (mod * mult)) <= -0.9 then
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force.set_ammo_damage_modifier(type, -0.9)
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else
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force.set_ammo_damage_modifier(type, current_m + (mod * mult))
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@ -195,7 +193,7 @@ local function research_finished(event)
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local research = event.research
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local force = research.force
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if array_contains(military_techs, research.name) then
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if military_techs[research.name] then
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--increase player damage
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modify_damage(force, 1)
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game.print('Military research complete.... you feel stronger')
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@ -204,6 +202,7 @@ local function research_finished(event)
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modify_damage(force, -1.5)
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game.print('Research complete. A feeling of weakness spreads.')
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end
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if string.find(research.name, 'follower%-robot%-count') then
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force.maximum_following_robot_count = force.maximum_following_robot_count + 10
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game.print('Your Plague of robots disperses........')
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@ -219,9 +218,9 @@ local function value(base, mult, pow)
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end
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end
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local apple = b.translate(b.circle(20),0,-90)
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local apple = b.translate(b.circle(20), 0, -90)
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local tree = b.picture(require 'map_gen.data.presets.tree')
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tree = b.scale(tree,0.6,0.6)
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tree = b.scale(tree, 0.6, 0.6)
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local ores = {
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{resource_type = 'iron-ore', value = value(90, 0.25, 1.15)},
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@ -287,47 +286,52 @@ local stone_circle = b.apply_entities(apple, {stone, worms})
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local oil_circle = b.apply_entities(apple, {oil, worms})
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local uranium_circle = b.apply_entities(apple, {uranium, worms})
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local start_ores = b.any{
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b.rotate(iron_circle,degrees(-25)),
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b.rotate(copper_circle,degrees(25)),
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b.rotate(stone_circle,degrees(-75)),
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b.rotate(coal_circle,degrees(75)),
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local start_ores =
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b.any {
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b.rotate(iron_circle, degrees(-25)),
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b.rotate(copper_circle, degrees(25)),
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b.rotate(stone_circle, degrees(-75)),
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b.rotate(coal_circle, degrees(75)),
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tree
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}
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local ore_group_1 = b.any{
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b.rotate(iron_circle,degrees(-25)),
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b.rotate(oil_circle,degrees(-75)),
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b.rotate(coal_circle,degrees(75)),
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local ore_group_1 =
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b.any {
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b.rotate(iron_circle, degrees(-25)),
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b.rotate(oil_circle, degrees(-75)),
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b.rotate(coal_circle, degrees(75)),
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tree
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}
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local ore_group_2 = b.any{
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b.rotate(iron_circle,degrees(-25)),
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b.rotate(copper_circle,degrees(25)),
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b.rotate(stone_circle,degrees(-75)),
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b.rotate(uranium_circle,degrees(75)),
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local ore_group_2 =
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b.any {
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b.rotate(iron_circle, degrees(-25)),
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b.rotate(copper_circle, degrees(25)),
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b.rotate(stone_circle, degrees(-75)),
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b.rotate(uranium_circle, degrees(75)),
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tree
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}
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local ore_group_3 = b.any{
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b.rotate(stone_circle,degrees(-75)),
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b.rotate(iron_circle,degrees(75)),
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local ore_group_3 =
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b.any {
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b.rotate(stone_circle, degrees(-75)),
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b.rotate(iron_circle, degrees(75)),
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tree
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}
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local ore_group_4 = b.any{
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b.rotate(iron_circle,degrees(-75)),
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b.rotate(copper_circle,degrees(25)),
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local ore_group_4 =
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b.any {
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b.rotate(iron_circle, degrees(-75)),
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b.rotate(copper_circle, degrees(25)),
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tree
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}
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local ore_group_5 = b.any{
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b.rotate(iron_circle,degrees(-25)),
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b.rotate(copper_circle,degrees(25)),
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b.rotate(stone_circle,degrees(-75)),
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b.rotate(coal_circle,degrees(75)),
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local ore_group_5 =
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b.any {
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b.rotate(iron_circle, degrees(-25)),
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b.rotate(copper_circle, degrees(25)),
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b.rotate(stone_circle, degrees(-75)),
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b.rotate(coal_circle, degrees(75)),
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tree
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}
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@ -387,5 +391,5 @@ local sea = b.change_tile(apple, false, 'water')
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sea = b.fish(sea, 0.005)
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map = b.if_else(map, sea)
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map = b.translate(map,0,50)
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map = b.translate(map, 0, 50)
|
||||
return map
|
||||
|
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Reference in New Issue
Block a user