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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-20 03:29:26 +02:00

Danger ore chessboard.

This commit is contained in:
James Gillham 2021-05-03 15:05:26 +01:00
parent 77ffcd626c
commit 0fded5f9ee
5 changed files with 219 additions and 1 deletions

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local b = require 'map_gen.shared.builders'
return function(config)
local main_ores = config.main_ores
local shuffle_order = config.main_ores_shuffle_order
return function(tile_builder, ore_builder, spawn_shape, water_shape, random_gen)
local grid_tile_size = 64
local shapes = {}
for _, ore_data in pairs(main_ores) do
local ore_name = ore_data.name
local tiles = ore_data.tiles
local land = tile_builder(tiles)
local ratios = ore_data.ratios
local weighted = b.prepare_weighted_array(ratios)
local amount = ore_data.start
local ore = ore_builder(ore_name, amount, ratios, weighted)
local shape = b.apply_entity(land, ore)
shapes[#shapes + 1] = shape
end
local count = #shapes
local pattern = {}
for r = 1, count do
local row = {}
pattern[r] = row
for c = 1, count do
local index = (c - r) % count + 1
row[c] = shapes[index]
end
end
local ores = b.grid_pattern_no_offset(pattern, count, count, grid_tile_size, grid_tile_size)
if shuffle_order then
local outer_pattern = {}
for r = 1, 50 do
local row = {}
outer_pattern[r] = row
for c = 1, 50 do
local index = random_gen(count)
row[c] = shapes[index]
end
end
local outer_ores = b.grid_pattern_no_offset(outer_pattern, 50, 50, grid_tile_size, grid_tile_size)
local start_size = grid_tile_size * 3
ores = b.choose(b.rectangle(start_size), ores, outer_ores)
end
return b.any {spawn_shape, water_shape, ores}
end
end

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local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local Event = require 'utils.event'
local b = require 'map_gen.shared.builders'
local Config = require 'config'
local ScenarioInfo = require 'features.gui.info'
ScenarioInfo.set_map_name('Danger Ore Chessboard')
ScenarioInfo.set_map_description([[
Clear the ore to expand the base,
focus mining efforts on specific sectors to ensure
proper material ratios, expand the map with pollution!
]])
ScenarioInfo.add_map_extra_info([[
This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
Each sector has a main resource and the other resources at a lower ratio.
You may not build the factory on ore patches. Exceptions:
[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank] [item=spidertron] [item=locomotive] [item=cargo-wagon] [item=fluid-wagon] [item=artillery-wagon]
[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=rail] [item=rail-signal] [item=rail-chain-signal] [item=train-stop]
The map size is restricted to the pollution generated. A significant amount of
pollution must affect a section of the map before it is revealed. Pollution
does not affect biter evolution.]])
ScenarioInfo.set_new_info([[
2019-04-24:
- Stone ore density reduced by 1/2
- Ore quadrants randomized
- Increased time factor of biter evolution from 5 to 7
- Added win conditions (+5% evolution every 5 rockets until 100%, +100 rockets until biters are wiped)
2019-03-30:
- Uranium ore patch threshold increased slightly
- Bug fix: Cars and tanks can now be placed onto ore!
- Starting minimum pollution to expand map set to 650
View current pollution via Debug Settings [F4] show-pollution-values,
then open map and turn on pollution via the red box.
- Starting water at spawn increased from radius 8 to radius 16 circle.
2019-03-27:
- Ore arranged into quadrants to allow for more controlled resource gathering.
2020-09-02:
- Destroyed chests dump their content as coal ore.
2020-12-28:
- Changed win condition. First satellite kills all biters, launch 500 to win the map.
2021-04-06:
- Rail signals and train stations now allowed on ore.
]])
local map = require 'map_gen.maps.danger_ores.modules.map'
local main_ores_config = require 'map_gen.maps.danger_ores.config.vanilla_ores'
local resource_patches = require 'map_gen.maps.danger_ores.modules.resource_patches'
local resource_patches_config = require 'map_gen.maps.danger_ores.config.vanilla_resource_patches'
local water = require 'map_gen.maps.danger_ores.modules.water'
local trees = require 'map_gen.maps.danger_ores.modules.trees'
local enemy = require 'map_gen.maps.danger_ores.modules.enemy'
local dense_patches = require 'map_gen.maps.danger_ores.modules.dense_patches'
local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
local allowed_entities = require 'map_gen.maps.danger_ores.config.vanilla_allowed_entities'
banned_entities(allowed_entities)
RS.set_map_gen_settings({
MGSP.grass_only,
MGSP.enable_water,
{terrain_segmentation = 'normal', water = 'normal'},
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none,
MGSP.tree_none
})
Config.market.enabled = false
Config.player_rewards.enabled = false
Config.player_create.starting_items = {}
Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
}
Event.on_init(function()
game.draw_resource_selection = false
game.forces.player.technologies['mining-productivity-1'].enabled = false
game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false
game.forces.player.technologies['mining-productivity-4'].enabled = false
game.difficulty_settings.technology_price_multiplier = 25
game.forces.player.technologies.logistics.researched = true
game.forces.player.technologies.automation.researched = true
game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004
game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution default 0.0000009
RS.get_surface().always_day = true
end)
local terraforming = require 'map_gen.maps.danger_ores.modules.terraforming'
terraforming({start_size = 8 * 32, min_pollution = 400, max_pollution = 16000, pollution_increment = 4})
local rocket_launched = require 'map_gen.maps.danger_ores.modules.rocket_launched_simple'
rocket_launched({win_satellite_count = 500})
local restart_command = require 'map_gen.maps.danger_ores.modules.restart_command'
restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_chessboard'
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),
main_ores_builder = main_ores_builder,
main_ores = main_ores_config,
main_ores_shuffle_order = true,
resource_patches = resource_patches,
resource_patches_config = resource_patches_config,
water = water,
water_scale = 1 / 96,
water_threshold = 0.4,
deepwater_threshold = 0.45,
trees = trees,
trees_scale = 1 / 64,
trees_threshold = 0.4,
trees_chance = 0.875,
enemy = enemy,
enemy_factor = 10 / (768 * 32),
enemy_max_chance = 1 / 6,
enemy_scale_factor = 32,
fish_spawn_rate = 0.025,
dense_patches = dense_patches,
dense_patches_scale = 1 / 48,
dense_patches_threshold = 0.55,
dense_patches_multiplier = 25
}
return map(config)

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@ -1184,6 +1184,20 @@ function Builders.grid_pattern(pattern, columns, rows, width, height)
end
end
function Builders.grid_pattern_no_offset(pattern, columns, rows, width, height)
return function(x, y, world)
local row_pos = floor(y / height + 0.5)
local row_i = row_pos % rows + 1
local row = pattern[row_i] or {}
local col_pos = floor(x / width + 0.5)
local col_i = col_pos % columns + 1
local shape = row[col_i] or Builders.empty_shape
return shape(x, y, world)
end
end
--- Docs: https://github.com/Refactorio/RedMew/wiki/Using-the-Builders#buildersgrid_pattern_overlap
function Builders.grid_pattern_overlap(pattern, columns, rows, width, height)
local half_width = width / 2

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return require 'map_gen.maps.danger_ores.presets.danger_ore_chessboard'

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return require 'map_gen.maps.danger_ores.presets.danger_ore_split'
return require 'map_gen.maps.danger_ores.presets.danger_ore_chessboard'