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grilled's changes
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@ -63,7 +63,12 @@ local function player_joined(event)
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return
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end
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local message = messages[random(#messages)]
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local count = #messages
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if count == 0 then
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return
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end
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local message = messages[random(count)]
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message = concat({'*** ', message, ' ***'})
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Task.set_timeout_in_ticks(60, print_after_timeout, {player = player, message = message})
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end
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@ -84,7 +89,13 @@ local function player_died(event)
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return
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end
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local message = messages[random(#messages)]
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local count = #messages
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if count == 0 then
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return
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end
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local message = messages[random(count)]
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game.print({'donator.death_message'}, Color.white)
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message = concat({'*** ', message, ' ***'})
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Task.set_timeout_in_ticks(30, print_after_timeout, {player = player, message = message, death = true})
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end
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@ -132,8 +143,14 @@ end
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-- @param player_name <string>
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-- @param data <table>
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function Public.change_donator_data(player_name, data)
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local d_table = donators[player_name]
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if not d_table then
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return
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end
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for k, v in pairs(data) do
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donators[player_name][k] = v
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d_table[k] = v
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end
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set_data(donator_data_set, player_name, donators[player_name])
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@ -145,11 +162,13 @@ end
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-- @param str <string>
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function Public.add_donator_message(player_name, table_name, str)
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local d_table = donators[player_name]
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if not d_table[table_name] then
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d_table[table_name] = {}
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local message_table = d_table[table_name]
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if not message_table then
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message_table = {}
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d_table[table_name] = message_table
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end
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d_table[table_name][#d_table[table_name] + 1] = str
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message_table[#message_table + 1] = str
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set_data(donator_data_set, player_name, d_table)
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end
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@ -160,11 +179,12 @@ end
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-- @return <string|nil> the value that was deleted, nil if nothing to delete
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function Public.delete_donator_message(player_name, table_name, num)
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local d_table = donators[player_name]
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if not d_table[table_name] or not d_table[table_name][num] then
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local message_table = d_table[table_name]
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if not message_table or not message_table[num] then
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return
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end
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local del_msg = remove(d_table[table_name], num)
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local del_msg = remove(message_table, num)
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set_data(donator_data_set, player_name, d_table)
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return del_msg
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end
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@ -174,13 +194,19 @@ end
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-- @param table_name <string> the name table to change the message in
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-- @return <table|nil> an array of strings or nil if no messages
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function Public.get_donator_messages(player_name, table_name)
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return donators[player_name][table_name]
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local d_table = donators[player_name]
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if not d_table then
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return nil
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end
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return d_table[table_name]
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end
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--- Writes the data called back from the server into the donators table, overwriting any matching entries
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local sync_donators_callback =
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Token.register(
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function(data)
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table.clear_table(donators)
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for k, v in pairs(data.entries) do
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donators[k] = v
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end
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@ -197,7 +223,7 @@ function Public.print_donators()
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local result = {}
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for k, _ in pairs(donators) do
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insert(result, k)
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result[#result + 1] = k
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end
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result = concat(result, ', ')
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@ -10,7 +10,7 @@ local format = string.format
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--- Saves the player's message
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local function add_message(args, player, table_name)
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local str = tostring(args.value)
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local str = args.value
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if not str then
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Game.player_print({'donator_commands.add_message_fail_not_string'}, Color.fail)
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return
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